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Remove .. highlight:: shell commands.
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Bisecting regressions
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Bisecting regressions
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=====================
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=====================
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Bisecting is a way to find regressions in software. After reporting a bug on the
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Bisecting is a way to find regressions in software. After reporting a bug on the
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`Godot repository on GitHub <https://github.com/godotengine/godot>`__, you may
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`Godot repository on GitHub <https://github.com/godotengine/godot>`__, you may
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Code style guidelines
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Code style guidelines
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=====================
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=====================
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When contributing to Godot's source code, you will be expected to follow the
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When contributing to Godot's source code, you will be expected to follow the
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style guidelines outlined below. Some of them are checked via the Continuous
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style guidelines outlined below. Some of them are checked via the Continuous
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Pull request workflow
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Pull request workflow
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=====================
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The so-called "PR workflow" used by Godot is common to many projects using
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The so-called "PR workflow" used by Godot is common to many projects using
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Git, and should be familiar to veteran free software contributors. The idea
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Git, and should be familiar to veteran free software contributors. The idea
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Contributing to the class reference
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Contributing to the class reference
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===================================
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===================================
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The class reference is available online in the `classes <toc-class-ref>`
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The class reference is available online in the `classes <toc-class-ref>`
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section of the documentation and in the Godot editor, from the help menu.
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section of the documentation and in the Godot editor, from the help menu.
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Compiling for Android
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Compiling for Android
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=====================
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=====================
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.. seealso::
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.. seealso::
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Compiling for iOS
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Compiling for iOS
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=================
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=================
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.. seealso::
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.. seealso::
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Compiling for macOS
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Compiling for macOS
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===================
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===================
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.. note::
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.. note::
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Compiling for Universal Windows Platform
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Compiling for Universal Windows Platform
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========================================
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========================================
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.. seealso::
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.. seealso::
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This page describes how to compile HTML5 editor and export template binaries from source.
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This page describes how to compile HTML5 editor and export template binaries from source.
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If you're looking to export your project to HTML5 instead, read `doc_exporting_for_web`.
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If you're looking to export your project to HTML5 instead, read `doc_exporting_for_web`.
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Requirements
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Requirements
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------------
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------------
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Compiling for Windows
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Compiling for Windows
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=====================
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=====================
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.. seealso::
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.. seealso::
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Compiling for X11 (Linux, \*BSD)
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Compiling for X11 (Linux, \*BSD)
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================================
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================================
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.. seealso::
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.. seealso::
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Compiling with Mono
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Compiling with Mono
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===================
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===================
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Requirements
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Requirements
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------------
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------------
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Compiling with script encryption key
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Compiling with script encryption key
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====================================
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====================================
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The export dialog gives you the option to encrypt your scripts with a 256-bit
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The export dialog gives you the option to encrypt your scripts with a 256-bit
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AES key when releasing your project. This will make sure your scripts are not
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AES key when releasing your project. This will make sure your scripts are not
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Cross-compiling for iOS on Linux
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Cross-compiling for iOS on Linux
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================================
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================================
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The procedure for this is somewhat complex and requires a lot of steps,
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The procedure for this is somewhat complex and requires a lot of steps,
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but once you have the environment properly configured it will be easy to
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but once you have the environment properly configured it will be easy to
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Getting the source
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Getting the source
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==================
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==================
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Downloading the Godot source code
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Downloading the Godot source code
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---------------------------------
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---------------------------------
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Introduction to the buildsystem
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Introduction to the buildsystem
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===============================
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===============================
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SCons
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SCons
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-----
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-----
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Optimizing a build for size
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Optimizing a build for size
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===========================
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===========================
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Rationale
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Rationale
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---------
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---------
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Command line tutorial
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Command line tutorial
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=====================
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=====================
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Some developers like using the command line extensively. Godot is
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Some developers like using the command line extensively. Godot is
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designed to be friendly to them, so here are the steps for working
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designed to be friendly to them, so here are the steps for working
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