mirror of
https://github.com/Relintai/procedural_animations.git
synced 2024-11-08 20:22:10 +01:00
Started work on a better solution. Removed most of the things I added yesterday, also removed the ProceduralAnimationPlayer. ProceduralAnimation is now inherited from Animation.
This commit is contained in:
parent
513e89b511
commit
424d721c68
1
SCsub
1
SCsub
@ -12,7 +12,6 @@ sources = [
|
||||
"register_types.cpp",
|
||||
|
||||
"procedural_animation.cpp",
|
||||
"procedural_animation_player.cpp",
|
||||
"procedural_animation_editor_plugin.cpp",
|
||||
]
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -23,96 +23,20 @@ SOFTWARE.
|
||||
#ifndef PROCEDURAL_ANIMATION_H
|
||||
#define PROCEDURAL_ANIMATION_H
|
||||
|
||||
#include "core/resource.h"
|
||||
#include "scene/resources/animation.h"
|
||||
|
||||
#include "core/map.h"
|
||||
#include "core/math/vector2.h"
|
||||
#include "core/pool_vector.h"
|
||||
#include "core/vector.h"
|
||||
|
||||
#include "scene/resources/animation.h"
|
||||
#include "scene/resources/curve.h"
|
||||
|
||||
#include "scene/resources/animation.h"
|
||||
|
||||
class ProceduralAnimation : public Resource {
|
||||
GDCLASS(ProceduralAnimation, Resource);
|
||||
|
||||
friend class Animation;
|
||||
class ProceduralAnimation : public Animation {
|
||||
GDCLASS(ProceduralAnimation, Animation);
|
||||
|
||||
protected:
|
||||
enum AnimationKeyTrackType {
|
||||
TYPE_VALUE = Animation::TYPE_VALUE,
|
||||
TYPE_TRANSFORM = Animation::TYPE_TRANSFORM,
|
||||
TYPE_METHOD = Animation::TYPE_METHOD,
|
||||
TYPE_BEZIER = Animation::TYPE_BEZIER,
|
||||
TYPE_AUDIO = Animation::TYPE_AUDIO,
|
||||
TYPE_ANIMATION = Animation::TYPE_ANIMATION,
|
||||
TYPE_NONE,
|
||||
};
|
||||
|
||||
enum KeyInterpolationType {
|
||||
INTERPOLATION_NEAREST = Animation::INTERPOLATION_NEAREST,
|
||||
INTERPOLATION_LINEAR = Animation::INTERPOLATION_LINEAR,
|
||||
INTERPOLATION_CUBIC = Animation::INTERPOLATION_CUBIC,
|
||||
INTERPOLATION_CURVE,
|
||||
};
|
||||
|
||||
/* Key data */
|
||||
struct AnimationKey {
|
||||
AnimationKeyTrackType type;
|
||||
NodePath path;
|
||||
bool enabled;
|
||||
|
||||
AnimationKey() {
|
||||
type = TYPE_NONE;
|
||||
enabled = true;
|
||||
}
|
||||
};
|
||||
|
||||
struct VariantAnimationKey : public AnimationKey {
|
||||
Variant value;
|
||||
|
||||
VariantAnimationKey() {
|
||||
type = TYPE_VALUE;
|
||||
}
|
||||
};
|
||||
|
||||
struct TransformAnimationKey : public AnimationKey {
|
||||
Vector3 loc;
|
||||
Quat rot;
|
||||
Vector3 scale;
|
||||
|
||||
TransformAnimationKey() :
|
||||
AnimationKey() {
|
||||
type = TYPE_TRANSFORM;
|
||||
}
|
||||
};
|
||||
|
||||
struct MethodAnimationKey : public AnimationKey {
|
||||
StringName method;
|
||||
Vector<Variant> params;
|
||||
|
||||
MethodAnimationKey() :
|
||||
AnimationKey() {
|
||||
type = TYPE_METHOD;
|
||||
}
|
||||
};
|
||||
|
||||
struct AudioAnimationKey : public AnimationKey {
|
||||
RES stream;
|
||||
float start_offset;
|
||||
float end_offset;
|
||||
|
||||
AudioAnimationKey() :
|
||||
AnimationKey() {
|
||||
