Commit Graph

97 Commits

Author SHA1 Message Date
Sam Lantinga
4b942c5a07 Fixed bug 2076 - OpenGL doesn't work with --disable-threads
stepik-777

Thread local storage is used to store current window and current opengl context. OpenGL worked before this changeset: 7596 (45e5c263c096)
2013-09-05 07:15:26 -07:00
Sam Lantinga
2afbd773b8 Fixed bug 2081 - Add name to SDL_Point structure
Dmitry Marakasov

Unlike SDL_Rect (typedef struct SDL_Rect {} SDL_Rect), SDL_Point (typedef struct {} SDL_Point) structure is unnamed. This feels inconsistent and makes it impossible to use forward declaration for SDL_Point, having to include whole SDL_rect.h instead.
2013-09-05 07:02:27 -07:00
Sam Lantinga
cefffd618f Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier
norfanin

When SDL_vsnprintf handles the %x format specifier, a boolean is set to signal forced lower case. It also should be able to signal forced upper case for the %X specifier. A boolean is not sufficient anymore. The attached patch adds an enum for the three cases: lower, upper and no change.
2013-09-05 06:59:34 -07:00
Sam Lantinga
48aca0b2df Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority.
Pallav Nawani

This effects all SDL_Logxxx functions. On android, the debug output has a priority that is 1 higher than intended, ie, if you try SDL_LogInfo, the log has the priority of Warn instead.
2013-09-05 06:43:34 -07:00
Ryan C. Gordon
b63d11ce9c The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const. 2013-09-04 23:40:11 -04:00
Ryan C. Gordon
2bafbedac7 Enabled thread naming on Windows.
This is now done without compiler or C runtime support for __try/__except.

(Granted, it uses Visual Studio-style inline asm, but still...)
2013-08-31 01:36:38 -04:00
Gabriel Jacobo
ace1e98a18 Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
SDL_GL_CONTEXT_EGL = 1 is now internally treated as profile_mask = SDL_GL_CONTEXT_PROFILE_ES
2013-08-29 15:02:32 -03:00
Gabriel Jacobo
eec4710c53 Fixes bug #2074 - Thanks Sylvain!
SDL_syssem.c:159 comparison of unsigned expression >= 0 is always true
Solved by comparing unsigneds directly

SDL_systimer.c:164: warning: control may reach end of Compile
Solved by returning the default value if all else fails.

SDL_androidgl.c:41:1: warning: type specifier missing, defaults to 'int'
SDL_androidgl.c:47:1: warning: control reaches end of non-void function
Solved by adding void return type to the function implementation
2013-08-29 14:03:44 -03:00
Sam Lantinga
e07d7e649c Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)). 2013-08-29 08:30:21 -07:00
Sam Lantinga
3e2930defe Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x) 2013-08-29 08:29:51 -07:00
Sam Lantinga
f79fc33a39 Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
Sam Lantinga
1d2c7796ae Christoph Mallon: Correct indendation. 2013-08-29 08:27:25 -07:00
Sam Lantinga
7267ea8f8b Christoph Mallon: Use SDL_arraysize() 2013-08-29 08:26:55 -07:00
Sam Lantinga
9e23d17869 Christoph Mallon: Simplify assignment. 2013-08-29 08:26:24 -07:00
Sam Lantinga
67c10169ee Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed. 2013-08-29 08:25:54 -07:00
Sam Lantinga
db7c92b4b4 Christoph Mallon: Remove lone /* if */ comment. 2013-08-29 08:25:24 -07:00
Sam Lantinga
321aa4ae10 Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath() 2013-08-29 08:24:43 -07:00
Ryan C. Gordon
257cef3024 Change order we enumerate Windows joysticks.
Make it so XInput devices are listed before DirectInput devices, and that the XInput
 devices are sorted by userid in ascending numeric order (so device 0 comes first).
2013-08-28 22:09:17 -04:00
Ryan C. Gordon
ea4350d821 Don't corrupt XInput device state during SDL_SYS_JoystickClose(). 2013-08-28 22:07:54 -04:00
Ryan C. Gordon
2538d31140 Fix endlines for logging via OutputDebugString(). 2013-08-28 22:05:16 -04:00
Ryan C. Gordon
aa65211486 Make XInput joystick names match the numbers on the device.
(And how the Haptic code already names them.)
2013-08-28 17:17:21 -04:00
Ryan C. Gordon
7949989884 Fixed comment typo. 2013-08-28 17:12:07 -04:00
Ryan C. Gordon
4b255c63f1 Reworked XInput and DirectInput joystick code.
Now multiple XInput controllers map correctly to device indexes instead of grabbing
the first available userid, and are completely separated out from DirectInput.

Also, the hardcoded limitation on number of DirectInput devices is gone. I don't
expect there to really ever be more than eight joysticks plugged into a machine, but
it was a leftover limitation for a static array we didn't actually use anymore.

