rpi_player/custom_modules/sdl/renderer/text_sprite.h

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#ifndef TEXT_SPRITE_H
#define TEXT_SPRITE_H
#include <SDL.h>
#include "sprite.h"
#include "core/color.h"
#include "image.h"
#include "core/string.h"
#include "true_type_font.h"
#include "core/vector2.h"
#include "text_image.h"
class TextSprite : public Sprite {
public:
TextImage::TextType get_text_type();
void set_text_type(const TextImage::TextType type);
TrueTypeFont *get_font();
void set_font(TrueTypeFont *font);
String get_text();
void set_text(const String &text);
Color get_fg_color();
void get_fg_color(const Color &color);
Color get_bg_color();
void get_bg_color(const Color &color);
Image *get_image();
int get_width();
int get_height();
void render_image();
TextSprite();
TextSprite(TrueTypeFont *font);
TextSprite(TrueTypeFont *font, const String &text, const Color &fg = Color(), const Color &bg = Color());
virtual ~TextSprite();
private:
TextImage *_text_image;
Texture *_tex;
};
#endif