regression-test-project/AIO/AllNodes/2DALL.tscn

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2020-12-29 08:29:25 +01:00
[gd_scene load_steps=21 format=2]
[ext_resource path="res://icon.png" type="Texture" id=5]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "0",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ) ],
"loop": true,
"name": "New Anim",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=2]
[sub_resource type="AudioStreamGenerator" id=3]
[sub_resource type="CircleShape2D" id=4]
radius = 143.376
[sub_resource type="CapsuleShape2D" id=5]
[sub_resource type="PhysicsMaterial" id=6]
friction = 0.68
bounce = 0.22
[sub_resource type="OccluderPolygon2D" id=7]
polygon = PoolVector2Array( 154.731, -96.6275, 387.172, 24.2205, -101.105, 208.947, -186.368, 85.7895, -29.5522, -93.1285, 96.4138, -123.454, 143.068, -27.8128, 63.7559, 96.9867, -58.7109, 98.1531, -124.027, 87.6559, -94.8678, 130.811, -65.709, 134.31, -20.2213, 121.48, 63.7559, 115.648, 168.728, 23.5066 )
[sub_resource type="Curve" id=8]
_data = [ Vector2( 0.39011, 0.254545 ), 0.0, 12.6848, 0, 0, Vector2( 0.725275, 0.672727 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="StandardMaterial3D" id=9]
[sub_resource type="CylinderMesh" id=10]
lightmap_size_hint = Vector2( 0, -5.04 )
material = SubResource( 9 )
custom_aabb = AABB( 0, -2.18, 0, 0, 1.14, 0 )
flip_faces = true
top_radius = 100.0
bottom_radius = 46.11
height = 46.901
radial_segments = 11
rings = 2
[sub_resource type="CapsuleMesh" id=11]
[sub_resource type="MultiMesh" id=12]
color_format = 1
transform_format = 1
custom_data_format = 1
instance_count = 20
mesh = SubResource( 11 )
transform_array = PoolVector3Array( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
color_array = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 )
custom_data_array = PoolColorArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
[sub_resource type="NavigationPolygon" id=13]
vertices = PoolVector2Array( 296.65, 558.363, 13.3817, 304.252, 991.535, 303.622, 782.014, 568.914, 664.753, 123.873, 648.051, 292.561, 407.545, 340.996, 591.265, 102.16, 200.442, 481.292, -91.8398, 511.355, 288.962, 234.105 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6, 7 ), PoolIntArray( 8, 9, 10 ) ]
outlines = [ PoolVector2Array( 296.65, 558.363, 13.3817, 304.252, 991.535, 303.622, 782.014, 568.914 ), PoolVector2Array( 591.265, 102.16, 407.545, 340.996, 648.051, 292.561, 664.753, 123.873 ), PoolVector2Array( 288.962, 234.105, -91.8398, 511.355, 200.442, 481.292 ) ]
[sub_resource type="NavigationPolygon" id=14]
vertices = PoolVector2Array( 177.06, 604.885, 231.183, -16.7214, 357.439, 401.123, 541.159, 404.463, 1130.73, 337.656, 541.159, 668.352 )
polygons = [ PoolIntArray( 0, 1, 2 ), PoolIntArray( 3, 4, 5 ), PoolIntArray( 5, 0, 2, 3 ) ]
outlines = [ PoolVector2Array( 231.183, -16.7214, 177.06, 604.885, 541.159, 668.352, 1130.73, 337.656, 541.159, 404.463, 357.439, 401.123 ) ]
[sub_resource type="NavigationPolygon" id=15]
[sub_resource type="ParticlesMaterial" id=16]
flag_disable_z = true
gravity = Vector3( 0, 98, 0 )
angular_velocity = 0.000168972
orbit_velocity = 0.0
orbit_velocity_random = 0.0
[sub_resource type="Curve2D" id=17]
_data = {
"points": PoolVector2Array( 0, 0, 0, 0, 600.13, 43.3051, 0, 0, 0, 0, 300.135, 362.781, 0, 0, 0, 0, 347.542, 374.582, 0, 0, 0, 0, 705.323, 520.571, 0, 0, 0, 0, 1046.23, 234.211, 0, 0, 0, 0, 810.516, 74.4735, 0, 0, 0, 0, 652.727, 304.34, 0, 0, 0, 0, 658.571, 132.914, 0, 0, 0, 0, 600.13, 43.3051 )
}
[sub_resource type="TileSet" id=18]
0/name = "icon.png 0"
0/texture = ExtResource( 5 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 9, 20, 1 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "icon.png 1"
1/texture = ExtResource( 5 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 96, 153, 332, 109 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "icon.png 2"
2/texture = ExtResource( 5 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 4, 4, 33, 31 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 0.0
2/shapes = [ ]
2/z_index = 0
[sub_resource type="StreamTexture" id=19]
flags = 23
[node name="2DALL" type="Node2D"]
__meta__ = {
"_edit_vertical_guides_": [ ]
}
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 1079.71, 252.027 )
frames = SubResource( 1 )
animation = "New Anim"
[node name="Area2D" type="Area2D" parent="."]
