Simple Directmedia Layer
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Ozkan Sezer 93e1449764 SDL_waylanddatamanager.c (mime_data_list_add): constify the buffer param
Fixes -Wdiscarded-qualifiers warnings from Wayland_data_source_add_data()
2020-10-14 15:50:04 +03:00
acinclude ac_check_define.m4: remove stray AC_DEFINE outside of the macro definition 2020-09-16 22:20:02 +03:00
android-project Fixed bug 5307 - Crash when joysticks hats number is odd (Thanks Sockmonsters!) 2020-10-07 17:32:07 +02:00
android-project-ant
build-scripts Fixed mkdir warning when running iosbuild.sh multiple times 2020-05-27 09:57:51 -07:00
cmake cmake: Set HAVE_VIDEO_WAYLAND_QT_TOUCH if appropriate (thanks, Michael!). 2020-04-14 18:14:39 -04:00
debian Updated SDL to version 2.0.13 for development builds 2020-03-10 18:25:47 -07:00
docs docs: README-linux.md updated for a modern Ubuntu release. 2020-05-14 21:54:51 -04:00
include SDL_cpuinfo.h: add missing const to size parameter of SDL_SIMDRealloc() 2020-10-13 05:20:00 +03:00
src SDL_waylanddatamanager.c (mime_data_list_add): constify the buffer param 2020-10-14 15:50:04 +03:00
test test/Makefile.os2: add testlocale.exe to build. 2020-10-11 20:00:20 +03:00
VisualC url: Added to Visual Studio project files. 2020-10-05 15:27:32 -04:00
VisualC-WinRT url: WinRT actually works now (and has been tested, hooray!). 2020-10-06 00:42:17 -04:00
visualtest
wayland-protocols
Xcode SDL_waylanddatamanager.c (mime_data_list_add): constify the buffer param 2020-10-14 15:50:04 +03:00
Xcode-iOS minor whitespace fix 2020-10-09 03:28:30 +03:00
.hgignore Fixed bug 4965 - Update the .hgignore file 2020-02-03 16:38:07 -08:00
Android.mk minor whitespace fix 2020-10-09 03:28:30 +03:00
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CMakeLists.txt cmake: look for iconv in libc, too (bug #5316.) 2020-10-13 15:20:03 +03:00
configure build: fix / update sensors (windows) configuration 2020-10-12 01:02:28 +03:00
configure.ac build: fix / update sensors (windows) configuration 2020-10-12 01:02:28 +03:00
COPYING.txt Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
CREDITS.txt
INSTALL.txt
Makefile.in Removed SDL_AndroidOpenURL, added SDL_OpenURL. 2020-10-05 11:30:33 -04:00
Makefile.minimal
Makefile.os2 Makefile.os2: remove some unnecessary stuff. 2020-10-13 00:33:56 +03:00
Makefile.pandora
Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
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sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4
sdl2.pc.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
SDL2.spec.in Fixed bug 4615 - RPM Build fails due to unpackaged files 2019-06-11 19:58:10 -07:00
SDL2Config.cmake
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WhatsNew.txt Updated WhatsNew.txt with SDL 2.0.12 release notes 2020-03-02 11:39:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)