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extends Node
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const screen_size = Vector2 ( 1024 , 600 )
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var start_time : int
var last_time : int
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const PRINT_TIME_EVERY_MILISECONDS : int = 5000
var time_to_print_next_time : int = PRINT_TIME_EVERY_MILISECONDS
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var time_to_show : int = 25 * 1000 # How long test works in miliseconds
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var time_for_each_step : int = - 1
var can_be_closed : bool = true
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# Each scene runs alone
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const alone_steps : Array = [
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" res://CreatingAllThings/CreatingAllThings.tscn " ,
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" res://Nodes/Nodes.tscn " ,
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" res://Physics/2D/Physics2D.tscn " ,
" res://Physics/3D/Physics3D.tscn " ,
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" res://ReparentingDeleting/ReparentingDeleting.tscn " ,
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" res://AutomaticBugs/FunctionExecutor.tscn " , # Only runs
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]
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func _init ( ) :
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start_time = OS . get_ticks_msec ( )
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# In case when user doesn't provide time
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time_for_each_step = time_to_show / ( alone_steps . size ( ) )
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for argument in OS . get_cmdline_args ( ) :
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if argument . is_valid_float ( ) : # Ignore all non numeric arguments
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time_to_show = int ( argument . to_float ( ) * 1000 )
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time_for_each_step = time_to_show / ( alone_steps . size ( ) )
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print ( " Time set to: " + str ( time_to_show / 1000.0 ) + " seconds with " + str ( alone_steps . size ( ) ) + " steps, each step will take " + str ( time_for_each_step / 1000.0 ) + " seconds. " )
break # We only need to take first argument
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func _process ( delta : float ) - > void :
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var current_run_time : int = OS . get_ticks_msec ( ) - start_time
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# While loop instead if, will allow to properly flush results under heavy operations(e.g. Thread sanitizer)
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while current_run_time > time_to_print_next_time :
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print ( " Test is running now " + str ( int ( time_to_print_next_time / 1000 ) ) + " seconds " )
time_to_print_next_time += PRINT_TIME_EVERY_MILISECONDS
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if current_run_time > time_to_show && can_be_closed :
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print ( " ######################## Ending test ######################## " )
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get_tree ( ) . quit ( )