[gd_scene load_steps=21 format=2] [ext_resource path="res://icon.png" type="Texture" id=5] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 5 ) ], "loop": true, "name": "0", "speed": 5.0 }, { "frames": [ ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ) ], "loop": true, "name": "New Anim", "speed": 5.0 } ] [sub_resource type="CapsuleShape2D" id=2] [sub_resource type="AudioStreamGenerator" id=3] [sub_resource type="CircleShape2D" id=4] radius = 143.376 [sub_resource type="CapsuleShape2D" id=5] [sub_resource type="PhysicsMaterial" id=6] friction = 0.68 bounce = 0.22 [sub_resource type="OccluderPolygon2D" id=7] polygon = PoolVector2Array( 154.731, -96.6275, 387.172, 24.2205, -101.105, 208.947, -186.368, 85.7895, -29.5522, -93.1285, 96.4138, -123.454, 143.068, -27.8128, 63.7559, 96.9867, -58.7109, 98.1531, -124.027, 87.6559, -94.8678, 130.811, -65.709, 134.31, -20.2213, 121.48, 63.7559, 115.648, 168.728, 23.5066 ) [sub_resource type="Curve" id=8] _data = [ Vector2( 0.39011, 0.254545 ), 0.0, 12.6848, 0, 0, Vector2( 0.725275, 0.672727 ), 0.0, 0.0, 0, 0 ] [sub_resource type="StandardMaterial3D" id=9] [sub_resource type="CylinderMesh" id=10] lightmap_size_hint = Vector2( 0, -5.04 ) material = SubResource( 9 ) custom_aabb = AABB( 0, -2.18, 0, 0, 1.14, 0 ) flip_faces = true top_radius = 100.0 bottom_radius = 46.11 height = 46.901 radial_segments = 11 rings = 2 [sub_resource type="CapsuleMesh" id=11] [sub_resource type="MultiMesh" id=12] color_format = 1 transform_format = 1 custom_data_format = 1 instance_count = 20 mesh = SubResource( 11 ) transform_array = PoolVector3Array( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) color_array = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ) custom_data_array = PoolColorArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) [sub_resource type="NavigationPolygon" id=13] vertices = PoolVector2Array( 296.65, 558.363, 13.3817, 304.252, 991.535, 303.622, 782.014, 568.914, 664.753, 123.873, 648.051, 292.561, 407.545, 340.996, 591.265, 102.16, 200.442, 481.292, -91.8398, 511.355, 288.962, 234.105 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6, 7 ), PoolIntArray( 8, 9, 10 ) ] outlines = [ PoolVector2Array( 296.65, 558.363, 13.3817, 304.252, 991.535, 303.622, 782.014, 568.914 ), PoolVector2Array( 591.265, 102.16, 407.545, 340.996, 648.051, 292.561, 664.753, 123.873 ), PoolVector2Array( 288.962, 234.105, -91.8398, 511.355, 200.442, 481.292 ) ] [sub_resource type="NavigationPolygon" id=14] vertices = PoolVector2Array( 177.06, 604.885, 231.183, -16.7214, 357.439, 401.123, 541.159, 404.463, 1130.73, 337.656, 541.159, 668.352 ) polygons = [ PoolIntArray( 0, 1, 2 ), PoolIntArray( 3, 4, 5 ), PoolIntArray( 5, 0, 2, 3 ) ] outlines = [ PoolVector2Array( 231.183, -16.7214, 177.06, 604.885, 541.159, 668.352, 1130.73, 337.656, 541.159, 404.463, 357.439, 401.123 ) ] [sub_resource type="NavigationPolygon" id=15] [sub_resource type="ParticlesMaterial" id=16] flag_disable_z = true gravity = Vector3( 0, 98, 0 ) angular_velocity = 0.000168972 orbit_velocity = 0.0 orbit_velocity_random = 0.0 [sub_resource type="Curve2D" id=17] _data = { "points": PoolVector2Array( 0, 0, 0, 0, 600.13, 43.3051, 0, 0, 0, 0, 300.135, 362.781, 0, 0, 0, 0, 347.542, 374.582, 0, 0, 0, 0, 705.323, 520.571, 0, 0, 0, 0, 1046.23, 234.211, 0, 0, 0, 0, 810.516, 74.4735, 0, 0, 0, 0, 652.727, 304.34, 0, 0, 0, 0, 658.571, 132.914, 0, 0, 0, 0, 600.13, 43.3051 ) } [sub_resource type="TileSet" id=18] 0/name = "icon.png 0" 0/texture = ExtResource( 5 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 9, 20, 1 ) 0/tile_mode = 0 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape_one_way = false 0/shape_one_way_margin = 0.0 0/shapes = [ ] 0/z_index = 0 1/name = "icon.png 1" 1/texture = ExtResource( 5 ) 1/tex_offset = Vector2( 0, 0 ) 1/modulate = Color( 1, 1, 1, 1 ) 1/region = Rect2( 96, 153, 332, 109 ) 1/tile_mode = 0 1/occluder_offset = Vector2( 0, 0 ) 1/navigation_offset = Vector2( 0, 0 ) 1/shape_offset = Vector2( 0, 0 ) 1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 1/shape_one_way = false 1/shape_one_way_margin = 0.0 1/shapes = [ ] 1/z_index = 0 