mirror of
https://github.com/Relintai/regression-test-project.git
synced 2025-01-12 15:21:22 +01:00
536 lines
30 KiB
Plaintext
536 lines
30 KiB
Plaintext
[gd_scene load_steps=21 format=2]
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[ext_resource path="res://icon.png" type="Texture" id=5]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 5 ) ],
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"loop": true,
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"name": "0",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ) ],
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"loop": true,
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"name": "New Anim",
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"speed": 5.0
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} ]
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[sub_resource type="CapsuleShape2D" id=2]
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[sub_resource type="AudioStreamGenerator" id=3]
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[sub_resource type="CircleShape2D" id=4]
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radius = 143.376
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[sub_resource type="CapsuleShape2D" id=5]
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[sub_resource type="PhysicsMaterial" id=6]
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friction = 0.68
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bounce = 0.22
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[sub_resource type="OccluderPolygon2D" id=7]
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polygon = PoolVector2Array( 154.731, -96.6275, 387.172, 24.2205, -101.105, 208.947, -186.368, 85.7895, -29.5522, -93.1285, 96.4138, -123.454, 143.068, -27.8128, 63.7559, 96.9867, -58.7109, 98.1531, -124.027, 87.6559, -94.8678, 130.811, -65.709, 134.31, -20.2213, 121.48, 63.7559, 115.648, 168.728, 23.5066 )
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[sub_resource type="Curve" id=8]
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_data = [ Vector2( 0.39011, 0.254545 ), 0.0, 12.6848, 0, 0, Vector2( 0.725275, 0.672727 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="StandardMaterial3D" id=9]
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[sub_resource type="CylinderMesh" id=10]
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lightmap_size_hint = Vector2( 0, -5.04 )
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material = SubResource( 9 )
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custom_aabb = AABB( 0, -2.18, 0, 0, 1.14, 0 )
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flip_faces = true
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top_radius = 100.0
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bottom_radius = 46.11
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height = 46.901
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radial_segments = 11
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rings = 2
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[sub_resource type="CapsuleMesh" id=11]
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[sub_resource type="MultiMesh" id=12]
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color_format = 1
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transform_format = 1
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custom_data_format = 1
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instance_count = 20
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mesh = SubResource( 11 )
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transform_array = PoolVector3Array( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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color_array = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 )
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custom_data_array = PoolColorArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
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[sub_resource type="NavigationPolygon" id=13]
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vertices = PoolVector2Array( 296.65, 558.363, 13.3817, 304.252, 991.535, 303.622, 782.014, 568.914, 664.753, 123.873, 648.051, 292.561, 407.545, 340.996, 591.265, 102.16, 200.442, 481.292, -91.8398, 511.355, 288.962, 234.105 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6, 7 ), PoolIntArray( 8, 9, 10 ) ]
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outlines = [ PoolVector2Array( 296.65, 558.363, 13.3817, 304.252, 991.535, 303.622, 782.014, 568.914 ), PoolVector2Array( 591.265, 102.16, 407.545, 340.996, 648.051, 292.561, 664.753, 123.873 ), PoolVector2Array( 288.962, 234.105, -91.8398, 511.355, 200.442, 481.292 ) ]
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[sub_resource type="NavigationPolygon" id=14]
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vertices = PoolVector2Array( 177.06, 604.885, 231.183, -16.7214, 357.439, 401.123, 541.159, 404.463, 1130.73, 337.656, 541.159, 668.352 )
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polygons = [ PoolIntArray( 0, 1, 2 ), PoolIntArray( 3, 4, 5 ), PoolIntArray( 5, 0, 2, 3 ) ]
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outlines = [ PoolVector2Array( 231.183, -16.7214, 177.06, 604.885, 541.159, 668.352, 1130.73, 337.656, 541.159, 404.463, 357.439, 401.123 ) ]
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[sub_resource type="NavigationPolygon" id=15]
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[sub_resource type="ParticlesMaterial" id=16]
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flag_disable_z = true
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gravity = Vector3( 0, 98, 0 )
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angular_velocity = 0.000168972
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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[sub_resource type="Curve2D" id=17]
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_data = {
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"points": PoolVector2Array( 0, 0, 0, 0, 600.13, 43.3051, 0, 0, 0, 0, 300.135, 362.781, 0, 0, 0, 0, 347.542, 374.582, 0, 0, 0, 0, 705.323, 520.571, 0, 0, 0, 0, 1046.23, 234.211, 0, 0, 0, 0, 810.516, 74.4735, 0, 0, 0, 0, 652.727, 304.34, 0, 0, 0, 0, 658.571, 132.914, 0, 0, 0, 0, 600.13, 43.3051 )
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}
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[sub_resource type="TileSet" id=18]
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0/name = "icon.png 0"
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0/texture = ExtResource( 5 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 9, 20, 1 )
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0/tile_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape_one_way = false
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/z_index = 0
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1/name = "icon.png 1"
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1/texture = ExtResource( 5 )
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1/tex_offset = Vector2( 0, 0 )
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1/modulate = Color( 1, 1, 1, 1 )
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1/region = Rect2( 96, 153, 332, 109 )
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1/tile_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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1/shape_one_way = false
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1/shape_one_way_margin = 0.0
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1/shapes = [ ]
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1/z_index = 0
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2/name = "icon.png 2"
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2/texture = ExtResource( 5 )
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2/tex_offset = Vector2( 0, 0 )
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2/modulate = Color( 1, 1, 1, 1 )
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2/region = Rect2( 4, 4, 33, 31 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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2/shape_offset = Vector2( 0, 0 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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2/shape_one_way = false
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2/shape_one_way_margin = 0.0
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2/shapes = [ ]
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2/z_index = 0
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[sub_resource type="StreamTexture" id=19]
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flags = 23
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[node name="2DALL" type="Node2D"]
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__meta__ = {
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"_edit_vertical_guides_": [ ]
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}
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 1079.71, 252.027 )
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frames = SubResource( 1 )
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animation = "New Anim"
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[node name="Area2D" type="Area2D" parent="."]
