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121 lines
5.1 KiB
ReStructuredText
121 lines
5.1 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/CylinderMesh.xml.
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.. _class_CylinderMesh:
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CylinderMesh
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============
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**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Class representing a cylindrical :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
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Description
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-----------
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Class representing a cylindrical :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This class can be used to create cones by setting either the :ref:`top_radius<class_CylinderMesh_property_top_radius>` or :ref:`bottom_radius<class_CylinderMesh_property_bottom_radius>` properties to ``0.0``.
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Properties
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----------
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+---------------------------+---------------------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`bottom_radius<class_CylinderMesh_property_bottom_radius>` | ``1.0`` |
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+---------------------------+---------------------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`height<class_CylinderMesh_property_height>` | ``2.0`` |
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+---------------------------+---------------------------------------------------------------------+---------+
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| :ref:`int<class_int>` | :ref:`radial_segments<class_CylinderMesh_property_radial_segments>` | ``64`` |
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+---------------------------+---------------------------------------------------------------------+---------+
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| :ref:`int<class_int>` | :ref:`rings<class_CylinderMesh_property_rings>` | ``4`` |
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+---------------------------+---------------------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`top_radius<class_CylinderMesh_property_top_radius>` | ``1.0`` |
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+---------------------------+---------------------------------------------------------------------+---------+
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Property Descriptions
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---------------------
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.. _class_CylinderMesh_property_bottom_radius:
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- :ref:`float<class_float>` **bottom_radius**
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+-----------+--------------------------+
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| *Default* | ``1.0`` |
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+-----------+--------------------------+
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| *Setter* | set_bottom_radius(value) |
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+-----------+--------------------------+
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| *Getter* | get_bottom_radius() |
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+-----------+--------------------------+
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Bottom radius of the cylinder. If set to ``0.0``, the bottom faces will not be generated, resulting in a conic shape.
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----
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.. _class_CylinderMesh_property_height:
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- :ref:`float<class_float>` **height**
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+-----------+-------------------+
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| *Default* | ``2.0`` |
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+-----------+-------------------+
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| *Setter* | set_height(value) |
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+-----------+-------------------+
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| *Getter* | get_height() |
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+-----------+-------------------+
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Full height of the cylinder.
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----
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.. _class_CylinderMesh_property_radial_segments:
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- :ref:`int<class_int>` **radial_segments**
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+-----------+----------------------------+
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| *Default* | ``64`` |
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+-----------+----------------------------+
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| *Setter* | set_radial_segments(value) |
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+-----------+----------------------------+
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| *Getter* | get_radial_segments() |
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+-----------+----------------------------+
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Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.
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----
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.. _class_CylinderMesh_property_rings:
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- :ref:`int<class_int>` **rings**
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+-----------+------------------+
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| *Default* | ``4`` |
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+-----------+------------------+
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| *Setter* | set_rings(value) |
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+-----------+------------------+
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| *Getter* | get_rings() |
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+-----------+------------------+
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Number of edge rings along the height of the cylinder. Changing :ref:`rings<class_CylinderMesh_property_rings>` does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, :ref:`rings<class_CylinderMesh_property_rings>` should be kept to its default value.
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----
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.. _class_CylinderMesh_property_top_radius:
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- :ref:`float<class_float>` **top_radius**
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+-----------+-----------------------+
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| *Default* | ``1.0`` |
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+-----------+-----------------------+
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| *Setter* | set_top_radius(value) |
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+-----------+-----------------------+
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| *Getter* | get_top_radius() |
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+-----------+-----------------------+
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Top radius of the cylinder. If set to ``0.0``, the top faces will not be generated, resulting in a conic shape.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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