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Mesh Utils Module
This is a c++ engine module for the Pandemonium engine, containing my mesh merging utilities.
Optional Dependencies
Mesh Data Resource: Support for merged meshes, even in gles2. Adds MeshMerger a few helper methods.
MeshUtils Singleton
Contains generic algorithms that manipulate meshes.
Mesh Merger
Works similarly to SurfaceTool, but it has more utility functions.
Fast Quadratic Mesh Simplifier
A port of https://github.com/Whinarn/UnityMeshSimplifier . For future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb. Porting is mostly done, but it does needs some debugging (it has a crash if smart linking is enabled).
I might just return to using the original FQMS. As if meshes are merged together using MeshUtils.merge_mesh_array
, or
bake_mesh_array_uv
the original algorithm will work fine. Still on the fence about it.