mirror of
https://github.com/Relintai/pandemonium_engine_docs.git
synced 2025-03-12 18:28:59 +01:00
More cleanups.
This commit is contained in:
parent
73841919b6
commit
1ae7bcaf0b
@ -1,4 +1,4 @@
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.. _doc_complying_with_licenses:
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Complying with licenses
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||||
=======================
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||||
|
@ -1,4 +1,4 @@
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.. _doc_docs_changelog:
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||||
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||||
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Documentation changelog
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||||
=======================
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||||
|
10
about/faq.md
10
about/faq.md
@ -1,7 +1,7 @@
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||||
.. meta::
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||||
:keywords: FAQ
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||||
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.. _doc_faq:
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||||
Frequently asked questions
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||||
==========================
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||||
@ -89,7 +89,7 @@ NativeScript / PluginScript facilities. (See the question about plugins below.)
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||||
Work is currently underway, for example, on unofficial bindings for Godot
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to `Python ( https://github.com/touilleMan/godot-python )`_ and `Nim ( https://github.com/pragmagic/godot-nim )`_.
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.. _doc_faq_what_is_gdscript:
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||||
What is GDScript and why should I use it?
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||||
-----------------------------------------
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||||
@ -424,7 +424,7 @@ developer experiences as a whole.
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||||
Bonus points for bringing screenshots, concrete numbers, test cases, or example
|
||||
projects (if applicable).
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.. _doc_faq_non_game_applications:
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Is it possible to use Godot to create non-game applications?
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------------------------------------------------------------
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@ -443,7 +443,7 @@ Check out `Material Maker ( https://github.com/RodZill4/material-maker )` and
|
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`Pixelorama ( https://github.com/Orama-Interactive/Pixelorama )` for examples of
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open source applications made with Godot.
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.. _doc_faq_use_godot_as_library:
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||||
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Is it possible to use Godot as a library?
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||||
-----------------------------------------
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||||
@ -478,7 +478,7 @@ This custom UI toolkit `can't be used as a library ( doc_faq_use_godot_as_librar
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but you can still
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`use Godot to create non-game applications by using the editor ( doc_faq_non_game_applications )`.
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||||
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.. _doc_faq_why_not_stl:
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||||
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Why does Godot not use STL (Standard Template Library)?
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-------------------------------------------------------
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||||
|
@ -1,4 +1,4 @@
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||||
.. _doc_about_intro:
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||||
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||||
Introduction
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||||
============
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||||
|
@ -1,4 +1,4 @@
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||||
.. _doc_list_of_features:
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||||
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||||
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||||
List of features
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||||
================
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||||
|
@ -1,4 +1,4 @@
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||||
.. _doc_release_policy:
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Godot release policy
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||||
====================
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||||
@ -130,7 +130,7 @@ on GitHub.
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Pre-release Godot versions aren't intended to be used in production and are
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provided for testing purposes only.
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||||
|
||||
.. _doc_release_policy_when_is_next_release_out:
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When is the next release out?
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-----------------------------
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|
@ -1,4 +1,4 @@
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.. _doc_troubleshooting:
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||||
Troubleshooting
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||||
===============
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||||
|
@ -1,4 +1,4 @@
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.. _doc_best_practices_for_engine_contributors:
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Best practices for engine contributors
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||||
======================================
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||||
|
@ -1,4 +1,4 @@
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.. _doc_bisecting_regressions:
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Bisecting regressions
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||||
=====================
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||||
|
@ -1,4 +1,4 @@
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||||
.. _doc_bug_triage_guidelines:
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||||
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Bug triage guidelines
|
||||
=====================
|
||||
|
@ -1,4 +1,4 @@
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.. _doc_building_the_manual:
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Building the manual with Sphinx
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||||
===============================
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||||
|
@ -1,4 +1,4 @@
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.. _doc_class_reference_writing_guidelines:
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Class reference writing guidelines
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||||
==================================
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||||
@ -84,7 +84,7 @@ Write in a clear and simple language. Always follow the `writing guidelines
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**Do not leave empty lines** in the descriptions: each line in the XML file will
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result in a new paragraph, even if it is empty.
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.. _doc_class_reference_writing_guidelines_editing_xml:
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How to edit class XML
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||||
---------------------
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||||
@ -114,7 +114,7 @@ We recommend using a code editor that supports XML files like Vim, Atom, Visual
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||||
Notepad++, or another to comfortably edit the file. You can also use their
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||||
search feature to find classes and properties quickly.
