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0fd63f6cb6
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Work on fixing compile.
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2023-01-09 14:10:10 +01:00 |
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7ccb1b7819
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Work on fixing compile.
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2023-01-09 01:16:33 +01:00 |
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2afd6eff45
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Fix compile for older versions of the engine than 3.x.
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2021-08-29 18:55:51 +02:00 |
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5f915d4dd2
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Cleanups to the collision shape code in TiledWall. Still unfinished though.
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2021-08-25 22:54:00 +02:00 |
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cd4f9adfd9
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Added collision layers to TiledWall aswell.
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2021-08-25 22:29:49 +02:00 |
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2568178b42
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Only call initial_setup_default on the main thread, and document that shader duplication can crash if done from a different thread. Removed the material mutex from the prop cache as it's not needed anymore.
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2021-08-25 17:24:25 +02:00 |
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a0153bbe0b
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Started work on collision support for the TIledWall.
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2021-08-18 21:16:58 +02:00 |
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2fcab242f9
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Now TiledWalls can be serialized into props.
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2021-08-18 18:06:09 +02:00 |
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b18fc92ebb
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Make sure to call initial_setup_default in cache.
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2021-08-18 17:24:48 +02:00 |
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97b6897429
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Make sure to clear the mesh when the width of the height changes.
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2021-08-18 16:28:36 +02:00 |
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67e9407188
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Fix collision property.
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2021-08-18 16:09:56 +02:00 |
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4d7d66e969
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Implemented TiledWall meshing.
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2021-08-18 16:07:03 +02:00 |
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3c3e057182
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Check for the VERSION_MAJOR define instead of the GODOT4.
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2021-08-17 20:03:57 +02:00 |
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2e4ab17d2e
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More cleanups/initial setup for TiledWall.
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2021-08-17 18:07:17 +02:00 |
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e2916f12b3
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Initial TiledWall cleanup.
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2021-08-17 17:41:22 +02:00 |
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fbafc568d7
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Added TiledWall and TiledWallData classes. Just a skeleton for now.
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2021-08-16 17:44:28 +02:00 |
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