2023-01-12 22:38:57 +01:00
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# Mesh Utils Module
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2024-03-16 20:56:52 +01:00
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This is a c++ engine module for the Pandemonium engine, containing my mesh merging utilities.
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2023-01-12 22:38:57 +01:00
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# Optional Dependencies
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[Mesh Data Resource](https://github.com/Relintai/mesh_data_resource): Support for merged meshes, even in gles2.
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Adds MeshMerger a few helper methods.
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# MeshUtils Singleton
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Contains generic algorithms that manipulate meshes.
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# Mesh Merger
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Works similarly to SurfaceTool, but it has more utility functions.
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# Fast Quadratic Mesh Simplifier
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A port of https://github.com/Whinarn/UnityMeshSimplifier .
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For future reference it's based on e8ff4e8862735197c3308cfe926eeba68e0d2edb.
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Porting is mostly done, but it does needs some debugging (it has a crash if smart linking is enabled).
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I might just return to using the original FQMS. As if meshes are merged together using `MeshUtils.merge_mesh_array`, or
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`bake_mesh_array_uv` the original algorithm will work fine. Still on the fence about it.
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