pandemonium_engine_docs/classes/class_cylindermesh.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/CylinderMesh.xml.
.. _class_CylinderMesh:
CylinderMesh
============
**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Class representing a cylindrical :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
Description
-----------
Class representing a cylindrical :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This class can be used to create cones by setting either the :ref:`top_radius<class_CylinderMesh_property_top_radius>` or :ref:`bottom_radius<class_CylinderMesh_property_bottom_radius>` properties to ``0.0``.
Properties
----------
+---------------------------+---------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`bottom_radius<class_CylinderMesh_property_bottom_radius>` | ``1.0`` |
+---------------------------+---------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`height<class_CylinderMesh_property_height>` | ``2.0`` |
+---------------------------+---------------------------------------------------------------------+---------+
| :ref:`int<class_int>` | :ref:`radial_segments<class_CylinderMesh_property_radial_segments>` | ``64`` |
+---------------------------+---------------------------------------------------------------------+---------+
| :ref:`int<class_int>` | :ref:`rings<class_CylinderMesh_property_rings>` | ``4`` |
+---------------------------+---------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`top_radius<class_CylinderMesh_property_top_radius>` | ``1.0`` |
+---------------------------+---------------------------------------------------------------------+---------+
Property Descriptions
---------------------
.. _class_CylinderMesh_property_bottom_radius:
- :ref:`float<class_float>` **bottom_radius**
+-----------+--------------------------+
| *Default* | ``1.0`` |
+-----------+--------------------------+
| *Setter* | set_bottom_radius(value) |
+-----------+--------------------------+
| *Getter* | get_bottom_radius() |
+-----------+--------------------------+
Bottom radius of the cylinder. If set to ``0.0``, the bottom faces will not be generated, resulting in a conic shape.
----
.. _class_CylinderMesh_property_height:
- :ref:`float<class_float>` **height**
+-----------+-------------------+
| *Default* | ``2.0`` |
+-----------+-------------------+
| *Setter* | set_height(value) |
+-----------+-------------------+
| *Getter* | get_height() |
+-----------+-------------------+
Full height of the cylinder.
----
.. _class_CylinderMesh_property_radial_segments:
- :ref:`int<class_int>` **radial_segments**
+-----------+----------------------------+
| *Default* | ``64`` |
+-----------+----------------------------+
| *Setter* | set_radial_segments(value) |
+-----------+----------------------------+
| *Getter* | get_radial_segments() |
+-----------+----------------------------+
Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.
----
.. _class_CylinderMesh_property_rings:
- :ref:`int<class_int>` **rings**
+-----------+------------------+
| *Default* | ``4`` |
+-----------+------------------+
| *Setter* | set_rings(value) |
+-----------+------------------+
| *Getter* | get_rings() |
+-----------+------------------+
Number of edge rings along the height of the cylinder. Changing :ref:`rings<class_CylinderMesh_property_rings>` does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, :ref:`rings<class_CylinderMesh_property_rings>` should be kept to its default value.
----
.. _class_CylinderMesh_property_top_radius:
- :ref:`float<class_float>` **top_radius**
+-----------+-----------------------+
| *Default* | ``1.0`` |
+-----------+-----------------------+
| *Setter* | set_top_radius(value) |
+-----------+-----------------------+
| *Getter* | get_top_radius() |
+-----------+-----------------------+
Top radius of the cylinder. If set to ``0.0``, the top faces will not be generated, resulting in a conic shape.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`