type = TYPE_AUDIO;
|
||||
start_offset = 0;
|
||||
end_offset = 0;
|
||||
}
|
||||
};
|
||||
|
||||
/* Animation data */
|
||||
|
||||
struct AnimationKeyFrame {
|
||||
String name;
|
||||
int animation_keyframe_index;
|
||||
@ -149,12 +73,6 @@ public:
|
||||
int get_start_frame_index() const;
|
||||
void set_start_frame_index(const int value);
|
||||
|
||||
void set_length(float p_length);
|
||||
float get_length() const;
|
||||
|
||||
void set_loop(bool p_enabled);
|
||||
bool has_loop() const;
|
||||
|
||||
//Keyframes
|
||||
PoolVector<int> get_keyframe_indices() const;
|
||||
int add_keyframe();
|
||||
@ -179,62 +97,9 @@ public:
|
||||
void initialize();
|
||||
void load_keyframe_data(int keyframe_index);
|
||||
|
||||
float track_get_key_time(int p_track, int p_key_idx) const;
|
||||
float track_get_key_transition(int p_track, int p_key_idx) const;
|
||||
Variant track_get_key_value(int p_track, int p_key_idx) const;
|
||||
|
||||
void get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const;
|
||||
void track_get_key_indices_in_range(int p_track, float p_time, float p_delta, List<int> *p_indices) const;
|
||||
|
||||
int track_find_key(int p_track, float p_time, bool p_exact = false) const;
|
||||
|
||||
Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const;
|
||||
StringName method_track_get_name(int p_track, int p_key_idx) const;
|
||||
|
||||
RES audio_track_get_key_stream(int p_track, int p_key) const;
|
||||
float audio_track_get_key_start_offset(int p_track, int p_key) const;
|
||||
float audio_track_get_key_end_offset(int p_track, int p_key) const;
|
||||
|
||||
StringName animation_track_get_key_animation(int p_track, int p_key) const;
|
||||
|
||||
//Interpolations
|
||||
Error transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const;
|
||||
Variant value_track_interpolate(int p_track, float p_time) const;
|
||||
float bezier_track_interpolate(int p_track, float p_time) const;
|
||||
|
||||
//Animation forwards
|
||||
int get_track_count() const;
|
||||
Animation::TrackType track_get_type(int p_track) const;
|
||||
|
||||
NodePath track_get_path(int p_track) const;
|
||||
int find_track(const NodePath &p_path) const;
|
||||
|
||||
bool track_is_enabled(int p_track) const;
|
||||
|
||||
int track_get_key_count(int p_track) const;
|
||||
|
||||
Animation::UpdateMode value_track_get_update_mode(int p_track) const;
|
||||
|
||||
ProceduralAnimation();
|
||||
~ProceduralAnimation();
|
||||
|
||||
protected:
|
||||
_FORCE_INLINE_ TransformAnimationKey _interpolate(const TransformAnimationKey &p_a, const TransformAnimationKey &p_b, float p_c) const;
|
||||
|
||||
_FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_c) const;
|
||||
_FORCE_INLINE_ Quat _interpolate(const Quat &p_a, const Quat &p_b, float p_c) const;
|
||||
_FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, float p_c) const;
|
||||
_FORCE_INLINE_ float _interpolate(const float &p_a, const float &p_b, float p_c) const;
|
||||
|
||||
