pandemonium_engine_docs/usage/assets_pipeline/exporting_3d_scenes.md

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Exporting 3D scenes
===================
Overview
--------
In Godot it is possible to export 3D scenes as a glTF 2.0 file. You can
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export as a glTF binary (`.glb` file) or glTF embedded with textures
(`gltf` + `.bin` + textures). This allows you to create scenes in Godot,
such as a CSG mesh blockout for a level, export it to clean it up in a
program such as Blender, and then bring it back into Godot.
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Note:
Only Blender 2.83 and newer can import glTF files exported by Godot.
To export a scene in the editor go to **Project > Tools > Export GLTF...**
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![](img/gltf_godot_export.png)
Limitations
-----------
There are several limitations with glTF export.
* No support for exporting particles since their implementation varies across engines.
* ShaderMaterials cannot be exported.
* No support for exporting 2D scenes.
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* Only supported in editor builds (`tools=yes`).