.. |
default_theme
|
Ported: [3.x] Don't apply scale to autohide theme property
|
2023-04-20 23:47:14 +02:00 |
animation.cpp
|
Renamed Quat to Quaternion for consistency with the other engine math classes.
|
2022-08-13 15:22:33 +02:00 |
animation.h
|
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
|
2022-08-18 15:41:28 +02:00 |
audio_stream_sample.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
audio_stream_sample.h
|
ResourceImporterWAV: Allow configuring loop mode on import
|
2022-07-25 17:42:23 +02:00 |
bit_map.cpp
|
Fix size error in BitMap.opaque_to_polygons
|
2023-06-10 23:35:51 +02:00 |
bit_map.h
|
Moved a few more core classes.
|
2022-08-17 17:43:49 +02:00 |
box_shape.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
box_shape.h
|
Include cleanups for resources.
|
2022-03-18 18:48:49 +01:00 |
capsule_shape_2d.cpp
|
Added CapsuleShape2D support for StaticBody2DNavigationGeometryParser2D.
|
2023-06-07 00:36:53 +02:00 |
capsule_shape_2d.h
|
Added CapsuleShape2D support for StaticBody2DNavigationGeometryParser2D.
|
2023-06-07 00:36:53 +02:00 |
capsule_shape.cpp
|
Improve range property hints for various collision shapes
|
2022-07-25 17:48:29 +02:00 |
capsule_shape.h
|
Include cleanups for resources.
|
2022-03-18 18:48:49 +01:00 |
circle_shape_2d.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
circle_shape_2d.h
|
Include cleanups for resources.
|
2022-03-18 18:48:49 +01:00 |
concave_polygon_shape_2d.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
concave_polygon_shape_2d.h
|
Include cleanups for resources.
|
2022-03-18 18:48:49 +01:00 |
concave_polygon_shape.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
concave_polygon_shape.h
|
Include cleanups for resources.
|
2022-03-18 18:48:49 +01:00 |
convex_polygon_shape_2d.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
convex_polygon_shape_2d.h
|
Include cleanups for resources.
|
2022-03-18 18:48:49 +01:00 |
convex_polygon_shape.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
convex_polygon_shape.h
|
Include cleanups for resources.
|
2022-03-18 18:48:49 +01:00 |
curve.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
curve.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
cylinder_shape.cpp
|
Improve range property hints for various collision shapes
|
2022-07-25 17:48:29 +02:00 |
cylinder_shape.h
|
Include cleanups for resources.
|
2022-03-18 18:48:49 +01:00 |
dynamic_font.cpp
|
Ported: Fix custom res caching sub-res even if no-cache
|
2023-08-30 12:55:37 +02:00 |
dynamic_font.h
|
Use NULLs.
|
2023-08-30 13:24:46 +02:00 |
environment_3d.cpp
|
Renamed the files aswell.
|
2022-08-29 17:33:10 +02:00 |
environment_3d.h
|
Added a new World class and made Viewport inherit from it.
|
2022-08-29 18:40:38 +02:00 |
font.cpp
|
Ported: Fix custom res caching sub-res even if no-cache
|
2023-08-30 12:55:37 +02:00 |
font.h
|
Use NULLs.
|
2023-08-30 13:24:46 +02:00 |
gradient.cpp
|
Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
|
2022-07-27 18:12:14 +02:00 |
gradient.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
height_map_shape.cpp
|
Improve range property hints for various collision shapes
|
2022-07-25 17:48:29 +02:00 |
height_map_shape.h
|
Include cleanups for resources.
|
2022-03-18 18:48:49 +01:00 |
immediate_mesh.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
immediate_mesh.h
|
Moved container related classes in core under a new containers directory.
|
2022-08-17 12:53:49 +02:00 |
importer_mesh.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
importer_mesh.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
line_shape_2d.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
line_shape_2d.h
|
Include cleanups for resources.
|
2022-03-18 18:48:49 +01:00 |
material.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
material.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
mesh_data_tool.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
mesh_data_tool.h
|
Include cleanups for resources.