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||||
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.. _doc_class_reference_writing_guidelines_bbcode:
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||||
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||||
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||||
Improve formatting with BBCode style tags
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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||||
|
@ -1,4 +1,4 @@
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.. _doc_code_style_guidelines:
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Code style guidelines
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||||
=====================
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||||
@ -126,7 +126,7 @@ Here is a non-exhaustive list of beautifier plugins for some IDEs:
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(Pull requests welcome to extend this list with tested plugins.)
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.. _doc_code_style_guidelines_header_includes:
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Header includes
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~~~~~~~~~~~~~~~
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||||
|
@ -1,4 +1,4 @@
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.. _doc_content_guidelines:
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||||
|
||||
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||||
Content guidelines
|
||||
==================
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||||
|
@ -1,4 +1,4 @@
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.. _doc_contributing_to_the_documentation:
|
||||
|
||||
|
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Contributing to the documentation
|
||||
=================================
|
||||
@ -123,7 +123,7 @@ Always begin pages with their title and a Sphinx reference name:
|
||||
|
||||
::
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||||
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.. _doc_insert_your_title_here:
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||||
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||||
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||||
Insert your title here
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||||
======================
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||||
|
@ -1,4 +1,4 @@
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.. _doc_cpp_usage_guidelines:
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||||
|
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|
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C++ usage guidelines
|
||||
====================
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||||
|
@ -1,4 +1,4 @@
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||||
.. _doc_docs_writing_guidelines:
|
||||
|
||||
|
||||
Docs writing guidelines
|
||||
=======================
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||||
|
@ -1,4 +1,4 @@
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.. _doc_documentation_guidelines:
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||||
|
||||
|
||||
Documentation guidelines
|
||||
========================
|
||||
@ -93,7 +93,7 @@ Always begin pages with their title and a Sphinx reference name:
|
||||
|
||||
::
|
||||
|
||||
.. _doc_insert_your_title_here:
|
||||
|
||||
|
||||
Insert your title here
|
||||
======================
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||||
|
@ -1,4 +1,4 @@
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||||
.. _doc_editor_and_docs_localization:
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Editor and docs localization
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||||
============================
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||||
|
@ -23,7 +23,7 @@ answers below.
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||||
|
||||
ways_to_contribute
|
||||
|
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.. _doc_community_contributing_to_the_engine:
|
||||
|
||||
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Contributing to the engine
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||||
--------------------------
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||||
@ -43,7 +43,7 @@ about the code style, the contribution workflow, and more.
|
||||
code_style_guidelines
|
||||
cpp_usage_guidelines
|
||||
|
||||
.. _doc_community_writing_documentation:
|
||||
|
||||
|
||||
Writing documentation
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||||
---------------------
|
||||
@ -93,7 +93,7 @@ writing the online manual.
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||||
updating_the_class_reference
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||||
class_reference_writing_guidelines
|
||||
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||||
.. _doc_community_translating_the_documentation:
|
||||
|
||||
|
||||
Translating the documentation
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||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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||||
|
@ -1,4 +1,4 @@
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||||
.. _doc_pr_workflow:
|
||||
|
||||
|
||||
Pull request workflow
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||||
=====================
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||||
@ -421,7 +421,7 @@ fixes. The above example would then become:
|
||||
|
||||
.. _mastering-the-pr-workflow-the-rebase:
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||||
.. _doc_pr_workflow_rebase:
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||||
|
||||
The interactive rebase
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||||
----------------------
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||||
|
@ -1,4 +1,4 @@
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||||
.. _doc_testing_pull_requests:
|
||||
|
||||
|
||||
Testing pull requests
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||||
=====================
|
||||
@ -82,7 +82,7 @@ to generate a universal download link.