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position = Vector2( 700.235, 306.442 )
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space_override = 1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 2 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 2 )
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[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="Area2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 2 )
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[node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="Area2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="KinematicBody2D" type="KinematicBody2D" parent="."]
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position = Vector2( 899.279, 302.146 )
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collision/safe_margin = 0.078
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[node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"]
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shape = SubResource( 2 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="KinematicBody2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="KinematicBody2D"]
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shape = SubResource( 2 )
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[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="KinematicBody2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="KinematicBody2D"]
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shape = SubResource( 2 )
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[node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="KinematicBody2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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position = Vector2( 989.493, 115.99 )
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mass = 1.21
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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shape = SubResource( 2 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="RigidBody2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="RigidBody2D"]
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shape = SubResource( 2 )
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[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="RigidBody2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="RigidBody2D"]
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shape = SubResource( 2 )
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[node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="RigidBody2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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position = Vector2( 1118.37, 103.102 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource( 2 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource( 2 )
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[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="StaticBody2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource( 2 )
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[node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="StaticBody2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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position = Vector2( 395.869, 394.508 )
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stream = SubResource( 3 )
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[node name="BackBufferCopy" type="BackBufferCopy" parent="."]
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position = Vector2( 531.906, 372.742 )
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rect = Rect2( -100, -100, 201.655, 200 )
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[node name="Bone2D" type="Bone2D" parent="."]
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position = Vector2( 306.084, 224.462 )
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rest = Transform2D( 0.045, 0, 0.065, 0.015, 0, 0.027 )
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default_length = 19.0
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[node name="CPUParticles2D" type="CPUParticles2D" parent="."]
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position = Vector2( 129.236, 465.248 )
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[node name="Camera2D" type="Camera2D" parent="."]
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position = Vector2( 533.267, 444.842 )
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[node name="CanvasModulate" type="CanvasModulate" parent="."]
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position = Vector2( 210.858, 352.337 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PoolVector2Array( 202.409, 143.34, -41.2679, 348.875, 259.62, 360.529, 458.799, 111.556, 139.9, 7.72824 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 95.8147, 94.5793 )
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shape = SubResource( 4 )
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[node name="DampedSpringJoint2D" type="DampedSpringJoint2D" parent="."]
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position = Vector2( 606, 195 )
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node_a = NodePath("RigidBody2D")
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node_b = NodePath("RigidBody2D2")
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[node name="RigidBody2D" type="RigidBody2D" parent="DampedSpringJoint2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D"]
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shape = SubResource( 5 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D"]
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shape = SubResource( 5 )
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|
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[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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|
|
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D"]
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shape = SubResource( 5 )
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|
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[node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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|
|
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[node name="RigidBody2D2" type="RigidBody2D" parent="DampedSpringJoint2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D2"]
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shape = SubResource( 5 )
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|
|
|
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D2"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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|
|
|
[node name="CollisionShape2D2" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D2"]
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shape = SubResource( 5 )
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|
|
|
[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D2"]
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|
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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|
|
|
[node name="CollisionShape2D3" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D2"]
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shape = SubResource( 5 )
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|
|
|
[node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D2"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="GrooveJoint2D" type="GrooveJoint2D" parent="."]
