Remove .. highlight:: shell commands.

This commit is contained in:
Relintai 2023-01-12 20:31:07 +01:00
parent 5da30da277
commit 2ef52a1698
18 changed files with 0 additions and 18 deletions

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Bisecting regressions
=====================
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Bisecting is a way to find regressions in software. After reporting a bug on the
`Godot repository on GitHub <https://github.com/godotengine/godot>`__, you may

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Code style guidelines
=====================
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When contributing to Godot's source code, you will be expected to follow the
style guidelines outlined below. Some of them are checked via the Continuous

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Pull request workflow
=====================
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The so-called "PR workflow" used by Godot is common to many projects using
Git, and should be familiar to veteran free software contributors. The idea

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Contributing to the class reference
===================================
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The class reference is available online in the `classes <toc-class-ref>`
section of the documentation and in the Godot editor, from the help menu.

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Compiling for Android
=====================
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.. seealso::

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Compiling for iOS
=================
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.. seealso::

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Compiling for macOS
===================
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.. note::

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Compiling for Universal Windows Platform
========================================
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.. seealso::

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This page describes how to compile HTML5 editor and export template binaries from source.
If you're looking to export your project to HTML5 instead, read `doc_exporting_for_web`.
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Requirements
------------

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Compiling for Windows
=====================
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.. seealso::

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Compiling for X11 (Linux, \*BSD)
================================
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.. seealso::

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Compiling with Mono
===================
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Requirements
------------

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Compiling with script encryption key
====================================
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The export dialog gives you the option to encrypt your scripts with a 256-bit
AES key when releasing your project. This will make sure your scripts are not

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Cross-compiling for iOS on Linux
================================
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The procedure for this is somewhat complex and requires a lot of steps,
but once you have the environment properly configured it will be easy to

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Getting the source
==================
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Downloading the Godot source code
---------------------------------

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Introduction to the buildsystem
===============================
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SCons
-----

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Optimizing a build for size
===========================
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Rationale
---------

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Command line tutorial
=====================
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Some developers like using the command line extensively. Godot is
designed to be friendly to them, so here are the steps for working