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||||
If you frequently test pull request builds, it may be better to disable
|
||||
Windows SmartScreen or `disable macOS Gatekeeper ( https://disable-gatekeeper.github.io/ )` permanently.
|
||||
|
||||
.. _doc_testing_pull_requests_compile:
|
||||
|
||||
|
||||
Compiling a pull request branch from source
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||||
-------------------------------------------
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||||
|
@ -1,4 +1,4 @@
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||||
.. _doc_updating_the_class_reference:
|
||||
|
||||
|
||||
Contributing to the class reference
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||||
===================================
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||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_ways_to_contribute:
|
||||
|
||||
|
||||
Ways to contribute
|
||||
==================
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||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_community_tutorials:
|
||||
|
||||
|
||||
Tutorials and resources
|
||||
=======================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_compiling_for_android:
|
||||
|
||||
|
||||
Compiling for Android
|
||||
=====================
|
||||
@ -45,7 +45,7 @@ For compiling under Windows, Linux or macOS, the following is required:
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||||
For a general overview of SCons usage for Godot, see
|
||||
`doc_introduction_to_the_buildsystem`.
|
||||
|
||||
.. _doc_android_setting_up_the_buildsystem:
|
||||
|
||||
|
||||
Setting up the buildsystem
|
||||
--------------------------
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||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_compiling_for_ios:
|
||||
|
||||
|
||||
Compiling for iOS
|
||||
=================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_compiling_for_osx:
|
||||
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||||
|
||||
Compiling for macOS
|
||||
===================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_compiling_for_uwp:
|
||||
|
||||
|
||||
Compiling for Universal Windows Platform
|
||||
========================================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_compiling_for_web:
|
||||
|
||||
|
||||
Compiling for the Web
|
||||
=====================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_compiling_for_windows:
|
||||
|
||||
|
||||
Compiling for Windows
|
||||
=====================
|
||||
@ -71,7 +71,7 @@ If SCons cannot detect your Visual Studio installation, it might be that your
|
||||
SCons version is too old. Update it to the latest version with
|
||||
`python -m pip install --upgrade scons`.
|
||||
|
||||
.. _doc_compiling_for_windows_install_vs:
|
||||
|
||||
|
||||
Installing Visual Studio caveats
|
||||
--------------------------------
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_compiling_for_x11:
|
||||
|
||||
|
||||
Compiling for X11 (Linux, \*BSD)
|
||||
================================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_compiling_with_mono:
|
||||
|
||||
|
||||
Compiling with Mono
|
||||
===================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_compiling_with_script_encryption_key:
|
||||
|
||||
|
||||
Compiling with script encryption key
|
||||
====================================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_cross-compiling_for_ios_on_linux:
|
||||
|
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|
||||
Cross-compiling for iOS on Linux
|
||||
================================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_getting_source:
|
||||
|
||||
|
||||
Getting the source
|
||||
==================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_introduction_to_the_buildsystem:
|
||||
|
||||
|
||||
Introduction to the buildsystem
|
||||
===============================
|
||||
@ -123,7 +123,7 @@ you can build them yourself).
|
||||
Aside from that, there are a few standard options that can be set in all
|
||||
build targets, and which will be explained below.
|
||||
|
||||
.. _doc_introduction_to_the_buildsystem_tools:
|
||||
|
||||
|
||||
Tools
|
||||
-----
|
||||
@ -137,7 +137,7 @@ manager.
|
||||
|
||||
scons platform=<platform> tools=yes/no
|
||||
|
||||
.. _doc_introduction_to_the_buildsystem_target:
|
||||
|
||||
|
||||
Target
|
||||
------
|
||||
@ -181,7 +181,7 @@ This flag appends `.32` or `.64` suffixes to resulting binaries when
|
||||
relevant. If `bits=default` is used, the suffix will match the detected
|
||||
architecture.
|
||||
|
||||
.. _doc_buildsystem_custom_modules:
|
||||
|
||||
|
||||
Custom modules
|
||||
--------------
|
||||
@ -233,7 +233,7 @@ features to include/disable.
|
||||
Check the output of `scons --help` for details about each option for
|
||||
the version you are willing to compile.
