Brought over all the code from godot's AnimationPlayer into ProceduralAnimationPlayer, and did the first set of rework to both it, and the ProceduralAnimation itself, so the apis match. Doesn't work for now, but it compiles.

This commit is contained in:
Relintai 2020-03-25 18:41:26 +01:00
parent 782020b698
commit 513e89b511
4 changed files with 2632 additions and 1 deletions

View File

@ -81,6 +81,22 @@ void ProceduralAnimation::set_start_frame_index(const int value) {
_start_frame_index = value;
}
float ProceduralAnimation::get_length() const {
return _length;
}
void ProceduralAnimation::set_length(float p_length) {
_length = p_length;
emit_changed();
}
bool ProceduralAnimation::has_loop() const {
return _loop;
}
void ProceduralAnimation::set_loop(bool p_enabled) {
_loop = p_enabled;
emit_changed();
}
//Keyframes
PoolVector<int> ProceduralAnimation::get_keyframe_indices() const {
PoolVector<int> idxr;
@ -272,10 +288,643 @@ void ProceduralAnimation::load_keyframe_data(int keyframe_index) {
}
}
float ProceduralAnimation::track_get_key_time(int p_track, int p_key_idx) const {
//add time to all keyframes
//sum them up, store, and return that
return 0;
}
float ProceduralAnimation::track_get_key_transition(int p_track, int p_key_idx) const {
/*
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
switch (t->type) {
case TYPE_TRANSFORM: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), -1);
return tt->transforms[p_key_idx].transition;
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, vt->values.size(), -1);
return vt->values[p_key_idx].transition;
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, mt->methods.size(), -1);
return mt->methods[p_key_idx].transition;
} break;
case TYPE_BEZIER: {
return 1; //bezier does not really use transitions
} break;
case TYPE_AUDIO: {
return 1; //audio does not really use transitions
} break;
case TYPE_ANIMATION: {
return 1; //animation does not really use transitions
} break;
}
ERR_FAIL_V(0);
*/
//sotre, return
return 1;
}
Variant ProceduralAnimation::track_get_key_value(int p_track, int p_key_idx) const {
/*
ERR_FAIL_INDEX_V(p_track, tracks.size(), Variant());
Track *t = tracks[p_track];
switch (t->type) {
case TYPE_TRANSFORM: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), Variant());
Dictionary d;
d["location"] = tt->transforms[p_key_idx].value.loc;
d["rotation"] = tt->transforms[p_key_idx].value.rot;
d["scale"] = tt->transforms[p_key_idx].value.scale;
return d;
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, vt->values.size(), Variant());
return vt->values[p_key_idx].value;
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, mt->methods.size(), Variant());
Dictionary d;
d["method"] = mt->methods[p_key_idx].method;
d["args"] = mt->methods[p_key_idx].params;
return d;
} break;
case TYPE_BEZIER: {
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, bt->values.size(), Variant());
Array arr;
arr.resize(5);
arr[0] = bt->values[p_key_idx].value.value;
arr[1] = bt->values[p_key_idx].value.in_handle.x;
arr[2] = bt->values[p_key_idx].value.in_handle.y;
arr[3] = bt->values[p_key_idx].value.out_handle.x;
arr[4] = bt->values[p_key_idx].value.out_handle.y;
return arr;
} break;
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), Variant());
Dictionary k;
k["start_offset"] = at->values[p_key_idx].value.start_offset;
k["end_offset"] = at->values[p_key_idx].value.end_offset;
k["stream"] = at->values[p_key_idx].value.stream;
return k;
} break;
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), Variant());
return at->values[p_key_idx].value;
} break;
}
ERR_FAIL_V(Variant());
*/
return Variant();
}
void ProceduralAnimation::get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const {
/*
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_VALUE);
ValueTrack *vt = static_cast<ValueTrack *>(t);
float from_time = p_time - p_delta;
float to_time = p_time;
if (from_time > to_time)
SWAP(from_time, to_time);
if (loop) {
from_time = Math::fposmod(from_time, length);
to_time = Math::fposmod(to_time, length);
if (from_time > to_time) {
// handle loop by splitting
_value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
_value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
return;
}
} else {
if (from_time < 0)
from_time = 0;
if (from_time > length)
