CreatingAllThings (#61)

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Rafał Mikrut 2021-09-18 20:59:24 +02:00 committed by GitHub
parent e40215477b
commit 95da6a1ad7
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3 changed files with 37 additions and 0 deletions

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@ -16,6 +16,7 @@ var can_be_closed: bool = true
# Each scene runs alone
const alone_steps: Array = [
"res://CreatingAllThings/CreatingAllThings.tscn",
"res://Nodes/Nodes.tscn",
"res://Physics/2D/Physics2D.tscn",
"res://Physics/3D/Physics3D.tscn",

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@ -0,0 +1,30 @@
extends Node2D
var available_classes : Array = []
var exeptions : Array = ["SceneTree", "EditorSettings", "ProjectSettings"]
func _ready():
var cl : Array = Array(ClassDB.get_class_list())
cl.sort()
for name_of_class in cl:
if !ClassDB.can_instance(name_of_class):
continue
if name_of_class in exeptions:
continue
if name_of_class.to_lower().find("server") != -1:
continue
print("########### " + name_of_class)
print("GDSCRIPT CODE: var thing = ClassDB.instance(\"" + name_of_class + "\")")
print("GDSCRIPT CODE: str(" + name_of_class + ")")
var thing = ClassDB.instance(name_of_class)
str(thing)
if thing is Node:
print("GDSCRIPT CODE: thing.queue_free()")
thing.queue_free()
elif thing is Object && !(thing is Reference):
print("GDSCRIPT CODE: thing.free()")
thing.free()

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://CreatingAllThings/CreatingAllThings.gd" type="Script" id=1]
[node name="CreatingAllThings" type="Node2D"]
script = ExtResource( 1 )