A c++ engine module for godot, that lets you create new animations from animation frames.
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procedural_animation_editor_plugin.h Removed multiple animation support per ProceduralAnimation. It will work exactly as the built in Animation. This way the built in animation player can be really easily adapted to work as a procedural animation player. 2020-03-25 16:47:49 +01:00
procedural_animation_player.cpp Removed multiple animation support per ProceduralAnimation. It will work exactly as the built in Animation. This way the built in animation player can be really easily adapted to work as a procedural animation player. 2020-03-25 16:47:49 +01:00
procedural_animation_player.h Removed multiple animation support per ProceduralAnimation. It will work exactly as the built in Animation. This way the built in animation player can be really easily adapted to work as a procedural animation player. 2020-03-25 16:47:49 +01:00
procedural_animation.cpp Removed multiple animation support per ProceduralAnimation. It will work exactly as the built in Animation. This way the built in animation player can be really easily adapted to work as a procedural animation player. 2020-03-25 16:47:49 +01:00
procedural_animation.h Removed multiple animation support per ProceduralAnimation. It will work exactly as the built in Animation. This way the built in animation player can be really easily adapted to work as a procedural animation player. 2020-03-25 16:47:49 +01:00
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Procedural Animations

This is a Procedural Animations engine module for the GODOT Engine.

clone this repository into your <Godot source>/modules/, and compile.

cd <Godot source>/modules

git clone https://github.com/Relintai/procedural_animations procedural_animation