Commit Graph

6531 Commits

Author SHA1 Message Date
Gabriel Jacobo
b39a4daf04 SDL_TEXTINPUT support for EVDEV 2013-10-03 10:28:10 -03:00
Sam Lantinga
1f21484bdd Fixed const/non-const warning 2013-10-03 03:31:05 -07:00
David Ludwig
6004b764d8 WinRT: added missing files 2013-09-22 23:17:25 -04:00
David Ludwig
58dd086487 WinRT: unified the two, public, app-init functions
This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
2013-09-22 12:26:53 -04:00
David Ludwig
aeaa05054b WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation.
Assuming this is true, that file might as well be the one that contains WinMain.
2013-09-16 22:43:12 -04:00
David Ludwig
efb3cdca19 WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps
This can break builds of existing SDL/WinRT apps.  To fix, remove the reference to SDL_winrt_main.cpp, then add a reference to the renamed file, SDL_winrt_main_NonXAML.cpp.  If you get a build error about a missing .winmd file, enable the /ZW compiler flag for that one file (at minimum).
2013-09-16 22:27:30 -04:00
David Ludwig
fff83d8e52 WinRT: reduced the size of SDL_winrt_main.cpp by a little bit 2013-09-16 21:09:58 -04:00
David Ludwig
0022dbf261 WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format
Having the window pointer available as a WinRT IInspectable should make it a bit easier to use in conjunction with WRL-based weak references.
2013-09-16 11:02:18 -04:00
David Ludwig
fa45a9c953 WinRT: fixed a line-rendering bug in the D3D 11.1 backend 2013-09-16 00:31:01 -04:00
David Ludwig
c72a4fa311 WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag)
This file can still be compiled as C++/CX, however that is now optional/not-required.
2013-09-15 23:53:51 -04:00
David Ludwig
79e82936cd WinRT: build fix for the SDL-WinRT-only .sln 2013-09-14 23:44:50 -04:00
David Ludwig
8a16449e9b WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update:
1. remove references to SDL's project files from the Visual Studio Solution.  To note, these project files have been renamed, and will show up in Visual Studio with the text, "load failed".
2. add the SDL project files back into the Visual Studio Solution
3. for each project that should link to SDL, add a reference to it.  This can be done by right-clicking on it in Visual Studio, selecting "References...", clicking "Add New Reference", checking the box next to the SDL project, then closing each dialog by clicking OK.

SDL_mixer, SDL_ttf, and SDL_image for WinRT have been updated, and will be pushed to my Bitbucket repos with these changes having been made.  If you do not pull in these changes, be sure to re-add to them the reference to the SDL project, as described above.
2013-09-14 23:34:27 -04:00
David Ludwig
34722465d1 WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML) 2013-09-06 21:13:15 -04:00
David Ludwig
de8d9dbb93 WinRT: minor code cleanup regarding events
Some event handling functions got sorted in a somewhat consistent manner, and
in some cases, were also segregated a bit from app-lifecycle code.
2013-09-06 21:00:52 -04:00
David Ludwig
9de76eb526 WinRT: removed chunks of C++ hack code from SDL_xaudio2.c 2013-09-06 19:23:42 -04:00
David Ludwig
fff780818d WinRT: made SDL_xaudio2.c compile as C code when building for WinRT
XAudio2 2.8's header file, xaudio2.h, doesn't compile in plain C code for WinRT
apps, not automatically at least.  Initially, this file was adapted to compile
as C++, however these changes are now deprecated in favor of some preprocessor
based hacks that should get xaudio2.h to compile (while making sure XAudio2
still works).
2013-09-06 19:07:15 -04:00
David Ludwig
ac6e5a69ce WinRT: minor code cleanup in SDL_xaudio2.c 2013-09-04 20:20:36 -04:00
David Ludwig
f3bd9175a9 WinRT: more renaming of "windowsrt" to "winrt" 2013-09-04 19:55:45 -04:00
David Ludwig
8fc04cc76e WinRT: renamed a mouse-related header file for naming-consistency's sake 2013-09-02 15:29:46 -04:00
David Ludwig
7e06b806ac WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals 2013-09-02 15:23:33 -04:00
David Ludwig
a94e41854a WinRT: added touch input event support for Windows 8/RT devices 2013-09-01 10:20:17 -04:00
David Ludwig
dbdc4b84ec WinRT: added touch-event support for Windows Phone devices
Support for touch events in Windows 8/RT is pending on further R+D.
2013-08-29 10:32:16 -04:00
David Ludwig
1d5082d815 WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes
Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
2013-08-28 16:51:07 -04:00
David Ludwig
13c87e712b WinRT: made simulated-mouse (via touch) input work on Windows Phone in Portrait mode
Proper SDL_MOUSE* event support for non-Portrait orientations in Windows Phone is pending.
2013-08-28 16:14:27 -04:00
David Ludwig
31235b4b99 WinRT: made rendering work with orientation changes on Windows Phone
Pointer event geometry still needs to be adjusted on Windows Phone, to note.
2013-08-28 15:27:01 -04:00
David Ludwig
91b039027f WinRT: removed a comment regarding a dealt-with TODO 2013-08-28 12:45:43 -04:00
David Ludwig
8e3886a279 WinRT: rendering orientation fixes for Windows Phone, part 1
This change should allow apps to render correctly in Portrait mode, at minimum,