_FORCE_INLINE_ TransformAnimationKey _cubic_interpolate(const TransformAnimationKey &p_pre_a, const TransformAnimationKey &p_a, const TransformAnimationKey &p_b, const TransformAnimationKey &p_post_b, float p_c) const;
|
||||
_FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, float p_c) const;
|
||||
_FORCE_INLINE_ Quat _cubic_interpolate(const Quat &p_pre_a, const Quat &p_a, const Quat &p_b, const Quat &p_post_b, float p_c) const;
|
||||
_FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, float p_c) const;
|
||||
_FORCE_INLINE_ float _cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const;
|
||||
|
||||
template <class T>
|
||||
_FORCE_INLINE_ T _interpolate(const Vector<AnimationKey> &p_keys, float p_time, KeyInterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const;
|
||||
|
||||
protected:
|
||||
bool _set(const StringName &p_name, const Variant &p_value);
|
||||
bool _get(const StringName &p_name, Variant &r_ret) const;
|
||||
@ -244,8 +109,6 @@ protected:
|
||||
private:
|
||||
bool _initialized;
|
||||
int _animation_fps;
|
||||
float _length;
|
||||
bool _loop;
|
||||
|
||||
String _editor_add_category_name;
|
||||
String _add_editor_category_animation_name;
|
||||
@ -254,8 +117,6 @@ private:
|
||||
int _start_frame_index;
|
||||
Map<int, AnimationKeyFrame *> _keyframes;
|
||||
|
||||
Map<int, Vector<AnimationKey> *> _animation_data;
|
||||
|
||||
Ref<Animation> _animation;
|
||||
Map<int, String> _keyframe_names;
|
||||
};
|
||||
|
@ -36,20 +36,6 @@ void ProceduralAnimationEditor::edit(const Ref<ProceduralAnimation> &animation)
|
||||
clear_keyframe_nodes();
|
||||
}
|
||||
|
||||
void ProceduralAnimationEditor::edit(ProceduralAnimationPlayer *player) {
|
||||
_animation_player = player;
|
||||
|
||||
_stop->show();
|
||||
_play->show();
|
||||
_play_from->show();
|
||||
_play_bw->show();
|
||||
_play_bw_from->show();
|
||||
|
||||
//_animation = player->get_animation();
|
||||
|
||||
clear_keyframe_nodes();
|
||||
}
|
||||
|
||||
void ProceduralAnimationEditor::load_selected_animation() {
|
||||
clear_keyframe_nodes();
|
||||
|
||||
@ -216,12 +202,9 @@ void ProceduralAnimationEditor::_bind_methods() {
|
||||
}
|
||||
|
||||
ProceduralAnimationEditor::ProceduralAnimationEditor() {
|
||||
_animation_player = NULL;
|
||||
}
|
||||
|
||||
ProceduralAnimationEditor::ProceduralAnimationEditor(EditorNode *p_editor) {
|
||||
_animation_player = NULL;
|
||||
|
||||
set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
|
||||
//top bar
|
||||
@ -466,9 +449,6 @@ void ProceduralAnimationEditorPlugin::edit(Object *p_object) {
|
||||
if (Object::cast_to<ProceduralAnimation>(p_object)) {
|
||||
animation_editor->edit(Object::cast_to<ProceduralAnimation>(p_object));
|
||||
animation_editor_button->show();
|
||||
} else if (Object::cast_to<ProceduralAnimationPlayer>(p_object)) {
|
||||
animation_editor->edit(Object::cast_to<ProceduralAnimationPlayer>(p_object));
|
||||
animation_editor_button->show();
|
||||
} else {
|
||||
animation_editor_button->set_pressed(false);
|
||||
animation_editor_button->hide();
|
||||
|
@ -31,7 +31,6 @@ SOFTWARE.
