mirror of
https://github.com/Relintai/procedural_animations.git
synced 2024-11-13 08:27:19 +01:00
157 lines
4.4 KiB
C++
157 lines
4.4 KiB
C++
/*
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Copyright (c) 2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROCEDURAL_ANIMATION_EDITOR_PLUGIN_H
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#define PROCEDURAL_ANIMATION_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "editor/pane_drag.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/menu_button.h"
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#include "core/core_string_names.h"
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#include "procedural_animation.h"
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#include "procedural_animation_player.h"
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#include "editor/plugins/curve_editor_plugin.h"
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class ProceduralAnimationEditor : public VBoxContainer {
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GDCLASS(ProceduralAnimationEditor, VBoxContainer);
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public:
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enum DeletePopupActions {
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DELETE_POPUP_KEYFRAME,
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};
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public:
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void edit(const Ref<ProceduralAnimation> &animation);
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void edit(ProceduralAnimationPlayer *player);
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void add_frame_button_pressed();
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void load_selected_animation();
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void clear_keyframe_nodes();
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void on_keyframe_node_changed(Node *node);
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void on_delete_popup_confirmed();
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void on_connection_request(const String &from, const int from_slot, const String &to, const int to_slot);
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void on_disconnection_request(const String &from, const int from_slot, const String &to, const int to_slot);
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ProceduralAnimationEditor();
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ProceduralAnimationEditor(EditorNode *p_editor);
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~ProceduralAnimationEditor();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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private:
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OptionButton *_animation_option_button;
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DeletePopupActions _delete_popup_action;
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ConfirmationDialog *_delete_popuop;
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ConfirmationDialog *_name_popuop;
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Label *_name_pupup_label;
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LineEdit *_name_popup_line_edit;
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GraphNode *_start_node;
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Ref<ProceduralAnimation> _animation;
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GraphEdit *_graph_edit;
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Button *_stop;
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Button *_play;
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Button *_play_from;
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Button *_play_bw;
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Button *_play_bw_from;
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ToolButton *_pin;
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ProceduralAnimationPlayer *_animation_player;
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};
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class ProceduralAnimationEditorGraphNode : public GraphNode {
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GDCLASS(ProceduralAnimationEditorGraphNode, GraphNode);
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public:
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int get_id() const;
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void set_id(const int id);
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String get_keyframe_name() const;
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void set_keyframe_name(const String &value);
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void on_keyframe_name_modified(const String &value);
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int get_animation_keyframe_index() const;
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void set_animation_keyframe_index(const int value);
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int get_next_keyframe() const;
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void set_next_keyframe(const int value);
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Ref<Curve> get_in_curve() const;
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void set_in_curve(const Ref<Curve> &value);
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void set_animation_keyframe_names(const PoolVector<String> &names);
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void on_animation_keyframe_spinbox_value_changed(const String &value);
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void changed();
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ProceduralAnimationEditorGraphNode();
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~ProceduralAnimationEditorGraphNode();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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private:
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int _id;
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LineEdit *_name;
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SpinBox *_animation_keyframe_spinbox;
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int _animation_keyframe_index;
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int _next_keyframe;
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CurveEditor *_curve_editor;
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Ref<Curve> _in_curve;
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};
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class ProceduralAnimationEditorPlugin : public EditorPlugin {
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GDCLASS(ProceduralAnimationEditorPlugin, EditorPlugin);
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public:
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virtual String get_name() const { return "ProceduralAnimationEditor"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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ProceduralAnimationEditorPlugin(EditorNode *p_node);
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~ProceduralAnimationEditorPlugin();
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protected:
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private:
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ProceduralAnimationEditor *animation_editor;
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ToolButton *animation_editor_button;
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EditorNode *editor;
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};
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#endif
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