pandemonium_engine_docs/usage/assets_pipeline/exporting_3d_scenes.md

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Exporting 3D scenes

Overview

In Godot it is possible to export 3D scenes as a glTF 2.0 file. You can export as a glTF binary (.glb file) or glTF embedded with textures (gltf + .bin + textures). This allows you to create scenes in Godot, such as a CSG mesh blockout for a level, export it to clean it up in a program such as Blender, and then bring it back into Godot.

Note:

Only Blender 2.83 and newer can import glTF files exported by Godot.

To export a scene in the editor go to Project > Tools > Export GLTF...

Limitations

There are several limitations with glTF export.

  • No support for exporting particles since their implementation varies across engines.
  • ShaderMaterials cannot be exported.
  • No support for exporting 2D scenes.
  • Only supported in editor builds (tools=yes).