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https://github.com/Relintai/pandemonium_paint_experimental.git
synced 2024-11-07 16:52:10 +01:00
Initial structural setup for editing PaintCanvases.
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parent
52cd6670ac
commit
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6
game/PaintCanvas.gd
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6
game/PaintCanvas.gd
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@ -0,0 +1,6 @@
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tool
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extends PaintCanvas
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func forward_canvas_gui_input(event: InputEvent) -> bool:
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return false
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17
game/PaintProject.gd
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17
game/PaintProject.gd
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tool
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extends PaintProject
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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@ -1,5 +1,11 @@
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[gd_scene format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://PaintCanvas.gd" type="Script" id=1]
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[ext_resource path="res://PaintProject.gd" type="Script" id=2]
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[node name="PaintProject" type="PaintProject"]
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current_color = Color( 0.957181, 0.325235, 0.352407, 1 )
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script = ExtResource( 2 )
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[node name="PaintCanvas" type="PaintCanvas" parent="."]
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script = ExtResource( 1 )
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7
game/addons/paint_canvas/plugin.cfg
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7
game/addons/paint_canvas/plugin.cfg
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[plugin]
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name="PaintCanvasPlugin"
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description=""
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author="Relintai"
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version=""
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script="plugin.gd"
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42
game/addons/paint_canvas/plugin.gd
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42
game/addons/paint_canvas/plugin.gd
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@ -0,0 +1,42 @@
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tool
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extends EditorPlugin
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var active_canvas : PaintCanvas = null
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func handles(object: Object) -> bool:
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return object is PaintCanvas
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func edit(object: Object) -> void:
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active_canvas = object
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func forward_canvas_gui_input(event: InputEvent) -> bool:
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if !active_canvas:
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return false
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#Temp!
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if active_canvas.get_script() == null:
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return false
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return active_canvas.forward_canvas_gui_input(event)
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func on_node_removed(node: Node) -> void:
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if node == active_canvas:
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active_canvas = null
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func _enter_tree() -> void:
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get_tree().connect("node_removed", self, "on_node_removed")
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var paint_editor_plugin : EditorPlugin = Engine.get_global("PaintEditorPlugin")
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if paint_editor_plugin:
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var sidebar : PaintSidebar = paint_editor_plugin.get_sidebar()
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#print(sidebar)
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func _exit_tree() -> void:
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var paint_editor_plugin : EditorPlugin = Engine.get_global("PaintEditorPlugin")
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if paint_editor_plugin:
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var sidebar : PaintSidebar = paint_editor_plugin.get_sidebar()
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#print(sidebar)
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@ -16,7 +16,7 @@ config/icon="res://icon.png"
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[editor_plugins]
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enabled=PoolStringArray( "res://addons/paint/plugin.cfg" )
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enabled=PoolStringArray( "res://addons/paint/plugin.cfg", "res://addons/paint_canvas/plugin.cfg" )
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[physics]
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