diff --git a/community/contributing/bisecting_regressions.md b/community/contributing/bisecting_regressions.md index ea73a2a..bf6b196 100644 --- a/community/contributing/bisecting_regressions.md +++ b/community/contributing/bisecting_regressions.md @@ -3,7 +3,6 @@ Bisecting regressions ===================== -.. highlight:: shell Bisecting is a way to find regressions in software. After reporting a bug on the `Godot repository on GitHub `__, you may diff --git a/community/contributing/code_style_guidelines.md b/community/contributing/code_style_guidelines.md index f83fefb..ff8b109 100644 --- a/community/contributing/code_style_guidelines.md +++ b/community/contributing/code_style_guidelines.md @@ -3,7 +3,6 @@ Code style guidelines ===================== -.. highlight:: shell When contributing to Godot's source code, you will be expected to follow the style guidelines outlined below. Some of them are checked via the Continuous diff --git a/community/contributing/pr_workflow.md b/community/contributing/pr_workflow.md index 35c5a51..9f9da69 100644 --- a/community/contributing/pr_workflow.md +++ b/community/contributing/pr_workflow.md @@ -3,7 +3,6 @@ Pull request workflow ===================== -.. highlight:: shell The so-called "PR workflow" used by Godot is common to many projects using Git, and should be familiar to veteran free software contributors. The idea diff --git a/community/contributing/updating_the_class_reference.md b/community/contributing/updating_the_class_reference.md index c5d49a3..614e3b3 100644 --- a/community/contributing/updating_the_class_reference.md +++ b/community/contributing/updating_the_class_reference.md @@ -3,7 +3,6 @@ Contributing to the class reference =================================== -.. highlight:: shell The class reference is available online in the `classes ` section of the documentation and in the Godot editor, from the help menu. diff --git a/development/compiling/compiling_for_android.md b/development/compiling/compiling_for_android.md index cd94c89..df33e73 100644 --- a/development/compiling/compiling_for_android.md +++ b/development/compiling/compiling_for_android.md @@ -3,7 +3,6 @@ Compiling for Android ===================== -.. highlight:: shell .. seealso:: diff --git a/development/compiling/compiling_for_ios.md b/development/compiling/compiling_for_ios.md index fbae2c8..5f7de2d 100644 --- a/development/compiling/compiling_for_ios.md +++ b/development/compiling/compiling_for_ios.md @@ -3,7 +3,6 @@ Compiling for iOS ================= -.. highlight:: shell .. seealso:: diff --git a/development/compiling/compiling_for_osx.md b/development/compiling/compiling_for_osx.md index 56b6743..5ab8a87 100644 --- a/development/compiling/compiling_for_osx.md +++ b/development/compiling/compiling_for_osx.md @@ -3,7 +3,6 @@ Compiling for macOS =================== -.. highlight:: shell .. note:: diff --git a/development/compiling/compiling_for_uwp.md b/development/compiling/compiling_for_uwp.md index b1e9938..4715118 100644 --- a/development/compiling/compiling_for_uwp.md +++ b/development/compiling/compiling_for_uwp.md @@ -3,7 +3,6 @@ Compiling for Universal Windows Platform ======================================== -.. highlight:: shell .. seealso:: diff --git a/development/compiling/compiling_for_web.md b/development/compiling/compiling_for_web.md index 064dd42..3637fe5 100644 --- a/development/compiling/compiling_for_web.md +++ b/development/compiling/compiling_for_web.md @@ -8,7 +8,6 @@ Compiling for the Web This page describes how to compile HTML5 editor and export template binaries from source. If you're looking to export your project to HTML5 instead, read `doc_exporting_for_web`. -.. highlight:: shell Requirements ------------ diff --git a/development/compiling/compiling_for_windows.md b/development/compiling/compiling_for_windows.md index 2f4c87a..c43aa76 100644 --- a/development/compiling/compiling_for_windows.md +++ b/development/compiling/compiling_for_windows.md @@ -3,7 +3,6 @@ Compiling for Windows ===================== -.. highlight:: shell .. seealso:: diff --git a/development/compiling/compiling_for_x11.md b/development/compiling/compiling_for_x11.md index 63f1eef..1fe8729 100644 --- a/development/compiling/compiling_for_x11.md +++ b/development/compiling/compiling_for_x11.md @@ -3,7 +3,6 @@ Compiling for X11 (Linux, \*BSD) ================================ -.. highlight:: shell .. seealso:: diff --git a/development/compiling/compiling_with_mono.md b/development/compiling/compiling_with_mono.md index c5c7fe9..2f72b41 100644 --- a/development/compiling/compiling_with_mono.md +++ b/development/compiling/compiling_with_mono.md @@ -3,7 +3,6 @@ Compiling with Mono =================== -.. highlight:: shell Requirements ------------ diff --git a/development/compiling/compiling_with_script_encryption_key.md b/development/compiling/compiling_with_script_encryption_key.md index e27fe44..3a9b1e5 100644 --- a/development/compiling/compiling_with_script_encryption_key.md +++ b/development/compiling/compiling_with_script_encryption_key.md @@ -3,7 +3,6 @@ Compiling with script encryption key ==================================== -.. highlight:: shell The export dialog gives you the option to encrypt your scripts with a 256-bit AES key when releasing your project. This will make sure your scripts are not diff --git a/development/compiling/cross-compiling_for_ios_on_linux.md b/development/compiling/cross-compiling_for_ios_on_linux.md index a159be6..9754931 100644 --- a/development/compiling/cross-compiling_for_ios_on_linux.md +++ b/development/compiling/cross-compiling_for_ios_on_linux.md @@ -3,7 +3,6 @@ Cross-compiling for iOS on Linux ================================ -.. highlight:: shell The procedure for this is somewhat complex and requires a lot of steps, but once you have the environment properly configured it will be easy to diff --git a/development/compiling/getting_source.md b/development/compiling/getting_source.md index 81f9721..dddfdbc 100644 --- a/development/compiling/getting_source.md +++ b/development/compiling/getting_source.md @@ -3,7 +3,6 @@ Getting the source ================== -.. highlight:: shell Downloading the Godot source code --------------------------------- diff --git a/development/compiling/introduction_to_the_buildsystem.md b/development/compiling/introduction_to_the_buildsystem.md index 3345420..d002b92 100644 --- a/development/compiling/introduction_to_the_buildsystem.md +++ b/development/compiling/introduction_to_the_buildsystem.md @@ -3,7 +3,6 @@ Introduction to the buildsystem =============================== -.. highlight:: shell SCons ----- diff --git a/development/compiling/optimizing_for_size.md b/development/compiling/optimizing_for_size.md index 327b280..4c66e0d 100644 --- a/development/compiling/optimizing_for_size.md +++ b/development/compiling/optimizing_for_size.md @@ -3,7 +3,6 @@ Optimizing a build for size =========================== -.. highlight:: shell Rationale --------- diff --git a/tutorials/editor/command_line_tutorial.md b/tutorials/editor/command_line_tutorial.md index cd1fe68..fa78347 100644 --- a/tutorials/editor/command_line_tutorial.md +++ b/tutorials/editor/command_line_tutorial.md @@ -3,7 +3,6 @@ Command line tutorial ===================== -.. highlight:: shell Some developers like using the command line extensively. Godot is designed to be friendly to them, so here are the steps for working