Flip the generated uvs.

This commit is contained in:
Relintai 2022-02-23 01:19:02 +01:00
parent b02e73d17a
commit 10f58baf27

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@ -569,19 +569,19 @@ void Prop2DMesher::add_tiled_wall_mesh_rect_simple(const int x, const int y, con
int vc = get_vertex_count();
//x + 1, y
add_uv(transform_uv(Vector2(1, 1), texture_rect));
add_uv(transform_uv(Vector2(1, 0), texture_rect));
add_vertex(transform.xform(Vector2(x + 1, y)));
//x, y
add_uv(transform_uv(Vector2(0, 1), texture_rect));
add_uv(transform_uv(Vector2(0, 0), texture_rect));
add_vertex(transform.xform(Vector2(x, y)));
//x, y + 1
add_uv(transform_uv(Vector2(0, 0), texture_rect));
add_uv(transform_uv(Vector2(0, 1), texture_rect));
add_vertex(transform.xform(Vector2(x, y + 1)));
//x + 1, y + 1
add_uv(transform_uv(Vector2(1, 0), texture_rect));
add_uv(transform_uv(Vector2(1, 1), texture_rect));
add_vertex(transform.xform(Vector2(x + 1, y + 1)));
add_indices(vc + 2);