|
||||
|
||||
#include "core/core_string_names.h"
|
||||
#include "procedural_animation.h"
|
||||
#include "procedural_animation_player.h"
|
||||
|
||||
#include "editor/plugins/curve_editor_plugin.h"
|
||||
|
||||
@ -45,7 +44,6 @@ public:
|
||||
|
||||
public:
|
||||
void edit(const Ref<ProceduralAnimation> &animation);
|
||||
void edit(ProceduralAnimationPlayer *player);
|
||||
|
||||
void add_frame_button_pressed();
|
||||
|
||||
@ -87,8 +85,6 @@ private:
|
||||
Button *_play_bw;
|
||||
Button *_play_bw_from;
|
||||
ToolButton *_pin;
|
||||
|
||||
ProceduralAnimationPlayer *_animation_player;
|
||||
};
|
||||
|
||||
class ProceduralAnimationEditorGraphNode : public GraphNode {
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,345 +0,0 @@
|
||||
/*
|
||||
Copyright (c) 2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef PROCEDURAL_ANIMATION_PLAYER_H
|
||||
#define PROCEDURAL_ANIMATION_PLAYER_H
|
||||
|
||||
#include "scene/main/node.h"
|
||||
|
||||
#include "procedural_animation.h"
|
||||
|
||||
#include "scene/2d/node_2d.h"
|
||||
#include "scene/3d/skeleton.h"
|
||||
#include "scene/3d/spatial.h"
|
||||
|
||||
class ProceduralAnimationPlayer : public Node {
|
||||
GDCLASS(ProceduralAnimationPlayer, Node);
|
||||
OBJ_CATEGORY("Animation Nodes");
|
||||
|
||||
public:
|
||||
enum AnimationProcessMode {
|
||||
ANIMATION_PROCESS_PHYSICS,
|
||||
ANIMATION_PROCESS_IDLE,
|
||||
ANIMATION_PROCESS_MANUAL,
|
||||
};
|
||||
|
||||
enum AnimationMethodCallMode {
|
||||
ANIMATION_METHOD_CALL_DEFERRED,
|
||||
ANIMATION_METHOD_CALL_IMMEDIATE,
|
||||
};
|
||||
|
||||
private:
|
||||
enum {
|
||||
|
||||
NODE_CACHE_UPDATE_MAX = 1024,
|
||||
BLEND_FROM_MAX = 3
|
||||
};
|
||||
|
||||
enum SpecialProperty {
|
||||
SP_NONE,
|
||||
SP_NODE2D_POS,
|
||||
SP_NODE2D_ROT,
|
||||
SP_NODE2D_SCALE,
|
||||
};
|
||||
|
||||
struct TrackNodeCache {
|
||||
|
||||
NodePath path;
|
||||
uint32_t id;
|
||||
RES resource;
|
||||
Node *node;
|
||||
Spatial *spatial;
|
||||
Node2D *node_2d;
|
||||
Skeleton *skeleton;
|
||||
int bone_idx;
|
||||
// accumulated transforms
|
||||
|
||||
Vector3 loc_accum;
|
||||
Quat rot_accum;
|
||||
Vector3 scale_accum;
|
||||
uint64_t accum_pass;
|
||||
|
||||
bool audio_playing;
|
||||
float audio_start;
|
||||
float audio_len;
|
||||
|
||||
bool animation_playing;
|
||||
|
||||
struct PropertyAnim {
|
||||
|
||||
TrackNodeCache *owner;
|
||||
SpecialProperty special; //small optimization
|
||||
Vector<StringName> subpath;
|
||||
Object *object;
|
||||
Variant value_accum;
|
||||
uint64_t accum_pass;
|
||||
Variant capture;
|
||||
|
||||
PropertyAnim() :
|
||||
owner(NULL),
|
||||
special(SP_NONE),
|
||||
object(NULL),
|
||||
accum_pass(0) {}
|
||||
};
|
||||
|
||||
Map<StringName, PropertyAnim> property_anim;
|
||||
|
||||
struct BezierAnim {
|
||||
|
||||
Vector<StringName> bezier_property;
|
||||
TrackNodeCache *owner;
|
||||
float bezier_accum;
|
||||
Object *object;
|
||||
uint64_t accum_pass;
|
||||
|
||||
BezierAnim() :
|
||||
owner(NULL),
|
||||
bezier_accum(0.0),
|
||||
object(NULL),
|
||||
accum_pass(0) {}
|
||||
};
|
||||
|
||||
Map<StringName, BezierAnim> bezier_anim;
|
||||
|
||||
TrackNodeCache() :
|
||||
id(0),
|
||||
node(NULL),
|
||||
spatial(NULL),
|
||||
node_2d(NULL),
|
||||
skeleton(NULL),
|
||||
bone_idx(-1),
|
||||
accum_pass(0),
|
||||
audio_playing(false),
|
||||
audio_start(0.0),
|
||||
audio_len(0.0),
|
||||
animation_playing(false) {}
|
||||
};
|
||||
|
||||
struct TrackNodeCacheKey {
|
||||
|
||||
uint32_t id;
|
||||
int bone_idx;
|
||||
|
||||
inline bool operator<(const TrackNodeCacheKey &p_right) const {
