Started work on an editor plugin.

This commit is contained in:
Relintai 2020-01-25 00:31:34 +01:00
parent 9b20b6f7d9
commit adf50b93a2
4 changed files with 198 additions and 0 deletions

1
SCsub
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@ -13,6 +13,7 @@ sources = [
"procedural_animation.cpp",
"procedural_animation_player.cpp",
"procedural_animation_editor_plugin.cpp",
]
if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':

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@ -0,0 +1,139 @@
#include "procedural_animation_editor_plugin.h"
#include "editor/editor_scale.h"
void ProceduralAnimationEditor::edit(const Ref<ProceduralAnimation> &animation) {
_animation = animation;
}
void ProceduralAnimationEditor::add_frame_button_pressed() {
GraphNode *gn = memnew(GraphNode);
gn->set_title("Animation Frame");
gn->set_show_close_button(true);
Label *l1 = memnew(Label);
l1->set_text("Name");
gn->add_child(l1);
LineEdit *le = memnew(LineEdit);
gn->add_child(le);
Label *l2 = memnew(Label);
l2->set_text("Keyframe");
gn->add_child(l2);
HBoxContainer *kfc = memnew(HBoxContainer);
gn->add_child(kfc);
OptionButton *kob = memnew(OptionButton);
kfc->add_child(kob);
Button *kb = memnew(Button);
kb->set_text("Edit name");
kfc->add_child(kb);
Label *l3 = memnew(Label);
l3->set_text("In Curve");
gn->add_child(l3);
//placeholder
Button *pb = memnew(Button);
pb->set_text("Edit / Show");
pb->set_custom_minimum_size(Size2(0, 69) * EDSCALE);
gn->add_child(pb);
gn->set_slot(0, true, 0, Color(0, 1, 0), true, 0, Color(0, 1, 0));
_graph_edit->add_child(gn);
}
void ProceduralAnimationEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_frame_button_pressed"), &ProceduralAnimationEditor::add_frame_button_pressed);
}
ProceduralAnimationEditor::ProceduralAnimationEditor(EditorNode *p_editor) {
set_h_size_flags(SIZE_EXPAND_FILL);
//top bar
HBoxContainer *hbc = memnew(HBoxContainer);
add_child(hbc);
MenuButton *categtnb = memnew(MenuButton);
categtnb->set_text("Category");
PopupMenu *cpm = categtnb->get_popup();
cpm->add_item("Add");
cpm->add_item("Delete");
cpm->add_item("Rename");
hbc->add_child(categtnb);
OptionButton *cob = memnew(OptionButton);
cob->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(cob);
MenuButton *animtn = memnew(MenuButton);
animtn->set_text("Animation");
PopupMenu *apm = animtn->get_popup();
apm->add_item("Add");
apm->add_item("Delete");
apm->add_item("Rename");
hbc->add_child(animtn);
OptionButton *cab = memnew(OptionButton);
cab->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(cab);
Button *aafb = memnew(Button);
aafb->set_text("add frame");
aafb->connect("pressed", this, "add_frame_button_pressed");
hbc->add_child(aafb);
Button *pinb = memnew(Button);
pinb->set_text("Pin");
hbc->add_child(pinb);
//bottom
_graph_edit = memnew(GraphEdit);
_graph_edit->set_h_size_flags(SIZE_EXPAND_FILL);
_graph_edit->set_v_size_flags(SIZE_EXPAND_FILL);
_graph_edit->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
add_child(_graph_edit);
}
ProceduralAnimationEditor::~ProceduralAnimationEditor() {
}
void ProceduralAnimationEditorPlugin::edit(Object *p_object) {
}
bool ProceduralAnimationEditorPlugin::handles(Object *p_object) const {
bool handles = p_object->is_class("ProceduralAnimation");
if (handles) {
animation_editor_button->show();
} else {
animation_editor_button->hide();
}
return handles;
}
void ProceduralAnimationEditorPlugin::make_visible(bool p_visible) {
}
ProceduralAnimationEditorPlugin::ProceduralAnimationEditorPlugin(EditorNode *p_node) {
editor = p_node;
animation_editor = memnew(ProceduralAnimationEditor(editor));
animation_editor_button = add_control_to_bottom_panel(animation_editor, "Procedural Animations");
animation_editor->hide();
}
ProceduralAnimationEditorPlugin::~ProceduralAnimationEditorPlugin() {
}

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@ -0,0 +1,52 @@
#ifndef PROCEDURAL_ANIMATION_EDITOR_PLUGIN_H
#define PROCEDURAL_ANIMATION_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/pane_drag.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/menu_button.h"
#include "procedural_animation.h"
class ProceduralAnimationEditor : public VBoxContainer {
GDCLASS(ProceduralAnimationEditor, VBoxContainer);
public:
void edit(const Ref<ProceduralAnimation> &animation);
void add_frame_button_pressed();
ProceduralAnimationEditor() {}
ProceduralAnimationEditor(EditorNode *p_editor);
~ProceduralAnimationEditor();
protected:
static void _bind_methods();
private:
Ref<ProceduralAnimation> _animation;
GraphEdit *_graph_edit;
};
class ProceduralAnimationEditorPlugin : public EditorPlugin {
GDCLASS(ProceduralAnimationEditorPlugin, EditorPlugin);
public:
virtual String get_name() const { return "ProceduralAnimation"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
ProceduralAnimationEditorPlugin(EditorNode *p_node);
~ProceduralAnimationEditorPlugin();
protected:
private:
ProceduralAnimationEditor *animation_editor;
ToolButton *animation_editor_button;
EditorNode *editor;
};
#endif

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@ -3,9 +3,15 @@
#include "procedural_animation.h"
#include "procedural_animation_player.h"
#include "procedural_animation_editor_plugin.h"
void register_procedural_animations_types() {
ClassDB::register_class<ProceduralAnimation>();
ClassDB::register_class<ProceduralAnimationPlayer>();
#ifdef TOOLS_ENABLED
EditorPlugins::add_by_type<ProceduralAnimationEditorPlugin>();
#endif
}
void unregister_procedural_animations_types() {