from_time = length;
if (to_time < 0)
to_time = 0;
if (to_time > length)
to_time = length;
}
_value_track_get_key_indices_in_range(vt, from_time, to_time, p_indices);
*/
}
void ProceduralAnimation::track_get_key_indices_in_range(int p_track, float p_time, float p_delta, List<int> *p_indices) const {
/*
ERR_FAIL_INDEX(p_track, tracks.size());
const Track *t = tracks[p_track];
float from_time = p_time - p_delta;
float to_time = p_time;
if (from_time > to_time)
SWAP(from_time, to_time);
if (loop) {
if (from_time > length || from_time < 0)
from_time = Math::fposmod(from_time, length);
if (to_time > length || to_time < 0)
to_time = Math::fposmod(to_time, length);
if (from_time > to_time) {
// handle loop by splitting
switch (t->type) {
case TYPE_TRANSFORM: {
const TransformTrack *tt = static_cast<const TransformTrack *>(t);
_track_get_key_indices_in_range(tt->transforms, from_time, length, p_indices);
_track_get_key_indices_in_range(tt->transforms, 0, to_time, p_indices);
} break;
case TYPE_VALUE: {
const ValueTrack *vt = static_cast<const ValueTrack *>(t);
_track_get_key_indices_in_range(vt->values, from_time, length, p_indices);
_track_get_key_indices_in_range(vt->values, 0, to_time, p_indices);
} break;
case TYPE_METHOD: {
const MethodTrack *mt = static_cast<const MethodTrack *>(t);
_track_get_key_indices_in_range(mt->methods, from_time, length, p_indices);
_track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices);
} break;
case TYPE_BEZIER: {
const BezierTrack *bz = static_cast<const BezierTrack *>(t);
_track_get_key_indices_in_range(bz->values, from_time, length, p_indices);
_track_get_key_indices_in_range(bz->values, 0, to_time, p_indices);
} break;
case TYPE_AUDIO: {
const AudioTrack *ad = static_cast<const AudioTrack *>(t);
_track_get_key_indices_in_range(ad->values, from_time, length, p_indices);
_track_get_key_indices_in_range(ad->values, 0, to_time, p_indices);
} break;
case TYPE_ANIMATION: {
const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
_track_get_key_indices_in_range(an->values, from_time, length, p_indices);
_track_get_key_indices_in_range(an->values, 0, to_time, p_indices);
} break;
}
return;
}
} else {
if (from_time < 0)
from_time = 0;
if (from_time > length)
from_time = length;
if (to_time < 0)
to_time = 0;
if (to_time > length)
to_time = length;
}
switch (t->type) {
case TYPE_TRANSFORM: {
const TransformTrack *tt = static_cast<const TransformTrack *>(t);
_track_get_key_indices_in_range(tt->transforms, from_time, to_time, p_indices);
} break;
case TYPE_VALUE: {
const ValueTrack *vt = static_cast<const ValueTrack *>(t);
_track_get_key_indices_in_range(vt->values, from_time, to_time, p_indices);
} break;
case TYPE_METHOD: {
const MethodTrack *mt = static_cast<const MethodTrack *>(t);
_track_get_key_indices_in_range(mt->methods, from_time, to_time, p_indices);
} break;
case TYPE_BEZIER: {
const BezierTrack *bz = static_cast<const BezierTrack *>(t);
_track_get_key_indices_in_range(bz->values, from_time, to_time, p_indices);
} break;
case TYPE_AUDIO: {
const AudioTrack *ad = static_cast<const AudioTrack *>(t);
_track_get_key_indices_in_range(ad->values, from_time, to_time, p_indices);
} break;
case TYPE_ANIMATION: {
const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
_track_get_key_indices_in_range(an->values, from_time, to_time, p_indices);
} break;
}
*/
}
int ProceduralAnimation::track_find_key(int p_track, float p_time, bool p_exact) const {
/*
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
switch (t->type) {
case TYPE_TRANSFORM: {
TransformTrack *tt = static_cast<TransformTrack *>(t);
int k = _find(tt->transforms, p_time);
if (k < 0 || k >= tt->transforms.size())
return -1;
if (tt->transforms[k].time != p_time && p_exact)
return -1;
return k;
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
int k = _find(vt->values, p_time);
if (k < 0 || k >= vt->values.size())
return -1;
if (vt->values[k].time != p_time && p_exact)
return -1;
return k;
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
int k = _find(mt->methods, p_time);
if (k < 0 || k >= mt->methods.size())
return -1;
if (mt->methods[k].time != p_time && p_exact)
return -1;
return k;
} break;
case TYPE_BEZIER: {
BezierTrack *bt = static_cast<BezierTrack *>(t);
int k = _find(bt->values, p_time);
if (k < 0 || k >= bt->values.size())
