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Force to show all functions (#50)
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@ -2,47 +2,50 @@ extends Node
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const screen_size = Vector2(1024, 600)
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var start_time : int
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var last_time : int
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var start_time: int
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var last_time: int
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const PRINT_TIME_EVERY_MILISECONDS : int = 5000
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var time_to_print_next_time : int = PRINT_TIME_EVERY_MILISECONDS
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const PRINT_TIME_EVERY_MILISECONDS: int = 5000
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var time_to_print_next_time: int = PRINT_TIME_EVERY_MILISECONDS
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var time_to_show: int = 25 * 1000 # How long test works in miliseconds
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var time_to_show: int = 25 * 1000 # How long test works in miliseconds
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var time_for_each_step : int = -1
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var time_for_each_step: int = -1
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var can_be_closed: bool = true
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# Each scene runs alone
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const alone_steps : Array = [
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const alone_steps: Array = [
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"res://Nodes/Nodes.tscn",
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"res://Physics/2D/Physics2D.tscn",
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"res://Physics/3D/Physics3D.tscn",
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"res://ReparentingDeleting/ReparentingDeleting.tscn",
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"res://AutomaticBugs/FunctionExecutor.tscn", # Only runs
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"res://AutomaticBugs/FunctionExecutor.tscn", # Only runs
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]
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func _init():
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func _init():
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start_time = OS.get_ticks_msec()
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# In case when user doesn't provide time
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time_for_each_step = time_to_show / (alone_steps.size())
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for argument in OS.get_cmdline_args():
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if argument.is_valid_float(): # Ignore all non numeric arguments
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if argument.is_valid_float(): # Ignore all non numeric arguments
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time_to_show = int(argument.to_float() * 1000)
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time_for_each_step = time_to_show / (alone_steps.size())
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print("Time set to: " + str(time_to_show / 1000.0) + " seconds with "+ str(alone_steps.size()) + " steps, each step will take " + str(time_for_each_step / 1000.0) + " seconds.")
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break # We only need to take first argument
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print("Time set to: " + str(time_to_show / 1000.0) + " seconds with " + str(alone_steps.size()) + " steps, each step will take " + str(time_for_each_step / 1000.0) + " seconds.")
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break # We only need to take first argument
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func _process(delta: float) -> void:
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var current_run_time : int = OS.get_ticks_msec() - start_time
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var current_run_time: int = OS.get_ticks_msec() - start_time
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# While loop instead if, will allow to properly flush results under heavy operations(e.g. Thread sanitizer)
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while current_run_time > time_to_print_next_time:
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while current_run_time > time_to_print_next_time:
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print("Test is running now " + str(int(time_to_print_next_time / 1000)) + " seconds")
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time_to_print_next_time += PRINT_TIME_EVERY_MILISECONDS
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if current_run_time > time_to_show:
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if current_run_time > time_to_show && can_be_closed:
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print("######################## Ending test ########################")
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get_tree().quit()
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22
Start.gd
22
Start.gd
@ -1,24 +1,30 @@
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extends Control
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var current_scene : int = -1
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var time_to_switch : int
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const NUMBER_OF_INSTANCES : int = 1 # Use more than 1 to stress test, 1 should be optimal for casual CI
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var current_scene: int = -1
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var time_to_switch: int
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const NUMBER_OF_INSTANCES: int = 1 # Use more than 1 to stress test, 1 should be optimal for casual CI
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var array_with_time_to_change: Array = []
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var array_with_time_to_change : Array = []
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func _ready():
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Autoload.can_be_closed = false
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for i in Autoload.alone_steps.size() + 1:
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array_with_time_to_change.append(OS.get_ticks_msec() + i * Autoload.time_for_each_step)
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func _process(_delta):
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if current_scene < Autoload.alone_steps.size() - 1 && OS.get_ticks_msec() > array_with_time_to_change[current_scene + 1]:
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current_scene += 1
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if current_scene == Autoload.alone_steps.size() - 1:
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Autoload.can_be_closed = true
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for child in get_children():
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child.queue_free()
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print("Changed scene to " + Autoload.alone_steps[current_scene])
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for _i in range(NUMBER_OF_INSTANCES):
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var scene : Node = load(Autoload.alone_steps[current_scene]).instance()
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var scene: Node = load(Autoload.alone_steps[current_scene]).instance()
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add_child(scene)
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