mirror of
https://github.com/Relintai/pandemonium_engine_docs.git
synced 2025-01-08 15:09:50 +01:00
915 B
915 B
Exporting 3D scenes
Overview
In Pandemonium it is possible to export 3D scenes as a glTF 2.0 file. You can
export as a glTF binary (.glb
file) or glTF embedded with textures
(gltf
+ .bin
+ textures). This allows you to create scenes in Pandemonium,
such as a CSG mesh blockout for a level, export it to clean it up in a
program such as Blender, and then bring it back into Pandemonium.
Note:
Only Blender 2.83 and newer can import glTF files exported by Pandemonium.
To export a scene in the editor go to Project > Tools > Export GLTF...
Limitations
There are several limitations with glTF export.
- No support for exporting particles since their implementation varies across engines.
- ShaderMaterials cannot be exported.
- No support for exporting 2D scenes.
- Only supported in editor builds (
tools=yes
).