Exporting 3D scenes =================== Overview -------- In Pandemonium it is possible to export 3D scenes as a glTF 2.0 file. You can export as a glTF binary (`.glb` file) or glTF embedded with textures (`gltf` + `.bin` + textures). This allows you to create scenes in Pandemonium, such as a CSG mesh blockout for a level, export it to clean it up in a program such as Blender, and then bring it back into Pandemonium. Note: Only Blender 2.83 and newer can import glTF files exported by Pandemonium. To export a scene in the editor go to **Project > Tools > Export GLTF...** ![](img/gltf_pandemonium_export.png) Limitations ----------- There are several limitations with glTF export. * No support for exporting particles since their implementation varies across engines. * ShaderMaterials cannot be exported. * No support for exporting 2D scenes. * Only supported in editor builds (`tools=yes`).