A c++ engine module for godot, that lets you create new animations from animation frames.
Go to file
2020-01-28 02:35:52 +01:00
docs Initial commit. Mostly bindings-related work. 2020-01-24 15:29:39 +01:00
.gitignore Initial commit. Mostly bindings-related work. 2020-01-24 15:29:39 +01:00
config.py Initial commit. Mostly bindings-related work. 2020-01-24 15:29:39 +01:00
LICENSE Initial commit. Mostly bindings-related work. 2020-01-24 15:29:39 +01:00
procedural_animation_editor_plugin.cpp Work on the editor plugin, also fixed a few typos in ProceduralAnimation's binds. 2020-01-28 02:35:52 +01:00
procedural_animation_editor_plugin.h Work on the editor plugin, also fixed a few typos in ProceduralAnimation's binds. 2020-01-28 02:35:52 +01:00
procedural_animation_player.cpp Initial commit. Mostly bindings-related work. 2020-01-24 15:29:39 +01:00
procedural_animation_player.h Initial commit. Mostly bindings-related work. 2020-01-24 15:29:39 +01:00
procedural_animation.cpp Work on the editor plugin, also fixed a few typos in ProceduralAnimation's binds. 2020-01-28 02:35:52 +01:00
procedural_animation.h More work on bindings/data storage. 2020-01-27 03:04:53 +01:00
README.md Initial commit. Mostly bindings-related work. 2020-01-24 15:29:39 +01:00
register_types.cpp Started work on an editor plugin. 2020-01-25 00:31:34 +01:00
register_types.h Initial commit. Mostly bindings-related work. 2020-01-24 15:29:39 +01:00
SCsub Started work on an editor plugin. 2020-01-25 00:31:34 +01:00

Procedural Animations

This is a Procedural Animations engine module for the GODOT Engine.

clone this repository into your <Godot source>/modules/, and compile.

cd <Godot source>/modules

git clone https://github.com/Relintai/procedural_animations procedural_animation