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1c3c556d98
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Removed the test light code.
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2022-02-23 15:27:16 +01:00 |
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94341db45e
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Added a property for the mesh transform. Maybe later I'll make a ui that helps setting it up as isometric.
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2022-02-23 15:24:19 +01:00 |
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35c0e33df2
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Added a mesh transform property to TiledWall2D. It's not bound yet, as I'm thinking about how to do it. It can be used to create isometric meshes. Also reworked editor click selection, now that the meshes are not just the same size as the rect.
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2022-02-23 13:05:58 +01:00 |
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06cd0a9a9e
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Now tiled wall is editable in the editor with the rect selection thing.
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2022-02-23 10:04:52 +01:00 |
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11ead96592
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Re-implement material support in TiledWall2D.
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2022-02-23 09:46:07 +01:00 |
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40f65c843f
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Added pixels_per_nit property to the prop mesher. Uses the value set in the Prop2DCache singleton by default. Made the light calculation scale with it, so now light are defined in pixels aswell.
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2022-02-23 09:38:07 +01:00 |
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b02e73d17a
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Test setup for baked lights.
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2022-02-23 00:22:25 +01:00 |
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875f338a88
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Notes.
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2022-02-23 00:08:29 +01:00 |
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3cb79bfffb
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Initial working prototype for TiledWall2D.
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2022-02-22 23:38:45 +01:00 |
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da8922e123
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Started reworking TiledWall.
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2022-02-22 21:41:09 +01:00 |
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104549adcc
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Add 2D postfix to the classes.
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2022-02-21 22:12:25 +01:00 |
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9c076cb694
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Add 2d to the file names.
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2022-02-21 22:02:46 +01:00 |
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b95db8d786
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Started over. Added everythong from the props module again.
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2022-02-21 17:09:00 +01:00 |
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6f802fcf68
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Postfix every class with 2D.
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2021-11-24 14:00:16 +01:00 |
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ee35479d38
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Postfixed every file with 2d. And changed include guards.
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2021-11-23 18:19:01 +01:00 |
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