WinRT: moved the pointer to the global SDL_Window to a separate variable

This is a cleanup that is being done to help with WIP XAML support.  It may be reverted in the future.
This commit is contained in:
David Ludwig 2013-08-27 11:51:17 -04:00
parent 7be2ad71c9
commit 253b9aae89
3 changed files with 33 additions and 38 deletions

View File

@ -39,6 +39,8 @@ extern "C" {
#include "../../video/winrt/SDL_winrtevents_c.h"
#include "SDL_winrtapp.h"
extern SDL_Window * WINRT_GlobalSDLWindow;
// Compile-time debugging options:
// To enable, uncomment; to disable, comment them out.
@ -144,7 +146,6 @@ static void WINRT_SetDisplayOrientationsPreference(void *userdata, const char *n
SDL_WinRTApp::SDL_WinRTApp() :
m_windowClosed(false),
m_windowVisible(true),
m_sdlWindow(NULL),
m_sdlVideoDevice(NULL)
{
}
@ -283,16 +284,16 @@ void SDL_WinRTApp::Uninitialize()
void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s, size={%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, m_sdlWindow?=%s\n",
SDL_Log("%s, size={%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, WINRT_GlobalSDLWindow?=%s\n",
__FUNCTION__,
args->Size.Width, args->Size.Height,
(int)DisplayProperties::CurrentOrientation,
(int)DisplayProperties::NativeOrientation,
(int)DisplayProperties::AutoRotationPreferences,
(m_sdlWindow ? "yes" : "no"));
(WINRT_GlobalSDLWindow ? "yes" : "no"));
#endif
if (m_sdlWindow) {
if (WINRT_GlobalSDLWindow) {
// Make the new window size be the one true fullscreen mode.
// This change was initially done, in part, to allow the Direct3D 11.1
// renderer to receive window-resize events as a device rotates.
@ -313,7 +314,7 @@ void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEven
const int windowWidth = (int) ceil(args->Size.Width);
const int windowHeight = (int) ceil(args->Size.Height);
SDL_SendWindowEvent(
m_sdlWindow,
WINRT_GlobalSDLWindow,
SDL_WINDOWEVENT_RESIZED,
windowWidth,
windowHeight);
@ -323,20 +324,20 @@ void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEven
void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s, visible?=%s, m_sdlWindow?=%s\n",
SDL_Log("%s, visible?=%s, WINRT_GlobalSDLWindow?=%s\n",
__FUNCTION__,
(args->Visible ? "yes" : "no"),
(m_sdlWindow ? "yes" : "no"));
(WINRT_GlobalSDLWindow ? "yes" : "no"));
#endif
m_windowVisible = args->Visible;
if (m_sdlWindow) {
SDL_bool wasSDLWindowSurfaceValid = m_sdlWindow->surface_valid;
if (WINRT_GlobalSDLWindow) {
SDL_bool wasSDLWindowSurfaceValid = WINRT_GlobalSDLWindow->surface_valid;
if (args->Visible) {
SDL_SendWindowEvent(m_sdlWindow, SDL_WINDOWEVENT_SHOWN, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_SHOWN, 0, 0);
} else {
SDL_SendWindowEvent(m_sdlWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
// HACK: Prevent SDL's window-hide handling code, which currently
@ -345,7 +346,7 @@ void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEven
//
// A better solution to this probably involves figuring out if the
// fake window resize can be prevented.
m_sdlWindow->surface_valid = wasSDLWindowSurfaceValid;
WINRT_GlobalSDLWindow->surface_valid = wasSDLWindowSurfaceValid;
}
}
@ -359,27 +360,27 @@ void SDL_WinRTApp::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
void SDL_WinRTApp::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
{
WINRT_ProcessPointerPressedEvent(m_sdlWindow, args);
WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args);
}
void SDL_WinRTApp::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
{
WINRT_ProcessPointerReleasedEvent(m_sdlWindow, args);
WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args);
}
void SDL_WinRTApp::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ args)
{
WINRT_ProcessPointerWheelChangedEvent(m_sdlWindow, args);
WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args);
}
void SDL_WinRTApp::OnMouseMoved(MouseDevice^ mouseDevice, MouseEventArgs^ args)
{
WINRT_ProcessMouseMovedEvent(m_sdlWindow, args);
WINRT_ProcessMouseMovedEvent(WINRT_GlobalSDLWindow, args);
}
void SDL_WinRTApp::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
{
WINRT_ProcessPointerMovedEvent(m_sdlWindow, args);
WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args);
}
void SDL_WinRTApp::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
@ -438,9 +439,9 @@ void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ a
// first via a callback passed to SDL_AddEventWatch, and second via
// SDL's event queue, the event will be sent to SDL, then immediately
// removed from the queue.
if (m_sdlWindow)
if (WINRT_GlobalSDLWindow)
{
SDL_SendWindowEvent(m_sdlWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
SDL_FilterEvents(RemoveAppSuspendAndResumeEvents, 0);
}
deferral->Complete();
@ -452,9 +453,9 @@ void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
// Restore any data or state that was unloaded on suspend. By default, data
// and state are persisted when resuming from suspend. Note that this event
// does not occur if the app was previously terminated.
if (m_sdlWindow)
if (WINRT_GlobalSDLWindow)
{
SDL_SendWindowEvent(m_sdlWindow, SDL_WINDOWEVENT_RESTORED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_RESTORED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
// Remove the app-resume event from the queue, as is done with the
// app-suspend event.
@ -487,16 +488,6 @@ SDL_DisplayMode SDL_WinRTApp::CalcCurrentDisplayMode()
return mode;
}
SDL_Window * SDL_WinRTApp::GetSDLWindow()
{
return m_sdlWindow;
}
void SDL_WinRTApp::SetSDLWindow(SDL_Window * window)
{
m_sdlWindow = window;
}
void SDL_WinRTApp::SetSDLVideoDevice(const SDL_VideoDevice * videoDevice)
{
m_sdlVideoDevice = videoDevice;