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position = Vector2( 1115.92, 421.941 )
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node_a = NodePath("../KinematicBody2D")
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node_b = NodePath("../RigidBody2D")
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[node name="RigidBody2D" type="RigidBody2D" parent="GrooveJoint2D"]
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|
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[node name="CollisionShape2D" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D"]
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shape = SubResource( 5 )
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|
|
|
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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|
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D"]
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shape = SubResource( 5 )
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|
|
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[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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|
|
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D"]
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shape = SubResource( 5 )
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|
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[node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D"]
|
|
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="RigidBody2D2" type="RigidBody2D" parent="GrooveJoint2D"]
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mass = 1.49
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physics_material_override = SubResource( 6 )
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gravity_scale = 69.62
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custom_integrator = true
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contacts_reported = 23
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contact_monitor = true
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linear_velocity = Vector2( 0.04, 0 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D2"]
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shape = SubResource( 5 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D2"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D2"]
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shape = SubResource( 5 )
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[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D2"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D2"]
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shape = SubResource( 5 )
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[node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D2"]
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polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
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[node name="PinJoint2D" type="PinJoint2D" parent="."]
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position = Vector2( 1017.84, 196.165 )
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node_a = NodePath("../KinematicBody2D")
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node_b = NodePath("../RigidBody2D")
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bias = 0.021
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softness = 0.84
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[node name="PointLight2D" type="Light2D" parent="."]
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position = Vector2( 716.189, 403.435 )
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texture = ExtResource( 5 )
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offset = Vector2( 0.059, 0.024 )
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texture_scale = 0.57
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energy = 2.07
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range_height = 3.4
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shadow_enabled = true
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shadow_buffer_size = 2020
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shadow_gradient_length = 8.8
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shadow_filter = 3
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shadow_filter_smooth = 3.0
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[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
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position = Vector2( 867.666, 539.296 )
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occluder = SubResource( 7 )
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[node name="Line2D" type="Line2D" parent="."]
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position = Vector2( 352.357, 194.507 )
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points = PoolVector2Array( -210.754, 6.62849, -326.754, 206.628, 263.246, 428.628, 617.246, 56.6285, -74.754, 32.6285, -128.754, 116.628 )
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width = 10.037
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width_curve = SubResource( 8 )
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[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
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position = Vector2( 721.714, 117.422 )
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mesh = SubResource( 10 )
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texture = ExtResource( 5 )
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[node name="MultiMeshInstance2D" type="MultiMeshInstance2D" parent="."]
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position = Vector2( 809.065, 246.299 )
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multimesh = SubResource( 12 )
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texture = ExtResource( 5 )
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[node name="Navigation2D" type="Navigation2D" parent="."]
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[node name="NavigationPolygonInstance" type="NavigationPolygonInstance" parent="Navigation2D"]
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position = Vector2( 105.221, 26.723 )
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navpoly = SubResource( 13 )
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[node name="NavigationPolygonInstance2" type="NavigationPolygonInstance" parent="Navigation2D"]
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position = Vector2( 223.804, 198.752 )
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navpoly = SubResource( 13 )
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[node name="NavigationPolygonInstance3" type="NavigationPolygonInstance" parent="Navigation2D"]
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position = Vector2( 46.7654, 55.1163 )
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navpoly = SubResource( 14 )
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[node name="NavigationPolygonInstance4" type="NavigationPolygonInstance" parent="Navigation2D"]
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position = Vector2( 96.8709, -55.116 )
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navpoly = SubResource( 13 )
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[node name="NavigationPolygonInstance" type="NavigationPolygonInstance" parent="."]
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position = Vector2( 784.721, 73.0306 )
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navpoly = SubResource( 15 )
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[node name="ParallaxLayer" type="ParallaxLayer" parent="."]
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position = Vector2( 794.745, 399.52 )
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motion_scale = Vector2( 1.141, 1 )
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[node name="Particles2D" type="Particles2D" parent="."]
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position = Vector2( 1071.12, 353.697 )
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scale = Vector2( 1.201, 1 )
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lifetime = 52.61
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speed_scale = 26.46
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explosiveness = 1.0
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randomness = 0.85
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visibility_rect = Rect2( -100, -100, 200.135, 200 )
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process_material = SubResource( 16 )
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texture = ExtResource( 5 )
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normal_map = ExtResource( 5 )
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[node name="Path2D" type="Path2D" parent="."]
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position = Vector2( -64.439, 73.147 )
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rotation = 0.37001
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curve = SubResource( 17 )
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[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
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position = Vector2( 600.13, 43.3051 )
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rotation = 2.32475
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[node name="PathFollow2D2" type="PathFollow2D" parent="Path2D"]
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position = Vector2( 600.13, 43.3051 )
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rotation = 2.32475
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[node name="PathFollow2D3" type="PathFollow2D" parent="Path2D"]
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position = Vector2( 600.13, 43.3051 )
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rotation = 2.32475
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[node name="PathFollow2D" type="PathFollow2D" parent="."]