return -1;
if (bt->values[k].time != p_time && p_exact)
return -1;
return k;
} break;
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
int k = _find(at->values, p_time);
if (k < 0 || k >= at->values.size())
return -1;
if (at->values[k].time != p_time && p_exact)
return -1;
return k;
} break;
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
int k = _find(at->values, p_time);
if (k < 0 || k >= at->values.size())
return -1;
if (at->values[k].time != p_time && p_exact)
return -1;
return k;
} break;
}
return -1;*/
return -1;
}
Vector<Variant> ProceduralAnimation::method_track_get_params(int p_track, int p_key_idx) const {
/*
ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector<Variant>());
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_METHOD, Vector<Variant>());
MethodTrack *pm = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, pm->methods.size(), Vector<Variant>());
const MethodKey &mk = pm->methods[p_key_idx];
return mk.params;*/
return Vector<Variant>();
}
StringName ProceduralAnimation::method_track_get_name(int p_track, int p_key_idx) const {
/*
ERR_FAIL_INDEX_V(p_track, tracks.size(), StringName());
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_METHOD, StringName());
MethodTrack *pm = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, pm->methods.size(), StringName());
return pm->methods[p_key_idx].method;
*/
return "";
}
RES ProceduralAnimation::audio_track_get_key_stream(int p_track, int p_key) const {
/*
ERR_FAIL_INDEX_V(p_track, tracks.size(), RES());
const Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_AUDIO, RES());
const AudioTrack *at = static_cast<const AudioTrack *>(t);
ERR_FAIL_INDEX_V(p_key, at->values.size(), RES());
return at->values[p_key].value.stream;
*/
return RES();
}
float ProceduralAnimation::audio_track_get_key_start_offset(int p_track, int p_key) const {
/*
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
const Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0);
const AudioTrack *at = static_cast<const AudioTrack *>(t);
ERR_FAIL_INDEX_V(p_key, at->values.size(), 0);
return at->values[p_key].value.start_offset;
*/
return 0;
}
float ProceduralAnimation::audio_track_get_key_end_offset(int p_track, int p_key) const {
/*
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
const Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0);
const AudioTrack *at = static_cast<const AudioTrack *>(t);
ERR_FAIL_INDEX_V(p_key, at->values.size(), 0);
return at->values[p_key].value.end_offset;
*/
return 0;
}
StringName ProceduralAnimation::animation_track_get_key_animation(int p_track, int p_key) const {
/*
ERR_FAIL_INDEX_V(p_track, tracks.size(), StringName());
const Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_ANIMATION, StringName());
const AnimationTrack *at = static_cast<const AnimationTrack *>(t);
ERR_FAIL_INDEX_V(p_key, at->values.size(), StringName());
return at->values[p_key].value;
*/
return "";
}
Error ProceduralAnimation::transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const {
/*
ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM, ERR_INVALID_PARAMETER);
TransformTrack *tt = static_cast<TransformTrack *>(t);
bool ok = false;
TransformKey tk = _interpolate(tt->transforms, p_time, tt->interpolation, tt->loop_wrap, &ok);
if (!ok)
return ERR_UNAVAILABLE;
if (r_loc)
*r_loc = tk.loc;
if (r_rot)
*r_rot = tk.rot;
if (r_scale)
*r_scale = tk.scale;
*/
return OK;
}
Variant ProceduralAnimation::value_track_interpolate(int p_track, float p_time) const {
/*
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_VALUE, Variant());
ValueTrack *vt = static_cast<ValueTrack *>(t);
bool ok = false;
Variant res = _interpolate(vt->values, p_time, (vt->update_mode == UPDATE_CONTINUOUS || vt->update_mode == UPDATE_CAPTURE) ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok);
if (ok) {
return res;
}
*/
return Variant();
}
float ProceduralAnimation::bezier_track_interpolate(int p_track, float p_time) const {
/*
//this uses a different interpolation scheme
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
Track *track = tracks[p_track];
ERR_FAIL_COND_V(track->type != TYPE_BEZIER, 0);
BezierTrack *bt = static_cast<BezierTrack *>(track);
int len = _find(bt->values, length) + 1; // try to find last key (there may be more past the end)