Support for orientation changes is pending.

Thanks to Pierre-Yves for assistance!
2013-08-28 12:38:30 -04:00
David Ludwig
44755f8a6a WinRT: fixed a potential memory-related crash in SDL_Renderer on Windows Phone 2013-08-28 11:46:02 -04:00
David Ludwig
88ea6f9d18 WinRT: build fix for Windows Phone 2013-08-28 11:45:22 -04:00
David Ludwig
2cafee9de1 WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
The XAML support here is still rudimentary.  Bugs do exist.  You've been warned.

XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
2013-08-27 21:21:09 -04:00
David Ludwig
86ea4c4edf WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT" 2013-08-27 13:03:43 -04:00
David Ludwig
17ca1d00b5 WinRT: code cleanup wrt. display mode(s) 2013-08-27 12:56:49 -04:00
David Ludwig
f860141aa6 WinRT: renamed "windowsrt" directories to "winrt" 2013-08-27 12:33:36 -04:00
David Ludwig
fa229f3790 WinRT: fixed a crash that occurred on device rotation (oops!) 2013-08-27 12:22:02 -04:00
David Ludwig
1e78c4a5d1 WinRT: more "Windows RT" to "WinRT" renaming 2013-08-27 12:20:35 -04:00
David Ludwig
3070086431 WinRT: took out a deprecated TODO-comment 2013-08-27 12:16:42 -04:00
David Ludwig
6dc2a410eb WinRT: moved the WinRT SDL_VideoDevice out of SDL_WinRTApp
This was done to help pave the way for XAML support.
2013-08-27 12:13:45 -04:00
David Ludwig
253b9aae89 WinRT: moved the pointer to the global SDL_Window to a separate variable
This is a cleanup that is being done to help with WIP XAML support.  It may be reverted in the future.
2013-08-27 11:51:17 -04:00
David Ludwig
7be2ad71c9 WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT
This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name.  (WinRT is an API, Windows RT is a product name)
2013-08-27 11:44:43 -04:00
David Ludwig
d06276732e WinRT: Windows Phone build fix 2013-08-27 11:40:06 -04:00
David Ludwig
3e83fd784c WinRT: misc code cleanups 2013-08-27 11:39:44 -04:00
David Ludwig
f8e80edf09 WinRT: removed more hack-code that attempted to help have non-standard window sizes
"Non-standard" is defined here as any window size that differs from that provided by WinRT's CoreWindow.
2013-08-27 11:00:52 -04:00
David Ludwig
80abfc4d60 WinRT: minor function and variable name cleanup 2013-08-27 10:57:55 -04:00
David Ludwig
065b2cf470 WinRT: made all SDL_Windows get sized to the WinRT-defined window size
This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that.  If display scaling is needed, use SDL_Renderer as appropriate.
2013-08-27 10:56:10 -04:00
David Ludwig
409d9b1ce7 WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports 2013-08-27 09:53:58 -04:00
David Ludwig
d78b26ed69 WinRT: moved most platform-specific keyboard and mouse code to shared locations 2013-08-26 17:17:53 -04:00
David Ludwig
73dfcdcfe1 WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV 2013-08-20 22:18:48 -04:00
David Ludwig
dcb1689fb2 WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority 2013-08-20 22:16:09 -04:00
David Ludwig
6300b3606f WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one 2013-08-20 22:04:09 -04:00
David Ludwig
3fce6688b8 WinRT: made testthread log output via SDL_Log
- this will allow output to be read via Visual C++'s Output pane
2013-08-20 21:55:13 -04:00