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Fix build failures for Android on Windows
The issue is caused by https://github.com/godotengine/godot/pull/64306 which makes use of a 3.7 feature while the current recommended python version is 3.5 for 3.x and 3.6 for master. (cherry picked from commit 667f4ed742e0010adb678dff45e004310c4886d4)
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parent
ba9d7d66fd
commit
cddfcbab2c
21
methods.py
21
methods.py
@ -378,16 +378,17 @@ def use_windows_spawn_fix(self, platform=None):
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startupinfo = subprocess.STARTUPINFO()
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startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
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proc = subprocess.Popen(
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cmdline,
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stdin=subprocess.PIPE,
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stdout=subprocess.PIPE,
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stderr=subprocess.PIPE,
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startupinfo=startupinfo,
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shell=False,
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env=env,
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text=True,
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)
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popen_args = {
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"stdin": subprocess.PIPE,
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"stdout": subprocess.PIPE,
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"stderr": subprocess.PIPE,
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"startupinfo": startupinfo,
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"shell": False,
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"env": env,
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}
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if sys.version_info >= (3, 7, 0):
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popen_args["text"] = True
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proc = subprocess.Popen(cmdline, **popen_args)
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_, err = proc.communicate()
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rv = proc.wait()
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if rv:
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