if (len <= 0) {
// (-1 or -2 returned originally) (plus one above)
return 0;
} else if (len == 1) { // one key found (0+1), return it
return bt->values[0].value.value;
}
int idx = _find(bt->values, p_time);
ERR_FAIL_COND_V(idx == -2, 0);
//there really is no looping interpolation on bezier
if (idx < 0) {
return bt->values[0].value.value;
}
if (idx >= bt->values.size() - 1) {
return bt->values[bt->values.size() - 1].value.value;
}
float t = p_time - bt->values[idx].time;
int iterations = 10;
float duration = bt->values[idx + 1].time - bt->values[idx].time; // time duration between our two keyframes
float low = 0; // 0% of the current animation segment
float high = 1; // 100% of the current animation segment
float middle;
Vector2 start(0, bt->values[idx].value.value);
Vector2 start_out = start + bt->values[idx].value.out_handle;
Vector2 end(duration, bt->values[idx + 1].value.value);
Vector2 end_in = end + bt->values[idx + 1].value.in_handle;
//narrow high and low as much as possible
for (int i = 0; i < iterations; i++) {
middle = (low + high) / 2;
Vector2 interp = _bezier_interp(middle, start, start_out, end_in, end);
if (interp.x < t) {
low = middle;
} else {
high = middle;
}
}
//interpolate the result:
Vector2 low_pos = _bezier_interp(low, start, start_out, end_in, end);
Vector2 high_pos = _bezier_interp(high, start, start_out, end_in, end);
float c = (t - low_pos.x) / (high_pos.x - low_pos.x);
return low_pos.linear_interpolate(high_pos, c).y;
*/
return 0;
}
int ProceduralAnimation::get_track_count() const {
//return tracks.size();
return 0;
}
Animation::TrackType ProceduralAnimation::track_get_type(int p_track) const {
ERR_FAIL_COND_V(!_animation.is_valid(), Animation::TYPE_TRANSFORM);
return _animation->track_get_type(p_track);
}
NodePath ProceduralAnimation::track_get_path(int p_track) const {
ERR_FAIL_COND_V(!_animation.is_valid(), NodePath());
return _animation->track_get_path(p_track);
}
int ProceduralAnimation::find_track(const NodePath &p_path) const {
ERR_FAIL_COND_V(!_animation.is_valid(), -1);
return _animation->find_track(p_path);
};
bool ProceduralAnimation::track_is_enabled(int p_track) const {
ERR_FAIL_COND_V(!_animation.is_valid(), false);
return _animation->track_is_enabled(p_track);
}
int ProceduralAnimation::track_get_key_count(int p_track) const {
ERR_FAIL_COND_V(!_animation.is_valid(), -1);
return _animation->track_get_key_count(p_track);
}
Animation::UpdateMode ProceduralAnimation::value_track_get_update_mode(int p_track) const {
ERR_FAIL_COND_V(!_animation.is_valid(), Animation::UPDATE_CONTINUOUS);
return _animation->value_track_get_update_mode(p_track);
}
ProceduralAnimation::ProceduralAnimation() {
_initialized = false;
_animation_fps = 15;
_start_frame_index = -1;
_length = 0;
_loop = 0;
}
ProceduralAnimation::~ProceduralAnimation() {
@ -770,6 +1419,14 @@ void ProceduralAnimation::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_start_frame_index"), &ProceduralAnimation::get_start_frame_index);
ClassDB::bind_method(D_METHOD("set_start_frame_index", "value"), &ProceduralAnimation::set_start_frame_index);
ClassDB::bind_method(D_METHOD("get_length"), &ProceduralAnimation::get_length);
ClassDB::bind_method(D_METHOD("set_length", "time_sec"), &ProceduralAnimation::set_length);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"), "set_length", "get_length");
ClassDB::bind_method(D_METHOD("has_loop"), &ProceduralAnimation::has_loop);
ClassDB::bind_method(D_METHOD("set_loop", "enabled"), &ProceduralAnimation::set_loop);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
//Keyframes
ClassDB::bind_method(D_METHOD("get_keyframe_indices"), &ProceduralAnimation::get_keyframe_indices);
ClassDB::bind_method(D_METHOD("add_keyframe"), &ProceduralAnimation::add_keyframe);

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@ -149,6 +149,12 @@ public:
int get_start_frame_index() const;
void set_start_frame_index(const int value);
void set_length(float p_length);
float get_length() const;
void set_loop(bool p_enabled);
bool has_loop() const;
//Keyframes
PoolVector<int> get_keyframe_indices() const;
int add_keyframe();
@ -173,6 +179,42 @@ public:
void initialize();
void load_keyframe_data(int keyframe_index);
float track_get_key_time(int p_track, int p_key_idx) const;
float track_get_key_transition(int p_track, int p_key_idx) const;
