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06cd0a9a9e
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Now tiled wall is editable in the editor with the rect selection thing.
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2022-02-23 10:04:52 +01:00 |
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40f65c843f
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Added pixels_per_nit property to the prop mesher. Uses the value set in the Prop2DCache singleton by default. Made the light calculation scale with it, so now light are defined in pixels aswell.
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2022-02-23 09:38:07 +01:00 |
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5e12fc6525
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Make 2d tiled walls pixel perfect, just like the engine expects.
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2022-02-23 08:59:52 +01:00 |
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ef202ae590
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Cleanups.
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2022-02-23 08:28:12 +01:00 |
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3cde50a5c5
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Cleanups.
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2022-02-23 01:56:12 +01:00 |
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9cd631a36c
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More cleanups to the mesher.
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2022-02-23 01:52:18 +01:00 |
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9ae6cd5a0b
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Remvoe some of the normal and uv2 related getters and setters from the mesher.
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2022-02-23 01:44:54 +01:00 |
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10f58baf27
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Flip the generated uvs.
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2022-02-23 01:19:02 +01:00 |
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8eaa94f0dc
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Look for terraman 2d instead of just terraman.
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2022-02-23 00:15:25 +01:00 |
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56a786800b
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Remove normals and uv2 from the final mesh in Prop2DMesher's build_mesh. I haven't removed them internally yet.
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2022-02-23 00:05:16 +01:00 |
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3cb79bfffb
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Initial working prototype for TiledWall2D.
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2022-02-22 23:38:45 +01:00 |
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104549adcc
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Add 2D postfix to the classes.
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2022-02-21 22:12:25 +01:00 |
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9c076cb694
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Add 2d to the file names.
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2022-02-21 22:02:46 +01:00 |
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