|
||||
|
||||
if (id < p_right.id)
|
||||
return true;
|
||||
else if (id > p_right.id)
|
||||
return false;
|
||||
else
|
||||
return bone_idx < p_right.bone_idx;
|
||||
}
|
||||
};
|
||||
|
||||
Map<TrackNodeCacheKey, TrackNodeCache> node_cache_map;
|
||||
|
||||
TrackNodeCache *cache_update[NODE_CACHE_UPDATE_MAX];
|
||||
int cache_update_size;
|
||||
TrackNodeCache::PropertyAnim *cache_update_prop[NODE_CACHE_UPDATE_MAX];
|
||||
int cache_update_prop_size;
|
||||
TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX];
|
||||
int cache_update_bezier_size;
|
||||
Set<TrackNodeCache *> playing_caches;
|
||||
|
||||
uint64_t accum_pass;
|
||||
float speed_scale;
|
||||
float default_blend_time;
|
||||
|
||||
struct AnimationData {
|
||||
String name;
|
||||
StringName next;
|
||||
Vector<TrackNodeCache *> node_cache;
|
||||
Ref<ProceduralAnimation> animation;
|
||||
};
|
||||
|
||||
Map<StringName, AnimationData> animation_set;
|
||||
struct BlendKey {
|
||||
|
||||
StringName from;
|
||||
StringName to;
|
||||
bool operator<(const BlendKey &bk) const { return from == bk.from ? String(to) < String(bk.to) : String(from) < String(bk.from); }
|
||||
};
|
||||
|
||||
Map<BlendKey, float> blend_times;
|
||||
|
||||
struct PlaybackData {
|
||||
|
||||
AnimationData *from;
|
||||
float pos;
|
||||
float speed_scale;
|
||||
|
||||
PlaybackData() {
|
||||
|
||||
pos = 0;
|
||||
speed_scale = 1.0;
|
||||
from = NULL;
|
||||
}
|
||||
};
|
||||
|
||||
struct Blend {
|
||||
|
||||
PlaybackData data;
|
||||
|
||||
float blend_time;
|
||||
float blend_left;
|
||||
|
||||
Blend() {
|
||||
|
||||
blend_left = 0;
|
||||
blend_time = 0;
|
||||
}
|
||||
};
|
||||
|
||||
struct Playback {
|
||||
|
||||
List<Blend> blend;
|
||||
PlaybackData current;
|
||||
StringName assigned;
|
||||
bool seeked;
|
||||
bool started;
|
||||
} playback;
|
||||
|
||||
List<StringName> queued;
|
||||
|
||||
bool end_reached;
|
||||
bool end_notify;
|
||||
|
||||
String autoplay;
|
||||
AnimationProcessMode animation_process_mode;
|
||||
AnimationMethodCallMode method_call_mode;
|
||||
bool processing;
|
||||
bool active;
|
||||
|
||||
NodePath root;
|
||||
|
||||
void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false);
|
||||
|
||||
void _ensure_node_caches(AnimationData *p_anim);
|
||||
void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started);
|
||||
void _animation_process2(float p_delta, bool p_started);
|
||||
void _animation_update_transforms();
|
||||
void _animation_process(float p_delta);
|
||||
|
||||
void _node_removed(Node *p_node);
|
||||
void _stop_playing_caches();
|
||||
|
||||
// bind helpers
|
||||
PoolVector<String> _get_animation_list() const {
|
||||
|
||||
List<StringName> animations;
|
||||
get_animation_list(&animations);
|
||||
PoolVector<String> ret;
|
||||
while (animations.size()) {
|
||||
|
||||
ret.push_back(animations.front()->get());
|
||||
animations.pop_front();
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void _animation_changed();
|
||||
void _ref_anim(const Ref<ProceduralAnimation> &p_anim);
|
||||
void _unref_anim(const Ref<ProceduralAnimation> &p_anim);
|
||||
|
||||
void _set_process(bool p_process, bool p_force = false);
|
||||
|
||||
bool playing;
|
||||
|
||||
protected:
|
||||
bool _set(const StringName &p_name, const Variant &p_value);
|
||||
bool _get(const StringName &p_name, Variant &r_ret) const;
|
||||
virtual void _validate_property(PropertyInfo &property) const;
|
||||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
void _notification(int p_what);
