mirror of
https://github.com/Relintai/props.git
synced 2024-11-12 10:15:25 +01:00
257 lines
5.5 KiB
C++
257 lines
5.5 KiB
C++
#include "tiled_wall.h"
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#include "core/version.h"
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#include "core/version.h"
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#include "scene/resources/texture.h"
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#if VERSION_MAJOR < 4
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#include "core/image.h"
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#define GET_WORLD get_world
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#else
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#include "core/io/image.h"
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#define GET_WORLD get_world_3d
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#endif
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#if TEXTURE_PACKER_PRESENT
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#include "../../texture_packer/texture_resource/packer_image_resource.h"
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#endif
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#include "../material_cache/prop_material_cache.h"
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#include "../prop_mesher.h"
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#include "../singleton/prop_cache.h"
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#include "core/core_string_names.h"
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#include "tiled_wall_data.h"
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int TiledWall::get_width() const {
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return _width;
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}
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void TiledWall::set_width(const int value) {
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_width = value;
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generate_mesh();
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}
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int TiledWall::get_heigth() const {
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return _height;
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}
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void TiledWall::set_heigth(const int value) {
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_height = value;
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generate_mesh();
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}
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Ref<TiledWallData> TiledWall::get_data() {
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return _data;
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}
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void TiledWall::set_data(const Ref<TiledWallData> &data) {
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if (_data.is_valid()) {
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_data->disconnect(CoreStringNames::get_singleton()->changed, this, "refresh");
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}
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_data = data;
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if (_data.is_valid()) {
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_data->connect(CoreStringNames::get_singleton()->changed, this, "refresh");
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}
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call_deferred("refresh");
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}
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bool TiledWall::get_collision() const {
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return _collision;
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}
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void TiledWall::set_collision(const int value) {
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_collision = value;
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}
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AABB TiledWall::get_aabb() const {
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return AABB();
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}
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PoolVector<Face3> TiledWall::get_faces(uint32_t p_usage_flags) const {
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PoolVector<Face3> faces;
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/*
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if (_mesh.is_valid()) {
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Array arrs = _mesh->get_array_const();
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if (arrs.size() != Mesh::ARRAY_MAX) {
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return faces;
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}
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PoolVector<Vector3> vertices = arrs[Mesh::ARRAY_VERTEX];
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PoolVector<int> indices = arrs[Mesh::ARRAY_INDEX];
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int ts = indices.size() / 3;
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faces.resize(ts);
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PoolVector<Face3>::Write w = faces.write();
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PoolVector<Vector3>::Read rv = vertices.read();
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PoolVector<int>::Read ri = indices.read();
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for (int i = 0; i < ts; i++) {
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int im3 = (i * 3);
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for (int j = 0; j < 3; j++) {
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w[i].vertex[j] = rv[indices[im3 + j]];
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}
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}
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w.release();
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}
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*/
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return faces;
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}
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void TiledWall::refresh() {
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if (!is_inside_tree()) {
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return;
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}
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clear_mesh();
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if (!_data.is_valid()) {
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return;
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}
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if (_mesh_rid == RID()) {
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_mesh_rid = VisualServer::get_singleton()->mesh_create();
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VS::get_singleton()->instance_set_base(get_instance(), _mesh_rid);
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}
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Ref<PropMaterialCache> old_cache;
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old_cache = _cache;
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_cache = PropCache::get_singleton()->tiled_wall_material_cache_get(_data);
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if (old_cache.is_valid() && old_cache != _cache) {
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PropCache::get_singleton()->tiled_wall_material_cache_unref(old_cache);
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}
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if (!_cache->get_initialized()) {
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_cache->mutex_lock();
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//An anouther thread could have initialized it before wo got the mutex!
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if (!_cache->get_initialized()) {
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_data->setup_cache(_cache);
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_cache->refresh_rects();
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}
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_cache->mutex_unlock();
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}
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generate_mesh();
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}
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void TiledWall::generate_mesh() {
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if (!_data.is_valid()) {
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return;
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}
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//data->mesh()
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//_mesher->
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/*
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Array arr = _mesher->get_array();
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if (arr.size() != Mesh::ARRAY_MAX) {
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return;
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}
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PoolVector<Vector3> vertices = arr[Mesh::ARRAY_VERTEX];
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if (vertices.size() == 0) {
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return;
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}
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(_mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, arr);
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if (_material.is_valid()) {
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VisualServer::get_singleton()->mesh_surface_set_material(_mesh_rid, 0, _material->get_rid());
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}*/
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//setup new aabb
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}
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void TiledWall::clear_mesh() {
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_mesher->reset();
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_aabb = AABB();
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if (_mesh_rid != RID()) {
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if (VS::get_singleton()->mesh_get_surface_count(_mesh_rid) > 0)
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#if !GODOT4
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VS::get_singleton()->mesh_remove_surface(_mesh_rid, 0);
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#else
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VS::get_singleton()->mesh_clear(_mesh_rid);
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#endif
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}
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}
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void TiledWall::free_mesh() {
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if (_mesh_rid != RID()) {
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VS::get_singleton()->free(_mesh_rid);
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_mesh_rid = RID();
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}
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}
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TiledWall::TiledWall() {
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_width = 1;
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_height = 1;
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//temporary
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set_portal_mode(PORTAL_MODE_GLOBAL);
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_mesher.instance();
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}
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TiledWall::~TiledWall() {
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_data.unref();
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_cache.unref();
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_mesher.unref();
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}
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void TiledWall::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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refresh();
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break;
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}
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case NOTIFICATION_EXIT_TREE: {
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free_mesh();
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break;
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}
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}
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}
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void TiledWall::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_width"), &TiledWall::get_width);
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ClassDB::bind_method(D_METHOD("set_width", "value"), &TiledWall::set_width);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
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ClassDB::bind_method(D_METHOD("get_heigth"), &TiledWall::get_heigth);
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ClassDB::bind_method(D_METHOD("set_heigth", "value"), &TiledWall::set_heigth);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "heigth"), "set_heigth", "get_heigth");
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ClassDB::bind_method(D_METHOD("get_data"), &TiledWall::get_data);
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ClassDB::bind_method(D_METHOD("set_data", "value"), &TiledWall::set_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "TiledWallData"), "set_data", "get_data");
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ClassDB::bind_method(D_METHOD("set_collision"), &TiledWall::set_collision);
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ClassDB::bind_method(D_METHOD("set_collision", "value"), &TiledWall::set_collision);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision"), "set_collision", "set_collision");
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ClassDB::bind_method(D_METHOD("refresh"), &TiledWall::refresh);
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ClassDB::bind_method(D_METHOD("generate_mesh"), &TiledWall::generate_mesh);
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ClassDB::bind_method(D_METHOD("clear_mesh"), &TiledWall::clear_mesh);
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ClassDB::bind_method(D_METHOD("free_mesh"), &TiledWall::free_mesh);
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}
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