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44e7d2b63c
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Removed all commented out curve code.
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2020-04-01 02:11:27 +02:00 |
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1fae51e51f
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Mostly fixed up load_keyframe_data. Switched from using a curve to using transition easing.
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2020-04-01 02:09:42 +02:00 |
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ab4a274057
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Fixed up the editor plugin. Also now ProceduralAnimation generates keys properly.
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2020-03-31 23:42:26 +02:00 |
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16d0ff1ed1
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Implemented data preprocessing.
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2020-03-27 19:24:48 +01:00 |
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424d721c68
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Started work on a better solution. Removed most of the things I added yesterday, also removed the ProceduralAnimationPlayer. ProceduralAnimation is now inherited from Animation.
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2020-03-26 10:27:39 +01:00 |
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513e89b511
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Brought over all the code from godot's AnimationPlayer into ProceduralAnimationPlayer, and did the first set of rework to both it, and the ProceduralAnimation itself, so the apis match. Doesn't work for now, but it compiles.
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2020-03-25 18:41:26 +01:00 |
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782020b698
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Removed multiple animation support per ProceduralAnimation. It will work exactly as the built in Animation. This way the built in animation player can be really easily adapted to work as a procedural animation player.
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2020-03-25 16:47:49 +01:00 |
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9f9c0f8940
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Removed categories.
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2020-03-25 15:05:10 +01:00 |
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91696e6c5e
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Work on the player (mostly bindings).
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2020-03-16 01:10:26 +01:00 |
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ba464ef045
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Implemented loading the animation data.
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2020-02-28 07:44:22 +01:00 |
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0e59990ff5
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Started work on getting the actual data out from animation.
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2020-02-27 14:54:52 +01:00 |
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00f6c128bd
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Added the interpolation methods from Animation. Also added equivalent structs to store animation keyframe data.
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2020-02-10 18:38:41 +01:00 |
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9c287b9e54
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Added the license text to all cpp files.
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2020-01-31 19:39:58 +01:00 |
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3962252196
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Implement graph connections for the editor plugin.
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2020-01-30 01:55:54 +01:00 |
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2f4e3af4f5
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More work on the editor plugin.
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2020-01-28 22:30:58 +01:00 |
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994f8a83f2
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More work on bindings/data storage.
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2020-01-27 03:04:53 +01:00 |
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9b20b6f7d9
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Initial commit. Mostly bindings-related work.
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2020-01-24 15:29:39 +01:00 |
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