View File

@ -16,8 +16,6 @@ internal:
// SDL-specific methods
SDL_DisplayMode CalcCurrentDisplayMode();
void PumpEvents();
SDL_Window * GetSDLWindow();
void SetSDLWindow(SDL_Window * window);
void SetSDLVideoDevice(const SDL_VideoDevice * videoDevice);
Windows::Foundation::Point TransformCursor(Windows::Foundation::Point rawPosition);
@ -42,6 +40,5 @@ protected:
private:
bool m_windowClosed;
bool m_windowVisible;
SDL_Window* m_sdlWindow;
const SDL_VideoDevice* m_sdlVideoDevice;
};

View File

@ -72,6 +72,13 @@ struct SDL_WindowData
};
/* The global, WinRT, SDL Window.
For now, SDL/WinRT only supports one window (due to platform limitations of
WinRT.
*/
SDL_Window * WINRT_GlobalSDLWindow = NULL;
/* WinRT driver bootstrap functions */
static int
@ -164,7 +171,7 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
{
// Make sure that only one window gets created, at least until multimonitor
// support is added.
if (SDL_WinRTGlobalApp->GetSDLWindow() != NULL) {
if (WINRT_GlobalSDLWindow != NULL) {
SDL_SetError("WinRT only supports one window");
return -1;
}
@ -202,7 +209,7 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
/* Make sure the WinRT app's IFramworkView can post events on
behalf of SDL:
*/
SDL_WinRTGlobalApp->SetSDLWindow(window);
WINRT_GlobalSDLWindow = window;
/* All done! */
return 0;
@ -213,8 +220,8 @@ WINRT_DestroyWindow(_THIS, SDL_Window * window)
{
SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
if (SDL_WinRTGlobalApp->GetSDLWindow() == window) {
SDL_WinRTGlobalApp->SetSDLWindow(NULL);
if (WINRT_GlobalSDLWindow == window) {
WINRT_GlobalSDLWindow = NULL;
}
if (data) {