pandemonium_paint_experimental/game/PaintProject.gd

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tool
extends PaintProject
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# PaintCanvas -> save data in a compressed form ? -> this is probably the best
# lz4 -> add lz4 module, remove multiple lz4 implementations
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# PaintProj -> Collect and merge and save -> NOTIF PaintProject PRE Save , then get image()
# should be saved virtual! only true for canvas for now
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# Should apply transforms aswell -> different projects could be put together using scene instancing
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# PaintProject -> new tool, which is only present when its selected:
# ExportImage, Load image as new canvas, scale project tool, and add other run properties to it.
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# PaintCanvas -> LoadCanvasImage, exportCanvasImage -> TOOL
# PaintCanvas -> scale tool
# Mouse pos for the canvas property inspector
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# Port the inspector plugin to c++ aswell
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# remove old deprecated classes
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# inherit both PaintVisualGrid and PaintCanvasBackground from PaintNode -> automatic easy resize
# Rename the paint project editor which is present for all nodes to PaintNode editor
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# Rename the method that is used to set the inspected PaintNodes in PaintCustomPropertyInspector