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position = Vector2( 1000.95, 604.292 )
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offset = 304.25
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h_offset = 0.027
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v_offset = 0.058
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rotate = false
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[node name="Polygon2D" type="Polygon2D" parent="."]
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position = Vector2( 765.407, 28.5835 )
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antialiased = true
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texture = ExtResource( 5 )
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skeleton = NodePath("../Skeleton2D")
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[node name="Position2D_NOTHING" type="Position2D" parent="."]
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position = Vector2( 356.561, 562.765 )
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__meta__ = {
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"_gizmo_extents_": 55.4
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}
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[node name="RayCast2D" type="RayCast2D" parent="."]
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position = Vector2( 602.86, 448.207 )
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enabled = true
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cast_to = Vector2( 0, 50.821 )
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="."]
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remote_path = NodePath("../CollisionPolygon2D")
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[node name="Skeleton2D" type="Skeleton2D" parent="."]
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position = Vector2( 715.557, 193.173 )
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[node name="Bone2D" type="Bone2D" parent="Skeleton2D"]
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rest = Transform2D( 1, 0, 0, 1, 0, 0 )
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[node name="Bone2D2" type="Bone2D" parent="Skeleton2D"]
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rest = Transform2D( 1, 0, 0, 1, 0, 0 )
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[node name="Bone2D4" type="Bone2D" parent="Skeleton2D"]
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rest = Transform2D( 1, 0, 0, 1, 0, 0 )
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[node name="Bone2D3" type="Bone2D" parent="Skeleton2D"]
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rest = Transform2D( 1, 0, 0, 1, 0, 0 )
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[node name="Bone2D6" type="Bone2D" parent="Skeleton2D"]
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rest = Transform2D( 1, 0, 0, 1, 0, 0 )
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[node name="Bone2D5" type="Bone2D" parent="Skeleton2D"]
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rest = Transform2D( 1, 0, 0, 1, 0, 0 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( -209.57, 743.506 )
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texture = ExtResource( 5 )
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offset = Vector2( 0.255, 1.512 )
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flip_h = true
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flip_v = true
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hframes = 11
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[node name="TileMap" type="TileMap" parent="."]
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position = Vector2( 207.103, 369.11 )
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mode = 1
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tile_set = SubResource( 18 )
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cell_size = Vector2( 32, 32 )
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cell_half_offset = 0
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cell_y_sort = true
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centered_textures = true
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cell_clip_uv = true
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format = 1
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tile_data = PoolIntArray( -237436027, 0, 0, -237370492, 0, 0, -237304957, 0, 0, -237239422, 0, 0, -237173887, 0, 0, -237108351, 0, 0, -237042816, 0, 0, -236977281, 0, 0, -236911746, 0, 0, -236846211, 0, 0, -236780676, 0, 0, -236715141, 0, 0, -236649606, 0, 0, -236584071, 0, 0, -236518536, 0, 0, -236453000, 0, 0, -236387465, 0, 0, -236321930, 0, 0, -236256395, 0, 0, -236190860, 0, 0, -236125325, 0, 0, -236059790, 0, 0, -235994255, 0, 0, -235928720, 0, 0, -235863184, 0, 0, -235797649, 0, 0, -235732114, 0, 0, -235666579, 0, 0, -235601044, 0, 0, -235535509, 0, 0, -235469974, 0, 0, -235404439, 0, 0, -235338904, 0, 0, -235273369, 0, 0, -235207833, 0, 0, -235142298, 0, 0, -235076763, 0, 0, -235011228, 0, 0, -234945693, 0, 0, -234880158, 0, 0, -234814623, 0, 0, -234749088, 0, 0, -234683553, 0, 0, -234618017, 0, 0, -234552482, 0, 0, -234486947, 0, 0, -234421412, 0, 0, -234355877, 0, 0, -234290342, 0, 0, -234224807, 0, 0, -234159272, 0, 0, -234093737, 0, 0, -234028202, 0, 0, -233962666, 0, 0, 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[node name="TouchScreenButton" type="TouchScreenButton" parent="."]
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position = Vector2( 357.419, 254.128 )
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normal = SubResource( 19 )
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pressed = ExtResource( 5 )
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shape_visible = false
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passby_press = true
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[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
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position = Vector2( 462.439, 44.7171 )
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scale = Vector2( 9.40949, 9.60972 )
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rect = Rect2( -10.387, -10, 29, 44 )
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[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
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process_parent = true
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physics_process_parent = true
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[node name="YSort" type="YSort" parent="."]
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