position = Vector2( 700.235, 306.442 )
space_override = 1
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 2 )
[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="Area2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="CollisionShape2D3" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 2 )
[node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="Area2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="KinematicBody2D" type="KinematicBody2D" parent="."]
position = Vector2( 899.279, 302.146 )
collision/safe_margin = 0.078
[node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"]
shape = SubResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="KinematicBody2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="KinematicBody2D"]
shape = SubResource( 2 )
[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="KinematicBody2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="CollisionShape2D3" type="CollisionShape2D" parent="KinematicBody2D"]
shape = SubResource( 2 )
[node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="KinematicBody2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="RigidBody2D" type="RigidBody2D" parent="."]
position = Vector2( 989.493, 115.99 )
mass = 1.21
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
shape = SubResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="RigidBody2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="RigidBody2D"]
shape = SubResource( 2 )
[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="RigidBody2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="CollisionShape2D3" type="CollisionShape2D" parent="RigidBody2D"]
shape = SubResource( 2 )
[node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="RigidBody2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2( 1118.37, 103.102 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource( 2 )
[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="StaticBody2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="CollisionShape2D3" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource( 2 )
[node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="StaticBody2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
position = Vector2( 395.869, 394.508 )
stream = SubResource( 3 )
[node name="BackBufferCopy" type="BackBufferCopy" parent="."]
position = Vector2( 531.906, 372.742 )
rect = Rect2( -100, -100, 201.655, 200 )
[node name="Bone2D" type="Bone2D" parent="."]
position = Vector2( 306.084, 224.462 )
rest = Transform2D( 0.045, 0, 0.065, 0.015, 0, 0.027 )
default_length = 19.0
[node name="CPUParticles2D" type="CPUParticles2D" parent="."]
position = Vector2( 129.236, 465.248 )
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2( 533.267, 444.842 )
[node name="CanvasModulate" type="CanvasModulate" parent="."]
position = Vector2( 210.858, 352.337 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( 202.409, 143.34, -41.2679, 348.875, 259.62, 360.529, 458.799, 111.556, 139.9, 7.72824 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 95.8147, 94.5793 )
shape = SubResource( 4 )
[node name="DampedSpringJoint2D" type="DampedSpringJoint2D" parent="."]
position = Vector2( 606, 195 )
node_a = NodePath("RigidBody2D")
node_b = NodePath("RigidBody2D2")
[node name="RigidBody2D" type="RigidBody2D" parent="DampedSpringJoint2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D"]
shape = SubResource( 5 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D"]
shape = SubResource( 5 )
[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="CollisionShape2D3" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D"]
shape = SubResource( 5 )
[node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="RigidBody2D2" type="RigidBody2D" parent="DampedSpringJoint2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D2"]
shape = SubResource( 5 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D2"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D2"]
shape = SubResource( 5 )
[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D2"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="CollisionShape2D3" type="CollisionShape2D" parent="DampedSpringJoint2D/RigidBody2D2"]
shape = SubResource( 5 )
[node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="DampedSpringJoint2D/RigidBody2D2"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="GrooveJoint2D" type="GrooveJoint2D" parent="."]
position = Vector2( 1115.92, 421.941 )
node_a = NodePath("../KinematicBody2D")
node_b = NodePath("../RigidBody2D")
[node name="RigidBody2D" type="RigidBody2D" parent="GrooveJoint2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D"]
shape = SubResource( 5 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D"]
shape = SubResource( 5 )
[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="CollisionShape2D3" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D"]
shape = SubResource( 5 )
[node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="RigidBody2D2" type="RigidBody2D" parent="GrooveJoint2D"]
mass = 1.49
physics_material_override = SubResource( 6 )
gravity_scale = 69.62
custom_integrator = true
contacts_reported = 23
contact_monitor = true
linear_velocity = Vector2( 0.04, 0 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D2"]
shape = SubResource( 5 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D2"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D2"]
shape = SubResource( 5 )
[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D2"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="CollisionShape2D3" type="CollisionShape2D" parent="GrooveJoint2D/RigidBody2D2"]
shape = SubResource( 5 )
[node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="GrooveJoint2D/RigidBody2D2"]
polygon = PoolVector2Array( 9.03, -9.88, -12.31, -3.97, 11.88, 17.58 )
[node name="PinJoint2D" type="PinJoint2D" parent="."]
