tool extends PaintProject # PaintCanvas -> save data in a compressed form ? -> this is probably the best # lz4 -> add lz4 module, remove multiple lz4 implementations # PaintProj -> Collect and merge and save -> NOTIF PaintProject PRE Save , then get image() # should be saved virtual! only true for canvas for now # Should apply transforms aswell -> different projects could be put together using scene instancing # PaintProject -> new tool, which is only present when its selected: # ExportImage, Load image as new canvas, scale project tool, and add other run properties to it. # PaintCanvas -> LoadCanvasImage, exportCanvasImage -> TOOL # PaintCanvas -> scale tool # Mouse pos for the canvas property inspector # Port the inspector plugin to c++ aswell # remove old deprecated classes # inherit both PaintVisualGrid and PaintCanvasBackground from PaintNode -> automatic easy resize # Rename the paint project editor which is present for all nodes to PaintNode editor # Rename the method that is used to set the inspected PaintNodes in PaintCustomPropertyInspector