#ifndef MM_SDF3D_OP_REVOLUTION_H #define MM_SDF3D_OP_REVOLUTION_H #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMSdf3dOpRevolution : public MMNode { GDCLASS(MMSdf3dOpRevolution, MMNode); public: Ref get_input(); void set_input(const Ref &val); Ref get_output(); void set_output(const Ref &val); float get_offset() const; void set_offset(const float val); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); Vector2 _get_property_value_sdf3d(const Vector3 &uv3); void on_input_changed(); MMSdf3dOpRevolution(); ~MMSdf3dOpRevolution(); protected: static void _bind_methods(); Ref input; Ref output; float offset; }; #endif