Variant track_get_key_value(int p_track, int p_key_idx) const;
void get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const;
void track_get_key_indices_in_range(int p_track, float p_time, float p_delta, List<int> *p_indices) const;
int track_find_key(int p_track, float p_time, bool p_exact = false) const;
Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const;
StringName method_track_get_name(int p_track, int p_key_idx) const;
RES audio_track_get_key_stream(int p_track, int p_key) const;
float audio_track_get_key_start_offset(int p_track, int p_key) const;
float audio_track_get_key_end_offset(int p_track, int p_key) const;
StringName animation_track_get_key_animation(int p_track, int p_key) const;
//Interpolations
Error transform_track_interpolate(int p_track, float p_time, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const;
Variant value_track_interpolate(int p_track, float p_time) const;
float bezier_track_interpolate(int p_track, float p_time) const;
//Animation forwards
int get_track_count() const;
Animation::TrackType track_get_type(int p_track) const;
NodePath track_get_path(int p_track) const;
int find_track(const NodePath &p_path) const;
bool track_is_enabled(int p_track) const;
int track_get_key_count(int p_track) const;
Animation::UpdateMode value_track_get_update_mode(int p_track) const;
ProceduralAnimation();
~ProceduralAnimation();
@ -202,6 +244,8 @@ protected:
private:
bool _initialized;
int _animation_fps;
float _length;
bool _loop;
String _editor_add_category_name;
String _add_editor_category_animation_name;

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@ -27,10 +27,319 @@ SOFTWARE.
#include "procedural_animation.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/skeleton.h"
#include "scene/3d/spatial.h"
class ProceduralAnimationPlayer : public Node {
GDCLASS(ProceduralAnimationPlayer, Node);
OBJ_CATEGORY("Animation Nodes");
friend class Animation;
public:
enum AnimationProcessMode {
ANIMATION_PROCESS_PHYSICS,
ANIMATION_PROCESS_IDLE,
ANIMATION_PROCESS_MANUAL,
};
enum AnimationMethodCallMode {
ANIMATION_METHOD_CALL_DEFERRED,
ANIMATION_METHOD_CALL_IMMEDIATE,
};
private:
enum {
NODE_CACHE_UPDATE_MAX = 1024,
BLEND_FROM_MAX = 3
};
enum SpecialProperty {
SP_NONE,
SP_NODE2D_POS,
SP_NODE2D_ROT,
SP_NODE2D_SCALE,
};
struct TrackNodeCache {
NodePath path;
uint32_t id;
RES resource;
Node *node;
Spatial *spatial;
Node2D *node_2d;
Skeleton *skeleton;
int bone_idx;
// accumulated transforms
Vector3 loc_accum;
Quat rot_accum;
Vector3 scale_accum;
uint64_t accum_pass;
bool audio_playing;
float audio_start;
float audio_len;
bool animation_playing;
struct PropertyAnim {
TrackNodeCache *owner;
SpecialProperty special; //small optimization
Vector<StringName> subpath;
Object *object;
Variant value_accum;
uint64_t accum_pass;
Variant capture;
PropertyAnim() :
owner(NULL),
special(SP_NONE),
object(NULL),
accum_pass(0) {}
};
Map<StringName, PropertyAnim> property_anim;
struct BezierAnim {
Vector<StringName> bezier_property;
TrackNodeCache *owner;
float bezier_accum;
Object *object;
uint64_t accum_pass;
BezierAnim() :
owner(NULL),
bezier_accum(0.0),
object(NULL),
accum_pass(0) {}
};
Map<StringName, BezierAnim> bezier_anim;
TrackNodeCache() :
id(0),
node(NULL),
spatial(NULL),
node_2d(NULL),
skeleton(NULL),
bone_idx(-1),
accum_pass(0),
audio_playing(false),
audio_start(0.0),
audio_len(0.0),
animation_playing(false) {}
};
struct TrackNodeCacheKey {
uint32_t id;
int bone_idx;
inline bool operator<(const TrackNodeCacheKey &p_right) const {
if (id < p_right.id)
return true;
else if (id > p_right.id)
return false;
else
return bone_idx < p_right.bone_idx;
}
};
Map<TrackNodeCacheKey, TrackNodeCache> node_cache_map;
TrackNodeCache *cache_update[NODE_CACHE_UPDATE_MAX];
int cache_update_size;
TrackNodeCache::PropertyAnim *cache_update_prop[NODE_CACHE_UPDATE_MAX];
int cache_update_prop_size;
TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX];
int cache_update_bezier_size;
Set<TrackNodeCache *> playing_caches;
uint64_t accum_pass;
float speed_scale;
float default_blend_time;
struct AnimationData {
String name;
StringName next;
Vector<TrackNodeCache *> node_cache;
Ref<ProceduralAnimation> animation;
};
Map<StringName, AnimationData> animation_set;
struct BlendKey {
StringName from;
