:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/CylinderMesh.xml. .. _class_CylinderMesh: CylinderMesh ============ **Inherits:** :ref:`PrimitiveMesh` **<** :ref:`Mesh` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Class representing a cylindrical :ref:`PrimitiveMesh`. Description ----------- Class representing a cylindrical :ref:`PrimitiveMesh`. This class can be used to create cones by setting either the :ref:`top_radius` or :ref:`bottom_radius` properties to ``0.0``. Properties ---------- +---------------------------+---------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`bottom_radius` | ``1.0`` | +---------------------------+---------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`height` | ``2.0`` | +---------------------------+---------------------------------------------------------------------+---------+ | :ref:`int` | :ref:`radial_segments` | ``64`` | +---------------------------+---------------------------------------------------------------------+---------+ | :ref:`int` | :ref:`rings` | ``4`` | +---------------------------+---------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`top_radius` | ``1.0`` | +---------------------------+---------------------------------------------------------------------+---------+ Property Descriptions --------------------- .. _class_CylinderMesh_property_bottom_radius: - :ref:`float` **bottom_radius** +-----------+--------------------------+ | *Default* | ``1.0`` | +-----------+--------------------------+ | *Setter* | set_bottom_radius(value) | +-----------+--------------------------+ | *Getter* | get_bottom_radius() | +-----------+--------------------------+ Bottom radius of the cylinder. If set to ``0.0``, the bottom faces will not be generated, resulting in a conic shape. ---- .. _class_CylinderMesh_property_height: - :ref:`float` **height** +-----------+-------------------+ | *Default* | ``2.0`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ | *Getter* | get_height() | +-----------+-------------------+ Full height of the cylinder. ---- .. _class_CylinderMesh_property_radial_segments: - :ref:`int` **radial_segments** +-----------+----------------------------+ | *Default* | ``64`` | +-----------+----------------------------+ | *Setter* | set_radial_segments(value) | +-----------+----------------------------+ | *Getter* | get_radial_segments() | +-----------+----------------------------+ Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance. ---- .. _class_CylinderMesh_property_rings: - :ref:`int` **rings** +-----------+------------------+ | *Default* | ``4`` | +-----------+------------------+ | *Setter* | set_rings(value) | +-----------+------------------+ | *Getter* | get_rings() | +-----------+------------------+ Number of edge rings along the height of the cylinder. Changing :ref:`rings` does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, :ref:`rings` should be kept to its default value. ---- .. _class_CylinderMesh_property_top_radius: - :ref:`float` **top_radius** +-----------+-----------------------+ | *Default* | ``1.0`` | +-----------+-----------------------+ | *Setter* | set_top_radius(value) | +-----------+-----------------------+ | *Getter* | get_top_radius() | +-----------+-----------------------+ Top radius of the cylinder. If set to ``0.0``, the top faces will not be generated, resulting in a conic shape. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`