|
||||
|
||||
.. _doc_overriding_build_options:
|
||||
|
||||
|
||||
Overriding the build options
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_optimizing_for_size:
|
||||
|
||||
|
||||
Optimizing a build for size
|
||||
===========================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_binding_to_external_libraries:
|
||||
|
||||
|
||||
Binding to external libraries
|
||||
=============================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_common_engine_methods_and_macros:
|
||||
|
||||
|
||||
Common engine methods and macros
|
||||
================================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_configuring_an_ide_android_studio:
|
||||
|
||||
|
||||
Android Studio
|
||||
==============
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_configuring_an_ide_clion:
|
||||
|
||||
|
||||
CLion
|
||||
=====
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_configuring_an_ide_code_blocks:
|
||||
|
||||
|
||||
Code::Blocks
|
||||
============
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_configuring_an_ide_kdevelop:
|
||||
|
||||
|
||||
KDevelop
|
||||
========
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_configuring_an_ide_qtcreator:
|
||||
|
||||
|
||||
Qt Creator
|
||||
==========
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_configuring_an_ide_vs:
|
||||
|
||||
|
||||
Visual Studio
|
||||
=============
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_configuring_an_ide_vscode:
|
||||
|
||||
|
||||
Visual Studio Code
|
||||
==================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_configuring_an_ide_xcode:
|
||||
|
||||
|
||||
Xcode
|
||||
=====
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_core_types:
|
||||
|
||||
|
||||
Core types
|
||||
==========
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_custom_audiostreams:
|
||||
|
||||
|
||||
Custom AudioStreams
|
||||
===================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_custom_godot_servers:
|
||||
|
||||
|
||||
Custom Godot servers
|
||||
====================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_custom_modules_in_c++:
|
||||
|
||||
|
||||
Custom modules in C++
|
||||
=====================
|
||||
@ -516,7 +516,7 @@ you might encounter an error similar to the following:
|
||||
At: editor/doc/doc_data.cpp:956
|
||||
|
||||
|
||||
.. _doc_custom_module_icons:
|
||||
|
||||
|
||||
Adding custom editor icons
|
||||
--------------------------
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_custom_resource_format_loaders:
|
||||
|
||||
|
||||
Custom resource format loaders
|
||||
==============================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_introduction_to_godot_development:
|
||||
|
||||
|
||||
Introduction to Godot development
|
||||
=================================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_object_class:
|
||||
|
||||
|
||||
Object class
|
||||
============
|
||||
@ -174,7 +174,7 @@ set/get functions exist. Example:
|
||||
|
||||
This creates the property using the setter and the getter.
|
||||
|
||||
.. _doc_binding_properties_using_set_get_property_list:
|
||||
|
||||
|
||||
Binding properties using `_set`/`_get`/`_get_property_list`
|
||||
-----------------------------------------------------------------
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_using_cpp_profilers:
|
||||
|
||||
|
||||
Using C++ profilers
|
||||
===================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_variant_class:
|
||||
|
||||
|
||||
Variant class
|
||||
=============
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_editor_icons:
|
||||
|
||||
|
||||
Editor icons
|
||||
============
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_editor_style_guide:
|
||||
|
||||
|
||||
Editor style guide
|
||||
==================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_introduction_to_editor_development:
|
||||
|
||||
|
||||
Introduction to editor development
|
||||
==================================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_tscn_file_format:
|
||||
|
||||
|
||||
TSCN file format
|
||||
================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_your_first_2d_game_project_setup:
|
||||
|
||||
|
||||
Setting up the project
|
||||
======================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_your_first_2d_game_player_scene:
|
||||
|
||||
|
||||
Creating the player scene
|
||||
=========================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_your_first_2d_game_coding_the_player:
|
||||
|
||||
|
||||
Coding the player
|
||||
=================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_your_first_2d_game_creating_the_enemy:
|
||||
|
||||
|
||||
Creating the enemy
|
||||
==================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_your_first_2d_game_the_main_game_scene:
|
||||
|
||||
|
||||
The main game scene
|
||||
===================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_your_first_2d_game_heads_up_display:
|
||||
|
||||
|
||||
Heads up display
|
||||
================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_your_first_2d_game_finishing_up:
|
||||
|
||||
|
||||
Finishing up
|
||||
============
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_your_first_2d_game:
|
||||
|
||||
|
||||
Your first 2D game
|
||||
==================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_first_3d_game_game_area:
|
||||
|
||||
|
||||
Setting up the game area
|
||||
========================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_first_3d_game_player_scene_and_input:
|
||||
|
||||
|
||||
Player scene and input actions
|
||||
==============================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_first_3d_game_player_movement:
|
||||
|
||||
|
||||
Moving the player with code
|
||||
===========================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_first_3d_game_designing_the_mob_scene:
|
||||
|
||||
|
||||
Designing the mob scene
|
||||
=======================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_first_3d_game_spawning_monsters:
|
||||
|
||||
|
||||
Spawning monsters
|
||||
=================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_first_3d_game_jumping_and_squashing_monsters:
|
||||
|
||||
|
||||
Jumping and squashing monsters
|
||||
==============================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_first_3d_game_killing_the_player:
|
||||
|
||||
|
||||
Killing the player
|
||||
==================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_first_3d_game_score_and_replay:
|
||||
|
||||
|
||||
Score and replay
|
||||
================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_first_3d_game_character_animation:
|
||||
|
||||
|
||||
Character animation
|
||||
===================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_first_3d_game_going_further:
|
||||
|
||||
|
||||
Going further
|
||||
=============
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_your_first_3d_game:
|
||||
|
||||
|
||||
Your first 3D game
|
||||
==================
|
||||
|
@ -4,7 +4,7 @@
|
||||
to the animation section. General pages, for instance, about the project
|
||||
manager, should go in the editor manual.
