Remove .. highlight:: shell commands.

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Relintai 2023-01-12 20:31:07 +01:00
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Bisecting regressions Bisecting regressions
===================== =====================
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Bisecting is a way to find regressions in software. After reporting a bug on the Bisecting is a way to find regressions in software. After reporting a bug on the
`Godot repository on GitHub <https://github.com/godotengine/godot>`__, you may `Godot repository on GitHub <https://github.com/godotengine/godot>`__, you may

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Code style guidelines Code style guidelines
===================== =====================
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When contributing to Godot's source code, you will be expected to follow the When contributing to Godot's source code, you will be expected to follow the
style guidelines outlined below. Some of them are checked via the Continuous style guidelines outlined below. Some of them are checked via the Continuous

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Pull request workflow Pull request workflow
===================== =====================
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The so-called "PR workflow" used by Godot is common to many projects using The so-called "PR workflow" used by Godot is common to many projects using
Git, and should be familiar to veteran free software contributors. The idea Git, and should be familiar to veteran free software contributors. The idea

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Contributing to the class reference Contributing to the class reference
=================================== ===================================
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The class reference is available online in the `classes <toc-class-ref>` The class reference is available online in the `classes <toc-class-ref>`
section of the documentation and in the Godot editor, from the help menu. section of the documentation and in the Godot editor, from the help menu.

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Compiling for Android Compiling for Android
===================== =====================
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.. seealso:: .. seealso::

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Compiling for iOS Compiling for iOS
================= =================
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.. seealso:: .. seealso::

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Compiling for macOS Compiling for macOS
=================== ===================
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.. note:: .. note::

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Compiling for Universal Windows Platform Compiling for Universal Windows Platform
======================================== ========================================
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.. seealso:: .. seealso::

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This page describes how to compile HTML5 editor and export template binaries from source. This page describes how to compile HTML5 editor and export template binaries from source.
If you're looking to export your project to HTML5 instead, read `doc_exporting_for_web`. If you're looking to export your project to HTML5 instead, read `doc_exporting_for_web`.
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Requirements Requirements
------------ ------------

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Compiling for Windows Compiling for Windows
===================== =====================
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.. seealso:: .. seealso::

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Compiling for X11 (Linux, \*BSD) Compiling for X11 (Linux, \*BSD)
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.. seealso:: .. seealso::

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Compiling with Mono Compiling with Mono
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Requirements Requirements
------------ ------------

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Compiling with script encryption key Compiling with script encryption key
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The export dialog gives you the option to encrypt your scripts with a 256-bit The export dialog gives you the option to encrypt your scripts with a 256-bit
AES key when releasing your project. This will make sure your scripts are not AES key when releasing your project. This will make sure your scripts are not

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Cross-compiling for iOS on Linux Cross-compiling for iOS on Linux
================================ ================================
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The procedure for this is somewhat complex and requires a lot of steps, The procedure for this is somewhat complex and requires a lot of steps,
but once you have the environment properly configured it will be easy to but once you have the environment properly configured it will be easy to

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Getting the source Getting the source
================== ==================
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Downloading the Godot source code Downloading the Godot source code
--------------------------------- ---------------------------------

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Introduction to the buildsystem Introduction to the buildsystem
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SCons SCons
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Optimizing a build for size Optimizing a build for size
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Rationale Rationale
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Command line tutorial Command line tutorial
===================== =====================
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Some developers like using the command line extensively. Godot is Some developers like using the command line extensively. Godot is
designed to be friendly to them, so here are the steps for working designed to be friendly to them, so here are the steps for working