Fixes Bugzilla #1984. (etc?)
2013-08-28 16:43:47 -04:00
Ryan C. Gordon
c89e04694d Better XInput detection code for DirectInput device enumeration.
This code is way faster than the Wbem code, and less ugly.
2013-08-28 16:35:32 -04:00
Ryan C. Gordon
540cb5389c Fixed testgamecontroller output to make sense. 2013-08-28 00:07:02 -04:00
Gabriel Jacobo
aef52c3501 [Linux] Test config script: Add the X11 library search path if it is not empty
If ac_x_libraries is empty it means that the library's found in the default path,
so we skip adding it to the XLIB variable as it screws up the search path.
2013-08-28 12:43:29 -03:00
Gabriel Jacobo
7fc50affaa Fixes test building 2013-08-28 10:41:25 -03:00
Gabriel Jacobo
ad20c801cb Fixes typo in EGL code (thanks jmcfarlane!) 2013-08-26 14:23:18 -03:00
Ryan C. Gordon
2abe45e8cb Removed obvious comment to trigger buildbot. 2013-08-25 21:28:03 -04:00
Edward Rudd
833fd30eb8 reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
- also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour.
* bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/"
* parent -- use the bundle parent directory e.g. "/Applications/MyGame/"
* resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
2013-08-25 11:24:01 -04:00
Edward Rudd
9ce449e6cd update xcode projects with filesystem API bits. (missing tests and missing from files from some targets) 2013-08-25 11:20:14 -04:00
Gabriel Jacobo
64e6eeac7f Fixes "error: conflicting types for 'GLintptr'" 2013-08-25 11:48:49 -03:00
Ryan C. Gordon
c9c6852f84 Minor FreeBSD code cleanup. 2013-08-24 21:15:10 -04:00
Edward Rudd
5f45f4224f make the examples in the doc comments match the actual output of the SDL_GetPrefPath function 2013-08-24 09:43:14 -04:00
Edward Rudd
e5b65e4e03 Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars 2013-08-24 09:05:18 -04:00
Ryan C. Gordon
58a558e326 Patched to compile on Solaris. 2013-08-23 23:34:23 -04:00
Ryan C. Gordon
88cd94a0eb Patched to compile on FreeBSD. 2013-08-23 21:48:40 -04:00
Ryan C. Gordon
97948aef66 Add support for some BSDs and Solaris to SDL_GetBasePath(). 2013-08-23 21:38:54 -04:00
Gabriel Jacobo
f60bcf8b50 Fix warning in GL ES2 renderer 2013-08-22 17:26:22 -03:00
Gabriel Jacobo
1c6d55767c Separate EGL / GL ES detection in CMake 2013-08-22 14:56:07 -03:00
Ryan C. Gordon
faf760d203 XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!). 2013-08-22 13:32:27 -04:00
Ryan C. Gordon
f77c2372e0 Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!). 2013-08-22 13:00:05 -04:00
Gabriel Jacobo
cc122ce520 Fixes #2036 and #2038, bypass camera zoom and shutter keypresses on Android. 2013-08-22 10:22:22 -03:00
Sam Lantinga
cd27a1ef05 Fixed compiling on old versions of the DirectX SDK 2013-08-21 12:12:04 -07:00
Sam Lantinga
9faefccd48 SDL
- detect that you tried to open a gamecontroller in xinput mode and failed, then re-get the mapping for the dinput variant you did open (and most likely now just fail the open)

CR: SamL
2013-08-21 10:32:04 -07:00
Sam Lantinga
05d8c2dcd2 Fix SDL xinput code to work at all when xinput has devices at high indexes but no device connected at lower index, for instance 0->disconnected, 1->wireles, 2->wired. Previously the SDL code assumed the indexes were always used up in order which is not true at all and lead to a bunch of failure cases where controllers would go unrecognized.
This entire function is kind of a mess and more complicated than needed, but I don't want to refactor it too heavily tonight.  May look at improving how the indexes are assigned more significanly later.  The way it handles not finding a valid "gamepad" type device is also super broken, it leaves in place the xinput bindings but opens the controller with dinput and ends up with completely wrong mappings, not solving that now, but fixing the bug where we'd very frequently not find a controller due to gaps in assigned player numbers should mostly avoid it.
2013-08-21 10:31:44 -07:00
Sam Lantinga
3d217ed7b5 Fixed crash if the IC isn't set up for some reason (bad X11 locale?) 2013-08-21 10:07:48 -07:00
Gabriel Jacobo
6107705a40 Fix a couple of warnings 2013-08-21 10:34:32 -03:00
Gabriel Jacobo
5f8de2b936 Patched to compile on Darwin 2013-08-21 10:27:39 -03:00
Gabriel Jacobo
29dfdd1edc More fixes for -Wdeclaration-after-statement 2013-08-21 10:13:12 -03:00