#ifndef TEXT_SPRITE_H #define TEXT_SPRITE_H #include #include "sprite.h" #include "core/color.h" #include "image.h" #include "core/string.h" #include "true_type_font.h" #include "core/vector2.h" #include "text_image.h" class TextSprite : public Sprite { public: TextImage::TextType get_text_type(); void set_text_type(const TextImage::TextType type); TrueTypeFont *get_font(); void set_font(TrueTypeFont *font); String get_text(); void set_text(const String &text); Color get_fg_color(); void get_fg_color(const Color &color); Color get_bg_color(); void get_bg_color(const Color &color); Image *get_image(); int get_width(); int get_height(); void render_image(); TextSprite(); TextSprite(TrueTypeFont *font); TextSprite(TrueTypeFont *font, const String &text, const Color &fg = Color(), const Color &bg = Color()); virtual ~TextSprite(); private: TextImage *_text_image; Texture *_tex; }; #endif