2/name = "icon.png 2" 2/texture = ExtResource( 5 ) 2/tex_offset = Vector2( 0, 0 ) 2/modulate = Color( 1, 1, 1, 1 ) 2/region = Rect2( 4, 4, 33, 31 ) 2/tile_mode = 0 2/occluder_offset = Vector2( 0, 0 ) 2/navigation_offset = Vector2( 0, 0 ) 2/shape_offset = Vector2( 0, 0 ) 2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 2/shape_one_way = false 2/shape_one_way_margin = 0.0 2/shapes = [ ] 2/z_index = 0 [sub_resource type="StreamTexture" id=19] flags = 23 [node name="2DALL" type="Node2D"] __meta__ = { "_edit_vertical_guides_": [ ] } [node name="AnimatedSprite" type="AnimatedSprite" parent="."] position = Vector2( 1079.71, 252.027 ) frames = SubResource( 1 ) animation = "New Anim" [node name="Area2D" type="Area2D" parent="."] position = Vector2( 700.235, 306.442 ) space_override = 1 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource( 2 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"] shape = SubResource( 2 ) [node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="Area2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="CollisionShape2D3" type="CollisionShape2D" parent="Area2D"] shape = SubResource( 2 ) [node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="Area2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="KinematicBody2D" type="KinematicBody2D" parent="."] position = Vector2( 899.279, 302.146 ) collision/safe_margin = 0.078 [node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"] shape = SubResource( 2 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="KinematicBody2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="CollisionShape2D2" type="CollisionShape2D" parent="KinematicBody2D"] shape = SubResource( 2 ) [node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="KinematicBody2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="CollisionShape2D3" type="CollisionShape2D" parent="KinematicBody2D"] shape = SubResource( 2 ) [node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="KinematicBody2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="RigidBody2D" type="RigidBody2D" parent="."] position = Vector2( 989.493, 115.99 ) mass = 1.21 [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] shape = SubResource( 2 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="RigidBody2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="CollisionShape2D2" type="CollisionShape2D" parent="RigidBody2D"] shape = SubResource( 2 ) [node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="RigidBody2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="CollisionShape2D3" type="CollisionShape2D" parent="RigidBody2D"] shape = SubResource( 2 ) [node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="RigidBody2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="StaticBody2D" type="StaticBody2D" parent="."] position = Vector2( 1118.37, 103.102 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] shape = SubResource( 2 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"] shape = SubResource( 2 ) [node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="StaticBody2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="CollisionShape2D3" type="CollisionShape2D" parent="StaticBody2D"] shape = SubResource( 2 ) [node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="StaticBody2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."] position = Vector2( 395.869, 394.508 ) stream = SubResource( 3 ) [node name="BackBufferCopy" type="BackBufferCopy" parent="."] position = Vector2( 531.906, 372.742 ) rect = Rect2( -100, -100, 201.655, 200 ) [node name="Bone2D" type="Bone2D" parent="."] position = Vector2( 306.084, 224.462 ) rest = Transform2D( 0.045, 0, 0.065, 0.015, 0, 0.027 ) default_length = 19.0 [node name="CPUParticles2D" type="CPUParticles2D" parent="."] position = Vector2( 129.236, 465.248 ) [node name="Camera2D" type="Camera2D" parent="."] position = Vector2( 533.267, 444.842 ) [node name="CanvasModulate" type="CanvasModulate" parent="."] position = Vector2( 210.858, 352.337 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] polygon = PoolVector2Array( 202.409, 143.34, -41.2679, 348.875, 259.62, 360.529, 