Commit Graph

15 Commits

Author SHA1 Message Date
60c28df4a9 Work on fixing compile. 2023-01-09 14:10:32 +01:00
38e4bb3203 Work on fixing compile. 2023-01-09 01:17:02 +01:00
06cd0a9a9e Now tiled wall is editable in the editor with the rect selection thing. 2022-02-23 10:04:52 +01:00
40f65c843f Added pixels_per_nit property to the prop mesher. Uses the value set in the Prop2DCache singleton by default. Made the light calculation scale with it, so now light are defined in pixels aswell. 2022-02-23 09:38:07 +01:00
5e12fc6525 Make 2d tiled walls pixel perfect, just like the engine expects. 2022-02-23 08:59:52 +01:00
ef202ae590 Cleanups. 2022-02-23 08:28:12 +01:00
3cde50a5c5 Cleanups. 2022-02-23 01:56:12 +01:00
9cd631a36c More cleanups to the mesher. 2022-02-23 01:52:18 +01:00
9ae6cd5a0b Remvoe some of the normal and uv2 related getters and setters from the mesher. 2022-02-23 01:44:54 +01:00
10f58baf27 Flip the generated uvs. 2022-02-23 01:19:02 +01:00
8eaa94f0dc Look for terraman 2d instead of just terraman. 2022-02-23 00:15:25 +01:00
56a786800b Remove normals and uv2 from the final mesh in Prop2DMesher's build_mesh. I haven't removed them internally yet. 2022-02-23 00:05:16 +01:00
3cb79bfffb Initial working prototype for TiledWall2D. 2022-02-22 23:38:45 +01:00
104549adcc Add 2D postfix to the classes. 2022-02-21 22:12:25 +01:00
9c076cb694 Add 2d to the file names. 2022-02-21 22:02:46 +01:00