StringName to;
bool operator<(const BlendKey &bk) const { return from == bk.from ? String(to) < String(bk.to) : String(from) < String(bk.from); }
};
Map<BlendKey, float> blend_times;
struct PlaybackData {
AnimationData *from;
float pos;
float speed_scale;
PlaybackData() {
pos = 0;
speed_scale = 1.0;
from = NULL;
}
};
struct Blend {
PlaybackData data;
float blend_time;
float blend_left;
Blend() {
blend_left = 0;
blend_time = 0;
}
};
struct Playback {
List<Blend> blend;
PlaybackData current;
StringName assigned;
bool seeked;
bool started;
} playback;
List<StringName> queued;
bool end_reached;
bool end_notify;
String autoplay;
AnimationProcessMode animation_process_mode;
AnimationMethodCallMode method_call_mode;
bool processing;
bool active;
NodePath root;
void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false);
void _ensure_node_caches(AnimationData *p_anim);
void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started);
void _animation_process2(float p_delta, bool p_started);
void _animation_update_transforms();
void _animation_process(float p_delta);
void _node_removed(Node *p_node);
void _stop_playing_caches();
// bind helpers
PoolVector<String> _get_animation_list() const {
List<StringName> animations;
get_animation_list(&animations);
PoolVector<String> ret;
while (animations.size()) {
ret.push_back(animations.front()->get());
animations.pop_front();
}
return ret;
}
void _animation_changed();
void _ref_anim(const Ref<ProceduralAnimation> &p_anim);
void _unref_anim(const Ref<ProceduralAnimation> &p_anim);
void _set_process(bool p_process, bool p_force = false);
bool playing;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
virtual void _validate_property(PropertyInfo &property) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
public:
StringName find_animation(const Ref<ProceduralAnimation> &p_animation) const;
Error add_animation(const StringName &p_name, const Ref<ProceduralAnimation> &p_animation);
void remove_animation(const StringName &p_name);
void rename_animation(const StringName &p_name, const StringName &p_new_name);
bool has_animation(const StringName &p_name) const;
Ref<ProceduralAnimation> get_animation(const StringName &p_name) const;
void get_animation_list(List<StringName> *p_animations) const;
void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time);
float get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const;
void animation_set_next(const StringName &p_animation, const StringName &p_next);
StringName animation_get_next(const StringName &p_animation) const;
void set_default_blend_time(float p_default);
float get_default_blend_time() const;
void play(const StringName &p_name = StringName(), float p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
void play_backwards(const StringName &p_name = StringName(), float p_custom_blend = -1);
void queue(const StringName &p_name);
PoolVector<String> get_queue();
void clear_queue();
void stop(bool p_reset = true);
bool is_playing() const;
String get_current_animation() const;
void set_current_animation(const String &p_anim);
String get_assigned_animation() const;
void set_assigned_animation(const String &p_anim);
void stop_all();
void set_active(bool p_active);
bool is_active() const;
bool is_valid() const;
void set_speed_scale(float p_speed);
float get_speed_scale() const;
float get_playing_speed() const;
void set_autoplay(const String &p_name);
String get_autoplay() const;
void set_animation_process_mode(AnimationProcessMode p_mode);
AnimationProcessMode get_animation_process_mode() const;
void set_method_call_mode(AnimationMethodCallMode p_mode);
AnimationMethodCallMode get_method_call_mode() const;
void seek(float p_time, bool p_update = false);
void seek_delta(float p_time, float p_delta);
float get_current_animation_position() const;
float get_current_animation_length() const;
void advance(float p_time);
void set_root(const NodePath &p_root);
NodePath get_root() const;
void clear_caches(); ///< must be called by hand if an animation was modified after added
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
ProceduralAnimationPlayer();
~ProceduralAnimationPlayer();
};
VARIANT_ENUM_CAST(ProceduralAnimationPlayer::AnimationProcessMode);
VARIANT_ENUM_CAST(ProceduralAnimationPlayer::AnimationMethodCallMode);
#endif