458.799, 111.556, 139.9, 7.72824 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 95.8147, 94.5793 ) shape = SubResource( 4 ) [node name="DampedSpringJoint2D" type="DampedSpringJoint2D" parent="."] position = Vector2( 606, 195 ) node_a = NodePath("RigidBody2D") node_b = NodePath("RigidBody2D2") [node name="RigidBody2D" type="RigidBody2D" parent="DampedSpringJoint2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D"] shape = SubResource( 5 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="CollisionShape2D2" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D"] shape = SubResource( 5 ) [node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="CollisionShape2D3" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D"] shape = SubResource( 5 ) [node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="RigidBody2D2" type="RigidBody2D" parent="DampedSpringJoint2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D2"] shape = SubResource( 5 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D2"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="CollisionShape2D2" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D2"] shape = SubResource( 5 ) [node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D2"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="CollisionShape2D3" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D2"] shape = SubResource( 5 ) [node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D2"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="GrooveJoint2D" type="GrooveJoint2D" parent="."] position = Vector2( 1115.92, 421.941 ) node_a = NodePath("../KinematicBody2D") node_b = NodePath("../RigidBody2D") [node name="RigidBody2D" type="RigidBody2D" parent="GrooveJoint2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D"] shape = SubResource( 5 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="CollisionShape2D2" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D"] shape = SubResource( 5 ) [node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="CollisionShape2D3" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D"] shape = SubResource( 5 ) [node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="RigidBody2D2" type="RigidBody2D" parent="GrooveJoint2D"] mass = 1.49 physics_material_override = SubResource( 6 ) gravity_scale = 69.62 custom_integrator = true contacts_reported = 23 contact_monitor = true linear_velocity = Vector2( 0.04, 0 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D2"] shape = SubResource( 5 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D2"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="CollisionShape2D2" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D2"] shape = SubResource( 5 ) [node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D2"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="CollisionShape2D3" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D2"] shape = SubResource( 5 ) [node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D2"] polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 ) [node name="PinJoint2D" type="PinJoint2D" parent="."] position = Vector2( 1017.84, 196.165 ) node_a = NodePath("../KinematicBody2D") node_b = NodePath("../RigidBody2D") bias = 0.021 softness = 0.84 [node name="PointLight2D" type="Light2D" parent="."] position = Vector2( 716.189, 403.435 ) texture = ExtResource( 5 ) offset = Vector2( 0.059, 0.024 ) texture_scale = 0.57 energy = 2.07 range_height = 3.4 shadow_enabled = true shadow_buffer_size = 2020 shadow_gradient_length = 8.8 shadow_filter = 3 shadow_filter_smooth = 3.0 [node name="LightOccluder2D" type="LightOccluder2D" parent="."] position = Vector2( 867.666, 539.296 ) occluder = SubResource( 7 ) [node name="Line2D" type="Line2D" parent="."] position = Vector2( 352.357, 194.507 ) points = PoolVector2Array( -210.754, 6.62849, -326.754, 206.628, 263.246, 428.628, 617.246, 56.6285, -74.754, 32.6285, -128.754, 116.628 ) width = 10.037 width_curve = SubResource( 8 ) [node name="MeshInstance2D" type="MeshInstance2D" parent="."] position = Vector2( 721.714, 117.422 ) mesh = SubResource( 10 ) texture = ExtResource( 5 ) [node name="MultiMeshInstance2D" type="MultiMeshInstance2D" parent="."] position = Vector2( 809.065, 246.299 ) multimesh = SubResource( 12 ) texture = ExtResource( 5 ) [node name="Navigation2D" type="Navigation2D" parent="."] [node name="NavigationPolygonInstance" type="NavigationPolygonInstance" parent="Navigation2D"] position = Vector2( 105.221, 26.723 ) navpoly = SubResource( 13 ) [node name="NavigationPolygonInstance2" type="NavigationPolygonInstance" parent="Navigation2D"] position = Vector2( 223.804, 198.752 ) navpoly = SubResource( 13 ) [node name="NavigationPolygonInstance3" type="NavigationPolygonInstance" parent="Navigation2D"] position = Vector2( 46.7654, 55.1163 ) navpoly = SubResource( 14 ) [node name="NavigationPolygonInstance4" type="NavigationPolygonInstance" parent="Navigation2D"] position = Vector2( 96.8709, -55.116 ) navpoly = SubResource( 13 ) [node name="NavigationPolygonInstance" type="NavigationPolygonInstance" parent="."] position = Vector2( 784.721, 73.0306 ) navpoly = SubResource( 15 ) [node name="ParallaxLayer" type="ParallaxLayer" parent="."] position = Vector2( 794.745, 399.52 ) motion_scale = Vector2( 1.141, 1 ) [node name="Particles2D" type="Particles2D" parent="."] position = Vector2( 1071.12, 353.697 ) scale = Vector2( 1.201, 1 ) lifetime = 52.61 speed_scale = 26.46 explosiveness = 1.0 randomness = 0.85 visibility_rect = Rect2( -100, -100, 200.135, 200 ) process_material = SubResource( 16 ) texture = ExtResource( 5 ) normal_map = ExtResource( 5 ) [node name="Path2D" type="Path2D" parent="."] position = Vector2( -64.439, 73.147 ) rotation = 0.37001 curve = SubResource( 17 ) [node name="PathFollow2D" type="PathFollow2D" parent="Path2D"] position = Vector2( 600.13, 43.3051 ) rotation = 2.32475 [node name="PathFollow2D2" type="PathFollow2D" parent="Path2D"] position = Vector2( 600.13, 43.3051 ) rotation = 2.32475 [node name="PathFollow2D3" type="PathFollow2D" parent="Path2D"] position = Vector2( 600.13, 43.3051 ) rotation = 2.32475 [node name="PathFollow2D" type="PathFollow2D" parent="."] position = Vector2( 1000.95, 604.292 ) offset = 304.25 h_offset = 0.027 v_offset = 0.058 rotate = false [node name="Polygon2D" type="Polygon2D" parent="."] position = Vector2( 765.407, 28.5835 ) antialiased = true texture = ExtResource( 5 ) skeleton = NodePath("../Skeleton2D") [node name="Position2D_NOTHING" type="Position2D" parent="."] position = Vector2( 356.561, 562.765 ) __meta__ = { "_gizmo_extents_": 55.4 } [node name="RayCast2D" type="RayCast2D" parent="."] position = Vector2( 602.86, 448.207 ) enabled = true cast_to = Vector2( 0, 50.821 ) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="."] remote_path = NodePath("../CollisionPolygon2D") [node name="Skeleton2D" type="Skeleton2D" parent="."] position = Vector2( 715.557, 193.173 ) [node name="Bone2D" type="Bone2D" parent="Skeleton2D"] rest = Transform2D( 1, 0, 0, 1, 0, 0 ) [node name="Bone2D2" type="Bone2D" parent="Skeleton2D"] rest = Transform2D( 1, 0, 0, 1, 0, 0 ) [node name="Bone2D4" type="Bone2D" parent="Skeleton2D"] rest = Transform2D( 1, 0, 0, 1, 0, 0 ) [node name="Bone2D3" type="Bone2D" parent="Skeleton2D"] rest = Transform2D( 1, 0, 0, 1, 0, 0 ) [node name="Bone2D6" type="Bone2D" parent="Skeleton2D"] rest = Transform2D( 1, 0, 0, 1, 0, 0 ) [node name="Bone2D5" type="Bone2D" parent="Skeleton2D"] rest = Transform2D( 1, 0, 0, 1, 0, 0 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( -209.57, 743.506 ) texture = ExtResource( 5 ) offset = Vector2( 0.255, 1.512 ) flip_h = true flip_v = true hframes = 11 [node name="TileMap" type="TileMap" parent="."] position = Vector2( 207.103, 369.11 ) mode = 1 tile_set = SubResource( 18 ) cell_size = Vector2( 32, 32 ) cell_half_offset = 0 cell_y_sort = true centered_textures = true cell_clip_uv = true format = 1 tile_data = PoolIntArray( -237436027, 0, 0, -237370492, 0, 0, -237304957, 0, 0, -237239422, 0, 0, -237173887, 0, 0, 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name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."] process_parent = true physics_process_parent = true [node name="YSort" type="YSort" parent="."]