pandemonium_engine/modules/material_maker/nodes/sdf3d/sdf3d_op_revolution.h

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#ifndef MM_SDF3D_OP_REVOLUTION_H
#define MM_SDF3D_OP_REVOLUTION_H
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#include "../mm_node.h"
#include "../mm_node_universal_property.h"
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class MMSdf3dOpRevolution : public MMNode {
GDCLASS(MMSdf3dOpRevolution, MMNode);
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public:
Ref<MMNodeUniversalProperty> get_input();
void set_input(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_output();
void set_output(const Ref<MMNodeUniversalProperty> &val);
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float get_offset() const;
void set_offset(const float val);
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void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
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void on_input_changed();
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MMSdf3dOpRevolution();
~MMSdf3dOpRevolution();
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protected:
static void _bind_methods();
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Ref<MMNodeUniversalProperty> input;
Ref<MMNodeUniversalProperty> output;
float offset;
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};
#endif