|
2022-03-18 18:48:49 +01:00 |
mesh.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
mesh.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
multimesh.cpp
|
Ported: Bind Physics Interpolation functions in VisualServer
|
2022-09-17 10:22:26 +02:00 |
multimesh.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
navigation_mesh_source_geometry_data_2d.cpp
|
Started porting pull request from godot 4: Rework NavigationMeshGenerator
|
2023-06-03 18:22:12 +02:00 |
navigation_mesh_source_geometry_data_2d.h
|
Started porting pull request from godot 4: Rework NavigationMeshGenerator
|
2023-06-03 18:22:12 +02:00 |
navigation_mesh_source_geometry_data_3d.cpp
|
Started porting pull request from godot 4: Rework NavigationMeshGenerator
|
2023-06-03 18:22:12 +02:00 |
navigation_mesh_source_geometry_data_3d.h
|
Started porting pull request from godot 4: Rework NavigationMeshGenerator
|
2023-06-03 18:22:12 +02:00 |
navigation_mesh.cpp
|
Backported from godot4: Disable NavigationMesh edge_max_length property by default
|
2023-09-02 13:46:13 +02:00 |
navigation_mesh.h
|
Fix and finally enable PandemoniumNavigationMeshGenerator.
|
2023-06-05 20:42:35 +02:00 |
navigation_polygon.cpp
|
Backported from godot4: Tweak NavigationAgent2D defaults
|
2023-09-03 09:14:50 +02:00 |
navigation_polygon.h
|
Backported from godot4: Add NavigationPolygon cell_size property
|
2023-09-02 13:12:46 +02:00 |
occluder_shape_polygon.cpp
|
Ported: Improve error messages and classref for occluders and portals
|
2023-02-07 02:28:29 +01:00 |
occluder_shape_polygon.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
occluder_shape.cpp
|
Ported: Improve error messages and classref for occluders and portals
|
2023-02-07 02:28:29 +01:00 |
occluder_shape.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
packed_scene.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
packed_scene.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
particles_material.cpp
|
Tweak particles animation offset property hint to allow more precise values
|
2023-01-16 13:47:55 +01:00 |
particles_material.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
physics_material.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
physics_material.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
plane_shape.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
plane_shape.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
polygon_path_finder.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
polygon_path_finder.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
primitive_meshes.cpp
|
Fix typos with codespell.
|
2022-12-22 19:51:25 +01:00 |
primitive_meshes.h
|
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
|
2022-07-28 00:01:20 +02:00 |
ray_shape.cpp
|
Improve range property hints for various collision shapes
|
2022-07-25 17:48:29 +02:00 |
ray_shape.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
rectangle_shape_2d.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
rectangle_shape_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
resource_format_text.cpp
|
Ported: Fix binary internal cache not being filled
|
2023-08-30 13:00:53 +02:00 |
resource_format_text.h
|
Use NULLs.
|
2023-08-30 13:24:46 +02:00 |
SCsub
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
segment_shape_2d.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
segment_shape_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
shader.cpp
|
Ported: Fix custom res caching sub-res even if no-cache
|
2023-08-30 12:55:37 +02:00 |
shader.h
|
Use NULLs.
|
2023-08-30 13:24:46 +02:00 |
shape_2d.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
shape_2d.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
shape.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
shape.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
sky.cpp
|
Make acos and asin safe
|
2023-06-11 08:41:42 +02:00 |
sky.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
sphere_shape.cpp
|
Improve range property hints for various collision shapes
|
2022-07-25 17:48:29 +02:00 |
sphere_shape.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
style_box.cpp
|
Ported: Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
|
2023-02-07 02:50:11 +01:00 |
style_box.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
surface_tool.cpp
|
Ported: SurfaceTool - efficiency improvements
|
2023-04-20 23:44:12 +02:00 |
surface_tool.h
|
Ported: SurfaceTool - efficiency improvements
|
2023-04-20 23:44:12 +02:00 |
syntax_highlighter.cpp
|
Ported: Switch from recursion to iterative for backfilling colour regions.
|
2023-02-21 13:11:37 +01:00 |
syntax_highlighter.h
|
Ported: Changed line_edited_from(from) to lines_edit_from(from, to)
|
2023-02-21 12:37:52 +01:00 |
text_file.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
text_file.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
texture.cpp
|
Ported: Fix custom res caching sub-res even if no-cache
|
2023-08-30 12:55:37 +02:00 |
texture.h
|
Use NULLs.
|
2023-08-30 13:24:46 +02:00 |
theme.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
theme.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
video_stream.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
world_2d.cpp
|
Backported from godot4: Change 2D navigation ProjectSettings from integers to floats
|
2023-09-02 13:38:20 +02:00 |
world_2d.h
|
Now CanvasItems work with World overrides aswell.
|
2022-08-30 01:40:03 +02:00 |
world_3d.cpp
|
Backported from godot4: Rework const on NavigationServer methods
|
2023-06-09 22:03:42 +02:00 |
world_3d.h
|
Now CanvasItems work with World overrides aswell.
|
2022-08-30 01:40:03 +02:00 |