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38 lines
852 B
C++
38 lines
852 B
C++
#ifndef MM_SDF3D_OP_REVOLUTION_H
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#define MM_SDF3D_OP_REVOLUTION_H
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#include "../mm_node.h"
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#include "../mm_node_universal_property.h"
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class MMSdf3dOpRevolution : public MMNode {
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GDCLASS(MMSdf3dOpRevolution, MMNode);
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public:
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Ref<MMNodeUniversalProperty> get_input();
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void set_input(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_output();
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void set_output(const Ref<MMNodeUniversalProperty> &val);
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float get_offset() const;
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void set_offset(const float val);
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void _init_properties();
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void _register_methods(MMGraphNode *mm_graph_node);
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Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
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void on_input_changed();
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MMSdf3dOpRevolution();
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~MMSdf3dOpRevolution();
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protected:
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static void _bind_methods();
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Ref<MMNodeUniversalProperty> input;
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Ref<MMNodeUniversalProperty> output;
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float offset;
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};
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#endif
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