.. |
area.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
area.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
audio_stream_player_3d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
audio_stream_player_3d.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
bone_attachment.cpp
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Fixed BoneAttachments.
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2022-08-11 22:32:32 +02:00 |
bone_attachment.h
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Ported from Godot4: Remove REST transform influence in skeleton bones
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2022-08-11 19:06:33 +02:00 |
camera.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
camera.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
collision_object.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
collision_object.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
collision_polygon.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
collision_polygon.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
collision_shape.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
collision_shape.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
cpu_particles.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
cpu_particles.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
cull_instance.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
cull_instance.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
immediate_geometry.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
immediate_geometry.h
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
importer_mesh_instance_3d.cpp
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Backported ImporterMesh and ImporterMeshInstance3D from Godot4.
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2022-08-07 22:44:42 +02:00 |
importer_mesh_instance_3d.h
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Backported ImporterMesh and ImporterMeshInstance3D from Godot4.
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2022-08-07 22:44:42 +02:00 |
interpolated_camera.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
interpolated_camera.h
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Ported: Add process_mode property to InterpolatedCamera - saneery
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2022-07-29 17:19:58 +02:00 |
label_3d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
label_3d.h
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Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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2022-07-28 00:01:20 +02:00 |
light.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
light.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
listener.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
listener.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
mesh_instance.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
mesh_instance.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
multimesh_instance.cpp
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Moved more includes to cpp files.
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2022-03-16 20:53:38 +01:00 |
multimesh_instance.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
navigation_agent.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
navigation_agent.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
navigation_mesh_instance.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
navigation_mesh_instance.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
navigation_obstacle.cpp
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Ported: Make Navigation Agents and Obstacles respect parent process mode
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2022-07-27 20:07:55 +02:00 |
navigation_obstacle.h
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Ported: Make Navigation Agents and Obstacles respect parent process mode
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2022-07-27 20:07:55 +02:00 |
navigation.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
navigation.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
occluder.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
occluder.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
path.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
path.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
physics_body.cpp
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
physics_body.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
physics_joint.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
physics_joint.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
portal.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
portal.h
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
position_3d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
position_3d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
proximity_group.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
proximity_group.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
ray_cast.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
ray_cast.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
reflection_probe.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
reflection_probe.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
remote_transform.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
remote_transform.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
room_group.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
room_group.h
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
room_manager.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
room_manager.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
room.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
room.h
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shape_cast.cpp
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Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
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2022-08-19 03:12:32 +02:00 |
shape_cast.h
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Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
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2022-08-19 03:12:32 +02:00 |
skeleton.cpp
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Fix infinite loop when reparenting bones in the bone editor. Also fixed issues with bones sometimes returning incorrect children.
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2022-08-19 23:46:14 +02:00 |
skeleton.h
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
soft_body.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
soft_body.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
spatial_velocity_tracker.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
spatial_velocity_tracker.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
spatial.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
spatial.h
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
spring_arm.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
spring_arm.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
sprite_3d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
sprite_3d.h
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
vehicle_body.cpp
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
vehicle_body.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
visibility_notifier.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
visibility_notifier.h
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VisibilityNotifier - add max_distance feature
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2022-07-28 14:59:45 +02:00 |
visual_instance.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
visual_instance.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
world_environment.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
world_environment.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |