procedural_animations/procedural_animation.h

127 lines
4.2 KiB
C++

#ifndef PROCEDURAL_ANIMATION_H
#define PROCEDURAL_ANIMATION_H
#include "core/resource.h"
#include "core/map.h"
#include "core/vector.h"
#include "core/math/vector2.h"
#include "scene/resources/animation.h"
#include "scene/resources/curve.h"
#include "scene/resources/animation.h"
class ProceduralAnimation : public Resource {
GDCLASS(ProceduralAnimation, Resource);
public:
//Categories
PoolVector<int> get_category_indices() const;
int add_category(const String &name);
void remove_category(const int index);
String get_category_name(const int category_index) const;
void set_category_name(const int category_index, const String &value);
//Animations
PoolVector<int> get_animation_indices(const int category_index) const;
int add_animation(const int category_index);
void remove_animation(const int category_index, const int animation_index);
String get_animation_name(const int category_index, const int animation_index);
void set_animation_name(const int category_index, const int animation_index, const String &value);
Vector2 get_animation_node_position(const int category_index, int animation_index) const;
void set_animation_node_position(const int category_index, const int animation_index, const Vector2 &value);
int get_start_frame_index(const int category_index, const int animation_index) const;
void set_start_frame_index(const int category_index, const int animation_index, const int value);
//Keyframes
PoolVector<int> get_keyframe_indices(const int category_index, const int animation_index) const;
int add_keyframe(const int category_index, const int animation_index);
void remove_keyframe(const int category_index, const int animation_index, const int keyframe_index);
String get_keyframe_name(const int category_index, const int animation_index, const int keyframe_index);
void set_keyframe_name(const int category_index, const int animation_index, const int keyframe_index, const String &value);
int get_keyframe_animation_keyframe_index(const int category_index, int animation_index, const int keyframe_index) const;
void set_keyframe_animation_keyframe_index(const int category_index, int animation_index, const int keyframe_index, int value);
int get_keyframe_next_keyframe_index(const int category_index, const int animation_index, const int keyframe_index) const;
void set_keyframe_next_keyframe_index(const int category_index, const int animation_index, const int keyframe_index, const int value);
Ref<Curve> get_keyframe_in_curve(const int category_index, const int animation_index, const int keyframe_index) const;
void set_keyframe_in_curve(const int category_index, const int animation_index, const int keyframe_index, const Ref<Curve> &value);
Vector2 get_keyframe_node_position(const int category_index, int animation_index, const int keyframe_index) const;
void set_keyframe_node_position(const int category_index, const int animation_index, const int keyframe_index, const Vector2 &value);
ProceduralAnimation();
~ProceduralAnimation();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
protected:
struct AnimationKeyFrame {
String name;
int animation_keyframe_index;
int next_keyframe;
Ref<Curve> in_curve;
Vector2 position;
AnimationKeyFrame() {
animation_keyframe_index = 0;
next_keyframe = -1;
}
~AnimationKeyFrame() {
in_curve.unref();
}
};
struct AnimationEntry {
String name;
Vector2 position;
int start_frame_index;
Map<int, AnimationKeyFrame *> keyframes;
AnimationEntry() {
start_frame_index = -1;
}
~AnimationEntry() {
for (Map<int, AnimationKeyFrame *>::Element *E = keyframes.front(); E; E = E->next())
memdelete(E->get());
keyframes.clear();
}
};
struct Category {
String name;
Map<int, AnimationEntry *> animations;
~Category() {
for (Map<int, AnimationEntry *>::Element *E = animations.front(); E; E = E->next())
memdelete(E->get());
animations.clear();
}
};
private:
String _editor_add_category_name;
String _add_editor_category_animation_name;
Map<int, Category *> _categories;
Ref<Animation> _animation;
Map<int, String> _keyframe_names;
};
#endif