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
StringName find_animation(const Ref<ProceduralAnimation> &p_animation) const;
|
||||
|
||||
Error add_animation(const StringName &p_name, const Ref<ProceduralAnimation> &p_animation);
|
||||
void remove_animation(const StringName &p_name);
|
||||
void rename_animation(const StringName &p_name, const StringName &p_new_name);
|
||||
bool has_animation(const StringName &p_name) const;
|
||||
Ref<ProceduralAnimation> get_animation(const StringName &p_name) const;
|
||||
void get_animation_list(List<StringName> *p_animations) const;
|
||||
|
||||
void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time);
|
||||
float get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const;
|
||||
|
||||
void animation_set_next(const StringName &p_animation, const StringName &p_next);
|
||||
StringName animation_get_next(const StringName &p_animation) const;
|
||||
|
||||
void set_default_blend_time(float p_default);
|
||||
float get_default_blend_time() const;
|
||||
|
||||
void play(const StringName &p_name = StringName(), float p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
|
||||
void play_backwards(const StringName &p_name = StringName(), float p_custom_blend = -1);
|
||||
void queue(const StringName &p_name);
|
||||
PoolVector<String> get_queue();
|
||||
void clear_queue();
|
||||
void stop(bool p_reset = true);
|
||||
bool is_playing() const;
|
||||
String get_current_animation() const;
|
||||
void set_current_animation(const String &p_anim);
|
||||
String get_assigned_animation() const;
|
||||
void set_assigned_animation(const String &p_anim);
|
||||
void stop_all();
|
||||
void set_active(bool p_active);
|
||||
bool is_active() const;
|
||||
bool is_valid() const;
|
||||
|
||||
void set_speed_scale(float p_speed);
|
||||
float get_speed_scale() const;
|
||||
float get_playing_speed() const;
|
||||
|
||||
void set_autoplay(const String &p_name);
|
||||
String get_autoplay() const;
|
||||
|
||||
void set_animation_process_mode(AnimationProcessMode p_mode);
|
||||
AnimationProcessMode get_animation_process_mode() const;
|
||||
|
||||
void set_method_call_mode(AnimationMethodCallMode p_mode);
|
||||
AnimationMethodCallMode get_method_call_mode() const;
|
||||
|
||||
void seek(float p_time, bool p_update = false);
|
||||
void seek_delta(float p_time, float p_delta);
|
||||
float get_current_animation_position() const;
|
||||
float get_current_animation_length() const;
|
||||
|
||||
void advance(float p_time);
|
||||
|
||||
void set_root(const NodePath &p_root);
|
||||
NodePath get_root() const;
|
||||
|
||||
void clear_caches(); ///< must be called by hand if an animation was modified after added
|
||||
|
||||
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
|
||||
|
||||
ProceduralAnimationPlayer();
|
||||
~ProceduralAnimationPlayer();
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(ProceduralAnimationPlayer::AnimationProcessMode);
|
||||
VARIANT_ENUM_CAST(ProceduralAnimationPlayer::AnimationMethodCallMode);
|
||||
|
||||
#endif
|
@ -23,13 +23,11 @@ SOFTWARE.
|
||||
#include "register_types.h"
|
||||
|
||||
#include "procedural_animation.h"
|
||||
#include "procedural_animation_player.h"
|
||||
|
||||
#include "procedural_animation_editor_plugin.h"
|
||||
|
||||
void register_procedural_animations_types() {
|
||||
ClassDB::register_class<ProceduralAnimation>();
|
||||
ClassDB::register_class<ProceduralAnimationPlayer>();
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
EditorPlugins::add_by_type<ProceduralAnimationEditorPlugin>();
|
||||
|
Loading…
Reference in New Issue
Block a user