|
||||
|
||||
.. _doc_intro_to_the_editor_interface:
|
||||
|
||||
|
||||
First look at Godot's editor
|
||||
============================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_godot_design_philosophy:
|
||||
|
||||
|
||||
Godot's design philosophy
|
||||
=========================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_introduction_to_godot:
|
||||
|
||||
|
||||
Introduction to Godot
|
||||
=====================
|
||||
|
@ -2,7 +2,7 @@
|
||||
load. Readers will then be reminded of the concepts further in the getting
|
||||
started series, reinforcing their learning.
|
||||
|
||||
.. _doc_key_concepts_overview:
|
||||
|
||||
|
||||
Overview of Godot's key concepts
|
||||
================================
|
||||
|
@ -2,7 +2,7 @@
|
||||
know where to find information, how to get help, and how to maximize chances
|
||||
of getting answers.
|
||||
|
||||
.. _doc_learning_new_features:
|
||||
|
||||
|
||||
Learning new features
|
||||
=====================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_instancing:
|
||||
|
||||
|
||||
Creating instances
|
||||
==================
|
||||
|
@ -1,6 +1,6 @@
|
||||
.. The goal of this page is to explain more than doc_key_concepts_overview about nodes and scenes, get the user to create their first concrete scene.
|
||||
|
||||
.. _doc_nodes_and_scenes:
|
||||
|
||||
|
||||
Nodes and Scenes
|
||||
================
|
||||
|
@ -13,7 +13,7 @@
|
||||
- _init() and _process().
|
||||
- Moving an object on screen.
|
||||
|
||||
.. _doc_scripting_first_script:
|
||||
|
||||
|
||||
Creating your first script
|
||||
==========================
|
||||
|
@ -1,7 +1,7 @@
|
||||
.. Intention: only introduce what a script does in general and options for
|
||||
scripting languages.
|
||||
|
||||
.. _doc_scripting:
|
||||
|
||||
|
||||
Scripting languages
|
||||
===================
|
||||
|
@ -2,7 +2,7 @@
|
||||
Inputs section of the docs should provide more guides comparing the various
|
||||
tools you have to manage the complexity of user input.
|
||||
|
||||
.. _doc_scripting_player_input:
|
||||
|
||||
|
||||
Listening to player input
|
||||
=========================
|
||||
|
@ -6,7 +6,7 @@
|
||||
.. meta::
|
||||
:keywords: Signal
|
||||
|
||||
.. _doc_signals:
|
||||
|
||||
|
||||
Using signals
|
||||
=============
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_2d_lights_and_shadows:
|
||||
|
||||
|
||||
2D lights and shadows
|
||||
=====================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_2d_meshes:
|
||||
|
||||
|
||||
2D meshes
|
||||
=========
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_2d_movement:
|
||||
|
||||
|
||||
2D movement overview
|
||||
====================
|
||||
@ -13,7 +13,7 @@ the movement in most 2D games is based on a small number of designs.
|
||||
We'll use `KinematicBody2D` for these examples,
|
||||
but the principles will apply to other node types (Area2D, RigidBody2D) as well.
|
||||
|
||||
.. _doc_2d_movement_setup:
|
||||
|
||||
|
||||
Setup
|
||||
-----
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_2d_sprite_animation:
|
||||
|
||||
|
||||
2D Sprite animation
|
||||
===================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_viewport_and_canvas_transforms:
|
||||
|
||||
|
||||
Viewport and canvas transforms
|
||||
==============================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_canvas_layers:
|
||||
|
||||
|
||||
Canvas layers
|
||||
=============
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_custom_drawing_in_2d:
|
||||
|
||||
|
||||
Custom drawing in 2D
|
||||
====================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_particle_systems_2d:
|
||||
|
||||
|
||||
Particle systems (2D)
|
||||
=====================
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _doc_using_tilemaps:
|
||||
|
||||
|
||||
Using TileMaps
|
||||
==============
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user