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Fixes typo in EGL code (thanks jmcfarlane!)
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@ -332,8 +332,8 @@ SDL_EGL_SetSwapInterval(_THIS, int interval)
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{
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EGLBoolean status;
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if (_this->egl_data) {
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return SDL_SetError("OpenGL ES context not active");
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if (!_this->egl_data) {
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return SDL_SetError("EGL not initialized");
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}
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status = _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, interval);
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@ -348,8 +348,8 @@ SDL_EGL_SetSwapInterval(_THIS, int interval)
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int
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SDL_EGL_GetSwapInterval(_THIS)
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{
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if (_this->egl_data) {
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return SDL_SetError("OpenGL ES context not active");
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if (!_this->egl_data) {
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return SDL_SetError("EGL not initialized");
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}
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return _this->egl_data->egl_swapinterval;
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