position = Vector2( 1017.84, 196.165 )
node_a = NodePath("../KinematicBody2D")
node_b = NodePath("../RigidBody2D")
bias = 0.021
softness = 0.84
[node name="PointLight2D" type="Light2D" parent="."]
position = Vector2( 716.189, 403.435 )
texture = ExtResource( 5 )
offset = Vector2( 0.059, 0.024 )
texture_scale = 0.57
energy = 2.07
range_height = 3.4
shadow_enabled = true
shadow_buffer_size = 2020
shadow_gradient_length = 8.8
shadow_filter = 3
shadow_filter_smooth = 3.0
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
position = Vector2( 867.666, 539.296 )
occluder = SubResource( 7 )
[node name="Line2D" type="Line2D" parent="."]
position = Vector2( 352.357, 194.507 )
points = PoolVector2Array( -210.754, 6.62849, -326.754, 206.628, 263.246, 428.628, 617.246, 56.6285, -74.754, 32.6285, -128.754, 116.628 )
width = 10.037
width_curve = SubResource( 8 )
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
position = Vector2( 721.714, 117.422 )
mesh = SubResource( 10 )
texture = ExtResource( 5 )
[node name="MultiMeshInstance2D" type="MultiMeshInstance2D" parent="."]
position = Vector2( 809.065, 246.299 )
multimesh = SubResource( 12 )
texture = ExtResource( 5 )
[node name="Navigation2D" type="Navigation2D" parent="."]
[node name="NavigationPolygonInstance" type="NavigationPolygonInstance" parent="Navigation2D"]
position = Vector2( 105.221, 26.723 )
navpoly = SubResource( 13 )
[node name="NavigationPolygonInstance2" type="NavigationPolygonInstance" parent="Navigation2D"]
position = Vector2( 223.804, 198.752 )
navpoly = SubResource( 13 )
[node name="NavigationPolygonInstance3" type="NavigationPolygonInstance" parent="Navigation2D"]
position = Vector2( 46.7654, 55.1163 )
navpoly = SubResource( 14 )
[node name="NavigationPolygonInstance4" type="NavigationPolygonInstance" parent="Navigation2D"]
position = Vector2( 96.8709, -55.116 )
navpoly = SubResource( 13 )
[node name="NavigationPolygonInstance" type="NavigationPolygonInstance" parent="."]
position = Vector2( 784.721, 73.0306 )
navpoly = SubResource( 15 )
[node name="ParallaxLayer" type="ParallaxLayer" parent="."]
position = Vector2( 794.745, 399.52 )
motion_scale = Vector2( 1.141, 1 )
[node name="Particles2D" type="Particles2D" parent="."]
position = Vector2( 1071.12, 353.697 )
scale = Vector2( 1.201, 1 )
lifetime = 52.61
speed_scale = 26.46
explosiveness = 1.0
randomness = 0.85
visibility_rect = Rect2( -100, -100, 200.135, 200 )
process_material = SubResource( 16 )
texture = ExtResource( 5 )
normal_map = ExtResource( 5 )
[node name="Path2D" type="Path2D" parent="."]
position = Vector2( -64.439, 73.147 )
rotation = 0.37001
curve = SubResource( 17 )
[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
position = Vector2( 600.13, 43.3051 )
rotation = 2.32475
[node name="PathFollow2D2" type="PathFollow2D" parent="Path2D"]
position = Vector2( 600.13, 43.3051 )
rotation = 2.32475
[node name="PathFollow2D3" type="PathFollow2D" parent="Path2D"]
position = Vector2( 600.13, 43.3051 )
rotation = 2.32475
[node name="PathFollow2D" type="PathFollow2D" parent="."]
position = Vector2( 1000.95, 604.292 )
offset = 304.25
h_offset = 0.027
v_offset = 0.058
rotate = false
[node name="Polygon2D" type="Polygon2D" parent="."]
position = Vector2( 765.407, 28.5835 )
antialiased = true
texture = ExtResource( 5 )
skeleton = NodePath("../Skeleton2D")
[node name="Position2D_NOTHING" type="Position2D" parent="."]
position = Vector2( 356.561, 562.765 )
__meta__ = {
"_gizmo_extents_": 55.4
}
[node name="RayCast2D" type="RayCast2D" parent="."]
position = Vector2( 602.86, 448.207 )
enabled = true
cast_to = Vector2( 0, 50.821 )
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="."]
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