Commit Graph

15 Commits

Author SHA1 Message Date
1c3c556d98 Removed the test light code. 2022-02-23 15:27:16 +01:00
94341db45e Added a property for the mesh transform. Maybe later I'll make a ui that helps setting it up as isometric. 2022-02-23 15:24:19 +01:00
35c0e33df2 Added a mesh transform property to TiledWall2D. It's not bound yet, as I'm thinking about how to do it. It can be used to create isometric meshes. Also reworked editor click selection, now that the meshes are not just the same size as the rect. 2022-02-23 13:05:58 +01:00
06cd0a9a9e Now tiled wall is editable in the editor with the rect selection thing. 2022-02-23 10:04:52 +01:00
11ead96592 Re-implement material support in TiledWall2D. 2022-02-23 09:46:07 +01:00
40f65c843f Added pixels_per_nit property to the prop mesher. Uses the value set in the Prop2DCache singleton by default. Made the light calculation scale with it, so now light are defined in pixels aswell. 2022-02-23 09:38:07 +01:00
b02e73d17a Test setup for baked lights. 2022-02-23 00:22:25 +01:00
875f338a88 Notes. 2022-02-23 00:08:29 +01:00
3cb79bfffb Initial working prototype for TiledWall2D. 2022-02-22 23:38:45 +01:00
da8922e123 Started reworking TiledWall. 2022-02-22 21:41:09 +01:00
104549adcc Add 2D postfix to the classes. 2022-02-21 22:12:25 +01:00
9c076cb694 Add 2d to the file names. 2022-02-21 22:02:46 +01:00
b95db8d786 Started over. Added everythong from the props module again. 2022-02-21 17:09:00 +01:00
6f802fcf68 Postfix every class with 2D. 2021-11-24 14:00:16 +01:00
ee35479d38 Postfixed every file with 2d. And changed include guards. 2021-11-23 18:19:01 +01:00